Merge remote-tracking branch 'remotes/origin/master' into new_level_refactor

# Conflicts:
#	src/g_level.cpp
#	src/p_user.cpp
This commit is contained in:
Christoph Oelckers 2019-02-05 13:49:07 +01:00
commit 979f1df281
10 changed files with 89 additions and 51 deletions

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@ -1,5 +1,5 @@
language: c++
dist: trusty
language: cpp
dist: xenial
branches:
except:
@ -27,8 +27,6 @@ matrix:
- CMAKE_OPTIONS="-DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_FLAGS=-Wno-maybe-uninitialized"
addons:
apt:
sources:
- ubuntu-toolchain-r-test
packages:
- g++-4.9
- libsdl2-dev
@ -41,8 +39,6 @@ matrix:
- CMAKE_OPTIONS="-DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_FLAGS=-Wno-maybe-uninitialized"
addons:
apt:
sources:
- ubuntu-toolchain-r-test
packages:
- g++-5
- libsdl2-dev
@ -99,7 +95,7 @@ matrix:
apt:
sources:
- ubuntu-toolchain-r-test
- llvm-toolchain-trusty-7
- llvm-toolchain-xenial-7
packages:
- clang-7
- libsdl2-dev
@ -110,6 +106,14 @@ matrix:
- libfluidsynth-dev
- libgtk-3-dev
- os: windows
env:
- CMAKE_OPTIONS="-DCMAKE_BUILD_TYPE=Release -A Win32"
- os: windows
env:
- CMAKE_OPTIONS="-DCMAKE_BUILD_TYPE=Release -A x64"
before_install:
- if [ -n "$GCC_VERSION" ]; then export CC="gcc-${GCC_VERSION}" CXX="g++-${GCC_VERSION}"; fi
- if [ -n "$CLANG_VERSION" ]; then export CC="clang-${CLANG_VERSION}" CXX="clang++-${CLANG_VERSION}"; fi
@ -128,7 +132,8 @@ script:
-DFORCE_INTERNAL_GME=YES \
-DPK3_QUIET_ZIPDIR=YES \
..
- make -j2 -k
- if [[ $TRAVIS_OS_NAME == 'windows' ]]; then cmake --build . -- -m; fi
- if [[ $TRAVIS_OS_NAME != 'windows' ]]; then cmake --build . -- -j2; fi
notifications:
email: false

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@ -163,10 +163,22 @@ option( NO_OPENAL "Disable OpenAL sound support" OFF )
find_package( BZip2 )
find_package( JPEG )
find_package( ZLIB )
# find_package( asmjit )
include( TargetArch )
target_architecture(ZDOOM_TARGET_ARCH)
if( ${ZDOOM_TARGET_ARCH} MATCHES "x86_64" )
set( HAVE_VM_JIT ON )
endif()
# no, we're not using external asmjit for now, we made too many modifications to our's.
# if the asmjit author uses our changes then we'll update this.
#if( ${HAVE_VM_JIT} )
# find_package( asmjit )
#endif()
# GME
#find_path( GME_INCLUDE_DIR gme/gme.h )
#find_library( GME_LIBRARIES gme )
@ -299,6 +311,7 @@ else()
set( ZLIB_LIBRARY z )
endif()
if( ${HAVE_VM_JIT} )
if( ASMJIT_FOUND AND NOT FORCE_INTERNAL_ASMJIT )
message( STATUS "Using system asmjit, includes found at ${ASMJIT_INCLUDE_DIR}" )
else()
@ -309,6 +322,7 @@ else()
set( ASMJIT_LIBRARIES asmjit )
set( ASMJIT_LIBRARY asmjit )
endif()
endif()
if( JPEG_FOUND AND NOT FORCE_INTERNAL_JPEG )
message( STATUS "Using system jpeg library, includes found at ${JPEG_INCLUDE_DIR}" )

