Merge branch 'SoftwareScaling'

This commit is contained in:
Magnus Norddahl 2018-12-17 01:33:22 +01:00
commit 9787e32d28
15 changed files with 248 additions and 168 deletions

View File

@ -50,8 +50,8 @@ void PolyDrawArgs::SetTexture(const uint8_t *texels, int width, int height)
void PolyDrawArgs::SetTexture(FSoftwareTexture *texture, FRenderStyle style)
{
mTexture = texture;
mTextureWidth = texture->GetWidth();
mTextureHeight = texture->GetHeight();
mTextureWidth = texture->GetPhysicalWidth();
mTextureHeight = texture->GetPhysicalHeight();
if (PolyTriangleDrawer::IsBgra())
mTexturePixels = (const uint8_t *)texture->GetPixelsBgra();
else
@ -73,8 +73,8 @@ void PolyDrawArgs::SetTexture(FSoftwareTexture *texture, uint32_t translationID,
mTranslation = table->Remap;
mTexture = texture;
mTextureWidth = texture->GetWidth();
mTextureHeight = texture->GetHeight();
mTextureWidth = texture->GetPhysicalWidth();
mTextureHeight = texture->GetPhysicalHeight();
mTexturePixels = texture->GetPixels(style);
return;
}
@ -83,8 +83,8 @@ void PolyDrawArgs::SetTexture(FSoftwareTexture *texture, uint32_t translationID,
if (style.Flags & STYLEF_RedIsAlpha)
{
mTexture = texture;
mTextureWidth = texture->GetWidth();
mTextureHeight = texture->GetHeight();
mTextureWidth = texture->GetPhysicalWidth();
mTextureHeight = texture->GetPhysicalHeight();
mTexturePixels = texture->GetPixels(style);
}
else

View File

@ -158,25 +158,25 @@ void RenderPolyDecal::Render(PolyRenderThread *thread, DBaseDecal *decal, const
vertices[0].z = (float)ztop;
vertices[0].w = 1.0f;
vertices[0].u = (float)u_left;
vertices[0].v = (float)v_top;
vertices[0].v = 1.0f - (float)v_top;
vertices[1].x = (float)decal_right.X;
vertices[1].y = (float)decal_right.Y;
vertices[1].z = (float)ztop;
vertices[1].w = 1.0f;
vertices[1].u = (float)u_right;
vertices[1].v = (float)v_top;
vertices[1].v = 1.0f - (float)v_top;
vertices[2].x = (float)decal_right.X;
vertices[2].y = (float)decal_right.Y;
vertices[2].z = (float)zbottom;
vertices[2].w = 1.0f;
vertices[2].u = (float)u_right;
vertices[2].v = (float)v_bottom;
vertices[2].v = 1.0f - (float)v_bottom;
vertices[3].x = (float)decal_left.X;
vertices[3].y = (float)decal_left.Y;
vertices[3].z = (float)zbottom;
vertices[3].w = 1.0f;
vertices[3].u = (float)u_left;
vertices[3].v = (float)v_bottom;
vertices[3].v = 1.0f - (float)v_bottom;
// Light calculations

