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Exposed pixel stretch to ZScript as member variable instead of function
https://forum.zdoom.org/viewtopic.php?t=58539
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3 changed files with 5 additions and 19 deletions
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@ -1481,6 +1481,8 @@ void G_InitLevelLocals ()
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level.outsidefogdensity = info->outsidefogdensity;
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level.outsidefogdensity = info->outsidefogdensity;
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level.skyfog = info->skyfog;
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level.skyfog = info->skyfog;
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level.pixelstretch = info->pixelstretch;
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compatflags.Callback();
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compatflags.Callback();
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compatflags2.Callback();
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compatflags2.Callback();
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@ -1952,23 +1954,6 @@ DEFINE_ACTION_FUNCTION(FLevelLocals, SetInterMusic)
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return 0;
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return 0;
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}
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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float FLevelLocals::PixelStretch()
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{
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return level.info->pixelstretch;
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}
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DEFINE_ACTION_FUNCTION(FLevelLocals, GetPixelStretch)
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{
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PARAM_SELF_STRUCT_PROLOGUE(FLevelLocals);
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ACTION_RETURN_FLOAT(self->PixelStretch());
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}
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//==========================================================================
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//==========================================================================
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//
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//
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//
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//
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@ -2011,6 +1996,7 @@ DEFINE_FIELD(FLevelLocals, teamdamage)
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DEFINE_FIELD(FLevelLocals, fogdensity)
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DEFINE_FIELD(FLevelLocals, fogdensity)
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DEFINE_FIELD(FLevelLocals, outsidefogdensity)
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DEFINE_FIELD(FLevelLocals, outsidefogdensity)
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DEFINE_FIELD(FLevelLocals, skyfog)
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DEFINE_FIELD(FLevelLocals, skyfog)
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DEFINE_FIELD(FLevelLocals, pixelstretch)
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DEFINE_FIELD_BIT(FLevelLocals, flags, noinventorybar, LEVEL_NOINVENTORYBAR)
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DEFINE_FIELD_BIT(FLevelLocals, flags, noinventorybar, LEVEL_NOINVENTORYBAR)
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DEFINE_FIELD_BIT(FLevelLocals, flags, monsterstelefrag, LEVEL_MONSTERSTELEFRAG)
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DEFINE_FIELD_BIT(FLevelLocals, flags, monsterstelefrag, LEVEL_MONSTERSTELEFRAG)
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DEFINE_FIELD_BIT(FLevelLocals, flags, actownspecial, LEVEL_ACTOWNSPECIAL)
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DEFINE_FIELD_BIT(FLevelLocals, flags, actownspecial, LEVEL_ACTOWNSPECIAL)
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@ -46,7 +46,6 @@ struct FLevelLocals
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void Tick ();
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void Tick ();
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void AddScroller (int secnum);
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void AddScroller (int secnum);
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void SetInterMusic(const char *nextmap);
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void SetInterMusic(const char *nextmap);
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float PixelStretch();
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uint8_t md5[16]; // for savegame validation. If the MD5 does not match the savegame won't be loaded.
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uint8_t md5[16]; // for savegame validation. If the MD5 does not match the savegame won't be loaded.
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int time; // time in the hub
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int time; // time in the hub
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@ -149,6 +148,7 @@ struct FLevelLocals
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int outsidefogdensity;
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int outsidefogdensity;
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int skyfog;
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int skyfog;
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float pixelstretch;
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bool IsJumpingAllowed() const;
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bool IsJumpingAllowed() const;
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bool IsCrouchingAllowed() const;
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bool IsCrouchingAllowed() const;
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@ -536,6 +536,7 @@ struct LevelLocals native
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native readonly int fogdensity;
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native readonly int fogdensity;
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native readonly int outsidefogdensity;
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native readonly int outsidefogdensity;
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native readonly int skyfog;
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native readonly int skyfog;
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native readonly float pixelstretch;
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// level_info_t *info cannot be done yet.
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// level_info_t *info cannot be done yet.
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native String GetUDMFString(int type, int index, Name key);
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native String GetUDMFString(int type, int index, Name key);
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@ -547,7 +548,6 @@ struct LevelLocals native
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native static void WorldDone();
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native static void WorldDone();
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native static void RemoveAllBots(bool fromlist);
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native static void RemoveAllBots(bool fromlist);
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native void SetInterMusic(String nextmap);
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native void SetInterMusic(String nextmap);
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native double GetPixelStretch();
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native String FormatMapName(int mapnamecolor);
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native String FormatMapName(int mapnamecolor);
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native bool IsJumpingAllowed() const;
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native bool IsJumpingAllowed() const;
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native bool IsCrouchingAllowed() const;
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native bool IsCrouchingAllowed() const;
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