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@ -13,7 +13,6 @@ include( CheckIncludeFile )
include( CheckIncludeFiles )
include( CheckLibraryExists )
include( FindPkgConfig )
include( TargetArch )
if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
option( NO_STRIP "Do not strip Release or MinSizeRel builds" )
@ -33,12 +32,13 @@ if( APPLE )
option( OSX_COCOA_BACKEND "Use native Cocoa backend instead of SDL" ON )
endif()
target_architecture(ZDOOM_TARGET_ARCH)
if( ${ZDOOM_TARGET_ARCH} MATCHES "x86_64" )
set( X64 64 )
endif()
if( X64 OR ${ZDOOM_TARGET_ARCH} MATCHES "i386" )
add_definitions( -DARCH_IA32 )
endif()
if( NOT ZDOOM_LIBS )
set( ZDOOM_LIBS "" )
@ -460,8 +460,14 @@ add_custom_target( revision_check ALL
# Libraries ZDoom needs
message( STATUS "Fluid synth libs: ${FLUIDSYNTH_LIBRARIES}" )
set( ZDOOM_LIBS ${ZDOOM_LIBS} "${ZLIB_LIBRARIES}" "${JPEG_LIBRARIES}" "${BZIP2_LIBRARIES}" "${GME_LIBRARIES}" "${ASMJIT_LIBRARIES}" "${CMAKE_DL_LIBS}" )
include_directories( "${ZLIB_INCLUDE_DIR}" "${BZIP2_INCLUDE_DIR}" "${LZMA_INCLUDE_DIR}" "${JPEG_INCLUDE_DIR}" "${GME_INCLUDE_DIR}" "${ASMJIT_INCLUDE_DIR}" )
set( ZDOOM_LIBS ${ZDOOM_LIBS} "${ZLIB_LIBRARIES}" "${JPEG_LIBRARIES}" "${BZIP2_LIBRARIES}" "${GME_LIBRARIES}" "${CMAKE_DL_LIBS}" )
include_directories( "${ZLIB_INCLUDE_DIR}" "${BZIP2_INCLUDE_DIR}" "${LZMA_INCLUDE_DIR}" "${JPEG_INCLUDE_DIR}" "${GME_INCLUDE_DIR}" )
if( ${HAVE_VM_JIT} )
add_definitions( -DHAVE_VM_JIT )
include_directories( "${ASMJIT_INCLUDE_DIR}" )
set( ZDOOM_LIBS ${ZDOOM_LIBS} "${ASMJIT_LIBRARIES}")
endif()
if( SNDFILE_FOUND )
set( ZDOOM_LIBS ${ZDOOM_LIBS} "${SNDFILE_LIBRARIES}" )
@ -802,6 +808,17 @@ set( NOT_COMPILED_SOURCE_FILES
zcc-parse.h
)
set( VM_JIT_SOURCES
scripting/vm/jit.cpp
scripting/vm/jit_runtime.cpp
scripting/vm/jit_call.cpp
scripting/vm/jit_flow.cpp
scripting/vm/jit_load.cpp
scripting/vm/jit_math.cpp
scripting/vm/jit_move.cpp
scripting/vm/jit_store.cpp
)
# This is disabled for now because I cannot find a way to give the .pch file a different name.
# Visual C++ 2015 seems hell-bent on only allowing one .pch file with the same name as the executable.
#enable_precompiled_headers( g_pch2.h FASTMATH_PCH_SOURCES )
@ -1158,14 +1175,6 @@ set (PCH_SOURCES
scripting/decorate/thingdef_states.cpp
scripting/vm/vmexec.cpp
scripting/vm/vmframe.cpp
scripting/vm/jit.cpp
scripting/vm/jit_runtime.cpp
scripting/vm/jit_call.cpp
scripting/vm/jit_flow.cpp
scripting/vm/jit_load.cpp
scripting/vm/jit_math.cpp
scripting/vm/jit_move.cpp
scripting/vm/jit_store.cpp
scripting/zscript/ast.cpp
scripting/zscript/zcc_compile.cpp
scripting/zscript/zcc_parser.cpp
@ -1265,6 +1274,12 @@ set (PCH_SOURCES
utility/zstrformat.cpp
)
if( ${HAVE_VM_JIT} )
set( PCH_SOURCES ${PCH_SOURCES} ${VM_JIT_SOURCES} )
else()
set( NOT_COMPILED_SOURCE_FILES ${NOT_COMPILED_SOURCE_FILES} ${VM_JIT_SOURCES} )
endif()
enable_precompiled_headers( g_pch.h PCH_SOURCES )
add_executable( zdoom WIN32 MACOSX_BUNDLE
@ -1272,7 +1287,6 @@ add_executable( zdoom WIN32 MACOSX_BUNDLE
${NOT_COMPILED_SOURCE_FILES}
__autostart.cpp
${SYSTEM_SOURCES}
${X86_SOURCES}
${FASTMATH_SOURCES}
${PCH_SOURCES}
utility/x86.cpp

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@ -543,7 +543,7 @@ void G_InitNew (const char *mapname, bool bTitleLevel)
G_DoLoadLevel (mapname, 0, false, !savegamerestore);
if (gameinfo.gametype == GAME_Strife || (SBarInfoScript[SCRIPT_CUSTOM] != nullptr && SBarInfoScript[SCRIPT_CUSTOM]->GetGameType() == GAME_Strife))
if (!savegamerestore && (gameinfo.gametype == GAME_Strife || (SBarInfoScript[SCRIPT_CUSTOM] != nullptr && SBarInfoScript[SCRIPT_CUSTOM]->GetGameType() == GAME_Strife)))
{
// Set the initial quest log text for Strife.
for (i = 0; i < MAXPLAYERS; ++i)