View File

@ -57,10 +57,11 @@ namespace swrenderer
WallSampler::WallSampler(RenderViewport *viewport, int y1, double texturemid, float swal, double yrepeat, fixed_t xoffset, double xmagnitude, FSoftwareTexture *texture)
{
xoffset += FLOAT2FIXED(xmagnitude * 0.5);
xoffset *= texture->GetPhysicalScale();
if (!viewport->RenderTarget->IsBgra())
{
height = texture->GetHeight();
height = texture->GetPhysicalHeight();
int uv_fracbits = 32 - texture->GetHeightBits();
if (uv_fracbits != 32)
@ -70,13 +71,13 @@ namespace swrenderer
// Find start uv in [0-base_height[ range.
// Not using xs_ToFixed because it rounds the result and we need something that always rounds down to stay within the range.
double uv_stepd = swal * yrepeat;
double v = (texturemid + uv_stepd * (y1 - viewport->CenterY + 0.5)) / height;
double v = (texturemid + uv_stepd * (y1 - viewport->CenterY + 0.5)) / texture->GetHeight();
v = v - floor(v);
v *= height;
v *= (1 << uv_fracbits);
uv_pos = (uint32_t)(int64_t)v;
uv_step = xs_ToFixed(uv_fracbits, uv_stepd);
uv_step = xs_ToFixed(uv_fracbits, uv_stepd * texture->GetPhysicalScale());
if (uv_step == 0) // To prevent divide by zero elsewhere
uv_step = 1;
}
@ -92,7 +93,7 @@ namespace swrenderer
// If the texture's width isn't a power of 2, then we need to make it a
// positive offset for proper clamping.
int width;
if (col < 0 && (width = texture->GetWidth()) != (1 << texture->GetWidthBits()))
if (col < 0 && (width = texture->GetPhysicalWidth()) != (1 << texture->GetWidthBits()))
{
col = width + (col % width);
}
@ -129,8 +130,8 @@ namespace swrenderer
bool magnifying = lod < 0.0f;
int mipmap_offset = 0;
int mip_width = texture->GetWidth();
int mip_height = texture->GetHeight();
int mip_width = texture->GetPhysicalWidth();
int mip_height = texture->GetPhysicalHeight();
if (r_mipmap && texture->Mipmapped() && mip_width > 1 && mip_height > 1)
{
uint32_t xpos = (uint32_t)((((uint64_t)xoffset) << FRACBITS) / mip_width);

View File

@ -67,6 +67,8 @@ namespace swrenderer
return;
}
tex = texture;
drawerargs.SetSolidColor(3);
drawerargs.SetTexture(Thread, texture);
@ -181,11 +183,11 @@ namespace swrenderer
float zbufferdepth = (float)(1.0 / fabs(planeheight / Thread->Viewport->ScreenToViewY(y, 1.0)));
drawerargs.SetTextureUStep(distance * xstepscale / drawerargs.TextureWidth());
drawerargs.SetTextureUPos((distance * curxfrac + pviewx) / drawerargs.TextureWidth());
drawerargs.SetTextureUStep(distance * xstepscale / tex->GetWidth());
drawerargs.SetTextureUPos((distance * curxfrac + pviewx) / tex->GetWidth());
drawerargs.SetTextureVStep(distance * ystepscale / drawerargs.TextureHeight());
drawerargs.SetTextureVPos((distance * curyfrac + pviewy) / drawerargs.TextureHeight());
drawerargs.SetTextureVStep(distance * ystepscale / tex->GetHeight());
drawerargs.SetTextureVPos((distance * curyfrac + pviewy) / tex->GetHeight());
if (viewport->RenderTarget->IsBgra())
{

View File

@ -51,6 +51,7 @@ namespace swrenderer
double xstepscale, ystepscale;
double basexfrac, baseyfrac;
VisiblePlaneLight *light_list;
FSoftwareTexture *tex;
SpanDrawerArgs drawerargs;
};

View File

@ -248,11 +248,9 @@ namespace swrenderer
RenderPortal *renderportal = Thread->Portal.get();
auto viewport = Thread->Viewport.get();
uint32_t height = frontskytex->GetHeight();
double uv_stepd = skyiscale * yrepeat;
double v = (texturemid + uv_stepd * (y1 - viewport->CenterY + 0.5)) / height;
double v_step = uv_stepd / height;
double v = (texturemid + uv_stepd * (y1 - viewport->CenterY + 0.5)) / frontskytex->GetHeight();
double v_step = uv_stepd / frontskytex->GetHeight();
uint32_t uv_pos = (uint32_t)(int32_t)(v * 0x01000000);
uint32_t uv_step = (uint32_t)(int32_t)(v_step * 0x01000000);
@ -272,8 +270,8 @@ namespace swrenderer
{
ang = (skyangle + viewport->xtoviewangle[x]) ^ skyflip;
}
angle1 = (uint32_t)((UMulScale16(ang, frontcyl) + frontpos) >> FRACBITS);
angle2 = (uint32_t)((UMulScale16(ang, backcyl) + backpos) >> FRACBITS);
angle1 = UMulScale16(ang, frontcyl) + frontpos;
angle2 = UMulScale16(ang, backcyl) + backpos;
drawerargs.SetFrontTexture(Thread, frontskytex, angle1);
drawerargs.SetBackTexture(Thread, backskytex, angle2);
@ -296,7 +294,7 @@ namespace swrenderer
void RenderSkyPlane::DrawSkyColumn(int start_x, int y1, int y2)
{
if (1 << frontskytex->GetHeightBits() == frontskytex->GetHeight())
if (1 << frontskytex->GetHeightBits() == frontskytex->GetPhysicalHeight())
{
double texturemid = skymid * frontskytex->GetScale().Y + frontskytex->GetHeight();
DrawSkyColumnStripe(start_x, y1, y2, frontskytex->GetScale().Y, texturemid, frontskytex->GetScale().Y);

