diff --git a/src/actor.h b/src/actor.h index 88dfd3c4e..ece9714dd 100644 --- a/src/actor.h +++ b/src/actor.h @@ -576,6 +576,7 @@ public: ~AActor (); void Serialize (FArchive &arc); + void PostSerialize(); static AActor *StaticSpawn (PClassActor *type, const DVector3 &pos, replace_t allowreplacement, bool SpawningMapThing = false); diff --git a/src/dthinker.h b/src/dthinker.h index 10a53309d..c08ea9d83 100644 --- a/src/dthinker.h +++ b/src/dthinker.h @@ -69,6 +69,7 @@ public: virtual ~DThinker (); virtual void Tick (); virtual void PostBeginPlay (); // Called just before the first tick + virtual void PostSerialize() {} size_t PropagateMark(); void ChangeStatNum (int statnum); diff --git a/src/g_level.cpp b/src/g_level.cpp index 6c861d3a9..23ff24233 100644 --- a/src/g_level.cpp +++ b/src/g_level.cpp @@ -1582,6 +1582,13 @@ void G_SerializeLevel (FArchive &arc, bool hubLoad) P_SerializeSounds (arc); if (arc.IsLoading()) { + FThinkerIterator it(RUNTIME_CLASS(DThinker)); + DThinker *th; + while ((th = it.Next())) + { + th->PostSerialize(); + } + for (i = 0; i < numsectors; i++) { P_Recalculate3DFloors(§ors[i]); diff --git a/src/p_mobj.cpp b/src/p_mobj.cpp index 18caa2f3c..81311e777 100644 --- a/src/p_mobj.cpp +++ b/src/p_mobj.cpp @@ -397,8 +397,6 @@ void AActor::Serialize(FArchive &arc) if (arc.IsLoading ()) { - touching_sectorlist = NULL; - LinkToWorld (false, Sector); AddToHash (); SetShade (fillcolor); if (player) @@ -415,11 +413,16 @@ void AActor::Serialize(FArchive &arc) Speed = GetDefault()->Speed; } } - ClearInterpolation(); - UpdateWaterLevel(false); } } +void AActor::PostSerialize() +{ + touching_sectorlist = NULL; + LinkToWorld(false, Sector); + ClearInterpolation(); + UpdateWaterLevel(false); +} AActor::AActor () throw() {