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- fixed the definitions for script access to AActor::x, y, z.
(Note: These should be made read only when real scripting becomes available!)
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c78344c19d
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1 changed files with 3 additions and 3 deletions
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@ -632,9 +632,9 @@ void InitThingdef()
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symt.AddSymbol(new PField(NAME_TID, TypeSInt32, VARF_Native, myoffsetof(AActor,tid)));
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symt.AddSymbol(new PField(NAME_TIDtoHate, TypeSInt32, VARF_Native, myoffsetof(AActor,TIDtoHate)));
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symt.AddSymbol(new PField(NAME_WaterLevel, TypeSInt32, VARF_Native, myoffsetof(AActor,waterlevel)));
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symt.AddSymbol(new PField(NAME_X, TypeFixed, VARF_Native, myoffsetof(AActor,x)));
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symt.AddSymbol(new PField(NAME_Y, TypeFixed, VARF_Native, myoffsetof(AActor,y)));
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symt.AddSymbol(new PField(NAME_Z, TypeFixed, VARF_Native, myoffsetof(AActor,z)));
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symt.AddSymbol(new PField(NAME_X, TypeFixed, VARF_Native, myoffsetof(AActor,__pos.x))); // must remain read-only!
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symt.AddSymbol(new PField(NAME_Y, TypeFixed, VARF_Native, myoffsetof(AActor,__pos.y))); // must remain read-only!
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symt.AddSymbol(new PField(NAME_Z, TypeFixed, VARF_Native, myoffsetof(AActor,__pos.z))); // must remain read-only!
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symt.AddSymbol(new PField(NAME_VelX, TypeFixed, VARF_Native, myoffsetof(AActor,velx)));
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symt.AddSymbol(new PField(NAME_VelY, TypeFixed, VARF_Native, myoffsetof(AActor,vely)));
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symt.AddSymbol(new PField(NAME_VelZ, TypeFixed, VARF_Native, myoffsetof(AActor,velz)));
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