View File

@ -98,6 +98,9 @@ namespace swrenderer
drawerargs.SetSolidColor(3);
drawerargs.SetTexture(Thread, texture);
_xscale /= texture->GetPhysicalScale();
_yscale /= texture->GetPhysicalScale();
lxscale = _xscale * ifloatpow2[drawerargs.TextureWidthBits()];
lyscale = _yscale * ifloatpow2[drawerargs.TextureHeightBits()];
xscale = 64.f / lxscale;

View File

@ -37,6 +37,9 @@
#include "r_swtexture.h"
#include "bitmap.h"
#include "m_alloc.h"
#include "imagehelpers.h"
EXTERN_CVAR(Bool, gl_texture_usehires)
FSoftwareTexture *FTexture::GetSoftwareTexture()
@ -56,12 +59,31 @@ FSoftwareTexture *FTexture::GetSoftwareTexture()
//
//==========================================================================
FSoftwareTexture::FSoftwareTexture(FTexture *tex)
{
mTexture = tex;
mSource = tex;
mBufferFlags = (gl_texture_usehires && !tex->isScaled() && tex->GetImage() && !tex->isSprite() ) ? CTF_CheckHires|CTF_ProcessData : CTF_ProcessData;
auto info = tex->CreateTexBuffer(0, CTF_CheckOnly| mBufferFlags);
mPhysicalWidth = info.mWidth;
mPhysicalHeight = info.mHeight;
mPhysicalScale = mPhysicalWidth / tex->Width;
CalcBitSize();
}
//==========================================================================
//
//
//
//==========================================================================
void FSoftwareTexture::CalcBitSize ()
{
// WidthBits is rounded down, and HeightBits is rounded up
int i;
for (i = 0; (1 << i) < GetWidth(); ++i)
for (i = 0; (1 << i) < GetPhysicalWidth(); ++i)
{ }
WidthBits = i;
@ -69,7 +91,7 @@ void FSoftwareTexture::CalcBitSize ()
// Having WidthBits that would allow for columns past the end of the
// texture is not allowed, even if it means the entire texture is
// not drawn.
if (GetWidth() < (1 << WidthBits))
if (GetPhysicalWidth() < (1 << WidthBits))
{
WidthBits--;
}
@ -77,7 +99,7 @@ void FSoftwareTexture::CalcBitSize ()
// <hr>The minimum height is 2, because we cannot shift right 32 bits.</hr>
// Scratch that. Somebody actually made a 1x1 texture, so now we have to handle it.
for (i = 0; (1 << i) < GetHeight(); ++i)
for (i = 0; (1 << i) < GetPhysicalHeight(); ++i)
{ }
HeightBits = i;
@ -92,9 +114,38 @@ void FSoftwareTexture::CalcBitSize ()
const uint8_t *FSoftwareTexture::GetPixels(int style)
{
if (Pixels.Size() == 0 || CheckModified(style))
{
if (mPhysicalScale == 1)
{
Pixels = mSource->Get8BitPixels(style);
}
else
{
auto tempbuffer = mTexture->CreateTexBuffer(0, mBufferFlags);
Pixels.Resize(GetPhysicalWidth()*GetPhysicalHeight());
PalEntry *pe = (PalEntry*)tempbuffer.mBuffer;
if (!style)
{
for (int y = 0; y < GetPhysicalHeight(); y++)
{
for (int x = 0; x < GetPhysicalWidth(); x++)
{
Pixels[y + x * GetPhysicalHeight()] = ImageHelpers::RGBToPalette(false, pe[x + y * GetPhysicalWidth()], true);
}
}
}
else
{
for (int y = 0; y < GetPhysicalHeight(); y++)
