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- bring formatting in line with GZDoom's version of this function.
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1 changed files with 49 additions and 48 deletions
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@ -219,8 +219,8 @@ static int P_Set3DFloor(line_t * line, int param, int param2, int alpha)
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int tag = line->args[0];
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sector_t * sec = line->frontsector, *ss;
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FSectorTagIterator it(tag);
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while ((s = it.Next()) >= 0)
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FSectorTagIterator itr(tag);
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while ((s = itr.Next()) >= 0)
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{
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ss = §ors[s];
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@ -264,6 +264,7 @@ static int P_Set3DFloor(line_t * line, int param, int param2, int alpha)
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else if (param == 4)
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{
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flags = FF_EXISTS | FF_RENDERPLANES | FF_INVERTPLANES | FF_NOSHADE | FF_FIX;
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if (param2 & 1) flags |= FF_SEETHROUGH; // marker for allowing missing texture checks
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alpha = 255;
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}
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else
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