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- fixed missing sound for Polyobj_MoveTo.
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@ -511,6 +511,7 @@ bool EV_MovePolyTo(FLevelLocals *Level, line_t *line, int polyNum, double speed,
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pe->m_Speed = speed;
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pe->m_Speedv = dist * speed;
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pe->m_Target = poly->StartSpot.pos + dist * distlen;
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SN_StartSequence(poly, poly->seqType, SEQ_DOOR, 0);
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if ((pe->m_Dist / pe->m_Speed) <= 2)
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{
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pe->StopInterpolation();
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