- bring formatting in line with GZDoom's version of this function.

This commit is contained in:
Christoph Oelckers 2016-02-14 12:33:47 +01:00
parent a5f6c6c747
commit 993a840630

View file

@ -219,8 +219,8 @@ static int P_Set3DFloor(line_t * line, int param, int param2, int alpha)
int tag = line->args[0];
sector_t * sec = line->frontsector, *ss;
FSectorTagIterator it(tag);
while ((s = it.Next()) >= 0)
FSectorTagIterator itr(tag);
while ((s = itr.Next()) >= 0)
{
ss = &sectors[s];
@ -264,6 +264,7 @@ static int P_Set3DFloor(line_t * line, int param, int param2, int alpha)
else if (param == 4)
{
flags = FF_EXISTS | FF_RENDERPLANES | FF_INVERTPLANES | FF_NOSHADE | FF_FIX;
if (param2 & 1) flags |= FF_SEETHROUGH; // marker for allowing missing texture checks
alpha = 255;
}
else