mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-10 23:01:59 +00:00
- Fixed: Armor absorption did not take ALLOW/CAUSEPAIN flags into account.
This commit is contained in:
parent
0726a88ab9
commit
9ab620814d
1 changed files with 13 additions and 7 deletions
|
@ -942,7 +942,7 @@ int P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage,
|
|||
bool forcedPain = false;
|
||||
int fakeDamage = 0;
|
||||
int holdDamage = 0;
|
||||
int rawdamage = damage;
|
||||
const int rawdamage = damage;
|
||||
|
||||
if (damage < 0) damage = 0;
|
||||
|
||||
|
@ -1267,7 +1267,7 @@ int P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage,
|
|||
else
|
||||
return -1;
|
||||
}
|
||||
|
||||
// Armor for players.
|
||||
if (!(flags & DMG_NO_ARMOR) && player->mo->Inventory != NULL)
|
||||
{
|
||||
int newdam = damage;
|
||||
|
@ -1283,12 +1283,18 @@ int P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage,
|
|||
|
||||
if (damage <= 0)
|
||||
{
|
||||
// [MC] Godmode doesn't need checking here, it's already being handled above.
|
||||
if ((target->flags5 & MF5_NOPAIN) || (inflictor && (inflictor->flags5 & MF5_PAINLESS)))
|
||||
return damage;
|
||||
|
||||
// If MF6_FORCEPAIN is set, make the player enter the pain state.
|
||||
if (!(target->flags5 & MF5_NOPAIN) && inflictor != NULL &&
|
||||
(inflictor->flags6 & MF6_FORCEPAIN) && !(inflictor->flags5 & MF5_PAINLESS)
|
||||
&& (!(player->mo->flags2 & MF2_INVULNERABLE)) && (!(player->cheats & CF_GODMODE)) && (!(player->cheats & CF_GODMODE2)))
|
||||
{
|
||||
if ((inflictor && (inflictor->flags6 & MF6_FORCEPAIN)))
|
||||
goto dopain;
|
||||
else if (((player->mo->flags7 & MF7_ALLOWPAIN) && (rawdamage > 0)) ||
|
||||
(inflictor && (inflictor->flags7 & MF7_CAUSEPAIN)))
|
||||
{
|
||||
invulpain = true;
|
||||
goto fakepain;
|
||||
}
|
||||
return damage;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue