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- avoid using plain chars as variables.
This is all I found with a quick search, there's probably more...
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970adff5e7
commit
98124c8049
2 changed files with 17 additions and 17 deletions
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@ -57,7 +57,7 @@ class FGLTexture
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public:
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FTexture * tex;
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FTexture * hirestexture;
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char bIsTransparent;
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int8_t bIsTransparent;
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int HiresLump;
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private:
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@ -432,27 +432,27 @@ void M_LoadDefaults ()
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struct pcx_t
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{
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char manufacturer;
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char version;
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char encoding;
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char bits_per_pixel;
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int8_t manufacturer;
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int8_t version;
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int8_t encoding;
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int8_t bits_per_pixel;
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unsigned short xmin;
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unsigned short ymin;
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unsigned short xmax;
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unsigned short ymax;
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uint16_t xmin;
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uint16_t ymin;
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uint16_t xmax;
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uint16_t ymax;
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unsigned short hdpi;
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unsigned short vdpi;
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uint16_t hdpi;
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uint16_t vdpi;
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unsigned char palette[48];
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uint8_t palette[48];
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char reserved;
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char color_planes;
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unsigned short bytes_per_line;
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unsigned short palette_type;
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int8_t reserved;
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int8_t color_planes;
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uint16_t bytes_per_line;
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uint16_t palette_type;
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char filler[58];
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int8_t filler[58];
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};
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