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Final work on prediction lerping
Added cl_predict_lerpscale and cl_predict_lerpthreshold Added options in menudef Made sure that lerping cannot extrapolate or run on small scales Lerping gets reset when rendering interpolation does or respawn
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3e6ad8c1a8
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98904039b7
2 changed files with 14 additions and 9 deletions
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@ -64,14 +64,14 @@ static FRandom pr_skullpop ("SkullPop");
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CVAR (Bool, cl_noprediction, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CVAR(Bool, cl_predict_specials, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CUSTOM_CVAR(Float, cl_predict_lerpscale, 0.05, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CUSTOM_CVAR(Float, cl_predict_lerpscale, 0.05f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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{
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P_PredictionLerpReset();
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}
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CUSTOM_CVAR(Float, cl_predict_lerpthreshold, 2.00, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CUSTOM_CVAR(Float, cl_predict_lerpthreshold, 2.00f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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{
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if (self < 0.1)
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self = 0.1;
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if (self < 0.1f)
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self = 0.1f;
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P_PredictionLerpReset();
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}
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@ -2671,7 +2671,8 @@ bool P_LerpCalculate(FVector3 from, FVector3 to, FVector3 &result, float scale)
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result = result + from;
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FVector3 delta = result - to;
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return (delta.LengthSquared() > cl_predict_lerpthreshold);
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// As a fail safe, assume extrapolation is the threshold.
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return (delta.LengthSquared() > cl_predict_lerpthreshold && scale <= 1.00f);
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}
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void P_PredictPlayer (player_t *player)
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@ -2759,7 +2760,8 @@ void P_PredictPlayer (player_t *player)
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}
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act->BlockNode = NULL;
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bool CanLerp = (cl_predict_lerpscale > 0), DoLerp = false, NoInterpolateOld = R_GetViewInterpolationStatus();
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// Values too small to be usable for lerping can be considered "off".
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bool CanLerp = !(cl_predict_lerpscale < 0.01f), DoLerp = false, NoInterpolateOld = R_GetViewInterpolationStatus();
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for (int i = gametic; i < maxtic; ++i)
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{
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if (!NoInterpolateOld)
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@ -2779,7 +2781,10 @@ void P_PredictPlayer (player_t *player)
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if (CanLerp)
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{
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if (DoLerp)
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if (NoInterpolateOld)
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P_PredictionLerpReset();
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else if (DoLerp)
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{
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// If lerping is already in effect, use the previous camera postion so the view doesn't suddenly snap
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PredictionLerpFrom = (PredictionLerptics == 0) ? PredictionLast : PredictionLerpResult;
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@ -1612,8 +1612,8 @@ OptionMenu NetworkOptions
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StaticText "Local options", 1
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Option "Movement prediction", "cl_noprediction", "OffOn"
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Option "Predict line actions", "cl_predict_specials", "OnOff"
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Option "Prediction Lerp Scale", "cl_predict_lerpscale", 0.0, 0.5, 0.01
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Option "Lerp Threshold", "cl_predict_lerpthreshold", 0.1, 16.0, 0.1
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Slider "Prediction Lerp Scale", "cl_predict_lerpscale", 0.0, 0.5, 0.05
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Slider "Lerp Threshold", "cl_predict_lerpthreshold", 0.1, 16.0, 0.1
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StaticText " "
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StaticText "Host options", 1
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Option "Extra Tics", "net_extratic", "ExtraTicMode"
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