This commit is contained in:
Christoph Oelckers 2016-04-18 15:29:45 +02:00
commit 990f5a79b4
4 changed files with 16 additions and 4 deletions

View file

@ -576,6 +576,7 @@ public:
~AActor ();
void Serialize (FArchive &arc);
void PostSerialize();
static AActor *StaticSpawn (PClassActor *type, const DVector3 &pos, replace_t allowreplacement, bool SpawningMapThing = false);

View file

@ -69,6 +69,7 @@ public:
virtual ~DThinker ();
virtual void Tick ();
virtual void PostBeginPlay (); // Called just before the first tick
virtual void PostSerialize() {}
size_t PropagateMark();
void ChangeStatNum (int statnum);

View file

@ -1582,6 +1582,13 @@ void G_SerializeLevel (FArchive &arc, bool hubLoad)
P_SerializeSounds (arc);
if (arc.IsLoading())
{
FThinkerIterator it(RUNTIME_CLASS(DThinker));
DThinker *th;
while ((th = it.Next()))
{
th->PostSerialize();
}
for (i = 0; i < numsectors; i++)
{
P_Recalculate3DFloors(&sectors[i]);

View file

@ -397,8 +397,6 @@ void AActor::Serialize(FArchive &arc)
if (arc.IsLoading ())
{
touching_sectorlist = NULL;
LinkToWorld (false, Sector);
AddToHash ();
SetShade (fillcolor);
if (player)
@ -415,11 +413,16 @@ void AActor::Serialize(FArchive &arc)
Speed = GetDefault()->Speed;
}
}
ClearInterpolation();
UpdateWaterLevel(false);
}
}
void AActor::PostSerialize()
{
touching_sectorlist = NULL;
LinkToWorld(false, Sector);
ClearInterpolation();
UpdateWaterLevel(false);
}
AActor::AActor () throw()
{