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- fixed: GetSoundClass must be able to handle non-players.
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@ -1906,7 +1906,7 @@ static const char *GetSoundClass(AActor *pp)
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{
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return Skins[player->userinfo.GetSkin()].Name.GetChars();
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}
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auto sclass = pp->NameVar(NAME_SoundClass);
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auto sclass = player? pp->NameVar(NAME_SoundClass) : NAME_None;
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return sclass != NAME_None ? sclass.GetChars() : "player";
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}
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