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@ -808,6 +808,7 @@ void SetDehParams(FState *state, int codepointer)
}
fclose(dump);
}
#ifdef HAVE_VM_JIT
if (Args->CheckParm("-dumpjit"))
{
FILE *dump = fopen("dumpjit.txt", "a");
@ -817,6 +818,7 @@ void SetDehParams(FState *state, int codepointer)
}
fclose(dump);
}
#endif // HAVE_VM_JIT
}
}

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@ -404,7 +404,7 @@ void player_t::SetLogText (const char *text)
{
// Print log text to console
AddToConsole(-1, TEXTCOLOR_GOLD);
AddToConsole(-1, LogText[0] == '$'? GStrings(LogText.GetChars()+1) : LogText.GetChars() );
AddToConsole(-1, LogText[0] == '$'? GStrings(text+1) : text );
AddToConsole(-1, "\n");
}
}

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@ -40,7 +40,10 @@
#include "hwrenderer/scene/hw_portal.h"
#include "hwrenderer/utility/hw_clock.h"
#include "hwrenderer/data/flatvertices.h"
#ifdef ARCH_IA32
#include <immintrin.h>
#endif // ARCH_IA32
CVAR(Bool, gl_multithread, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
@ -106,6 +109,7 @@ void HWDrawInfo::WorkerThread()
auto job = jobQueue.GetJob();
if (job == nullptr)
{
#ifdef ARCH_IA32
// The queue is empty. But yielding would be too costly here and possibly cause further delays down the line if the thread is halted.
// So instead add a few pause instructions and retry immediately.
_mm_pause();
@ -118,6 +122,7 @@ void HWDrawInfo::WorkerThread()
_mm_pause();
_mm_pause();
_mm_pause();
#endif // ARCH_IA32
}
// Note that the main thread MUST have prepared the fake sectors that get used below!
// This worker thread cannot prepare them itself without costly synchronization.

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@ -922,6 +922,7 @@ void FFunctionBuildList::Build()
void FFunctionBuildList::DumpJit()
{
#ifdef HAVE_VM_JIT
FILE *dump = fopen("dumpjit.txt", "w");
if (dump == nullptr)
return;
@ -932,6 +933,7 @@ void FFunctionBuildList::DumpJit()
}
fclose(dump);
#endif // HAVE_VM_JIT
}

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@ -44,11 +44,7 @@
#include "c_cvars.h"
#include "version.h"
#if (defined(_M_X64 ) || defined(__x86_64) || defined(__x86_64__) || defined(_M_AMD64) || defined(__amd64 ) || defined(__amd64__ ))
#define ARCH_X64
#endif
#ifdef ARCH_X64
#ifdef HAVE_VM_JIT
CUSTOM_CVAR(Bool, vm_jit, true, CVAR_NOINITCALL)
{
Printf("You must restart " GAMENAME " for this change to take effect.\n");
@ -56,6 +52,8 @@ CUSTOM_CVAR(Bool, vm_jit, true, CVAR_NOINITCALL)
}
#else
CVAR(Bool, vm_jit, false, CVAR_NOINITCALL|CVAR_NOSET)
FString JitCaptureStackTrace(int framesToSkip, bool includeNativeFrames) { return FString(); }
void JitRelease() {}
#endif
cycle_t VMCycles[10];
@ -282,7 +280,7 @@ static bool CanJit(VMScriptFunction *func)
int VMScriptFunction::FirstScriptCall(VMFunction *func, VMValue *params, int numparams, VMReturn *ret, int numret)
{
#ifdef ARCH_X64
#ifdef HAVE_VM_JIT
if (vm_jit && CanJit(static_cast<VMScriptFunction*>(func)))
{
func->ScriptCall = JitCompile(static_cast<VMScriptFunction*>(func));
@ -290,12 +288,10 @@ int VMScriptFunction::FirstScriptCall(VMFunction *func, VMValue *params, int num
func->ScriptCall = VMExec;
}
else
#endif // HAVE_VM_JIT
{
func->ScriptCall = VMExec;
}
#else
func->ScriptCall = VMExec;
#endif
return func->ScriptCall(func, params, numparams, ret, numret);
}

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@ -825,12 +825,12 @@ OpenALSoundRenderer::OpenALSoundRenderer()
// Speed of sound is in units per second. Presuming we want to simulate a
// typical speed of sound of 343.3 meters per second, multiply it by the
// units per meter scale (32?), and set the meters per unit to the scale's
// units per meter scale (1), and set the meters per unit to the scale's
// reciprocal. It's important to set these correctly for both doppler
// effects and reverb.
alSpeedOfSound(343.3f * 32.0f);
alSpeedOfSound(343.3f);
if(ALC.EXT_EFX)
alListenerf(AL_METERS_PER_UNIT, 1.0f/32.0f);
alListenerf(AL_METERS_PER_UNIT, 1.0f);
alDistanceModel(AL_INVERSE_DISTANCE);
if(AL.EXT_source_distance_model)