{
for (int x = 0; x < GetPhysicalWidth(); x++)
{
Pixels[y + x * GetPhysicalHeight()] = pe[x + y * GetPhysicalWidth()].r;
}
}
}
}
}
return Pixels.Data();
}
@ -107,10 +158,27 @@ const uint8_t *FSoftwareTexture::GetPixels(int style)
const uint32_t *FSoftwareTexture::GetPixelsBgra()
{
if (PixelsBgra.Size() == 0 || CheckModified(2))
{
if (mPhysicalScale == 1)
{
FBitmap bitmap = mTexture->GetBgraBitmap(nullptr);
GenerateBgraFromBitmap(bitmap);
}
else
{
auto tempbuffer = mTexture->CreateTexBuffer(0, mBufferFlags);
CreatePixelsBgraWithMipmaps();
PalEntry *pe = (PalEntry*)tempbuffer.mBuffer;
for (int y = 0; y < GetPhysicalHeight(); y++)
{
for (int x = 0; x < GetPhysicalWidth(); x++)
{
PixelsBgra[y + x * GetPhysicalHeight()] = pe[x + y * GetPhysicalWidth()];
}
}
GenerateBgraMipmaps();
}
}
return PixelsBgra.Data();
}
@ -123,15 +191,15 @@ const uint32_t *FSoftwareTexture::GetPixelsBgra()
const uint8_t *FSoftwareTexture::GetColumn(int index, unsigned int column, const FSoftwareTextureSpan **spans_out)
{
auto Pixeldata = GetPixels(index);
if ((unsigned)column >= (unsigned)GetWidth())
if ((unsigned)column >= (unsigned)GetPhysicalWidth())
{
if (WidthMask + 1 == GetWidth())
if (WidthMask + 1 == GetPhysicalWidth())
{
column &= WidthMask;
}
else
{
column %= GetWidth();
column %= GetPhysicalWidth();
}
}
if (spans_out != nullptr)
@ -142,7 +210,7 @@ const uint8_t *FSoftwareTexture::GetColumn(int index, unsigned int column, const
}
*spans_out = Spandata[index][column];
}
return Pixeldata + column * GetHeight();
return Pixeldata + column * GetPhysicalHeight();
}
//==========================================================================
@ -154,15 +222,15 @@ const uint8_t *FSoftwareTexture::GetColumn(int index, unsigned int column, const
const uint32_t *FSoftwareTexture::GetColumnBgra(unsigned int column, const FSoftwareTextureSpan **spans_out)
{
auto Pixeldata = GetPixelsBgra();
if ((unsigned)column >= (unsigned)GetWidth())
if ((unsigned)column >= (unsigned)GetPhysicalWidth())
{
if (WidthMask + 1 == GetWidth())
if (WidthMask + 1 == GetPhysicalWidth())
{
column &= WidthMask;
}
else
{
column %= GetWidth();
column %= GetPhysicalWidth();
}
}
if (spans_out != nullptr)
@ -173,7 +241,7 @@ const uint32_t *FSoftwareTexture::GetColumnBgra(unsigned int column, const FSoft
}
*spans_out = Spandata[2][column];
}
return Pixeldata + column * GetHeight();
return Pixeldata + column * GetPhysicalHeight();
}
//==========================================================================
@ -199,21 +267,21 @@ FSoftwareTextureSpan **FSoftwareTexture::CreateSpans (const T *pixels)
if (!mTexture->isMasked())
{ // Texture does not have holes, so it can use a simpler span structure
spans = (FSoftwareTextureSpan **)M_Malloc (sizeof(FSoftwareTextureSpan*)*GetWidth() + sizeof(FSoftwareTextureSpan)*2);
span = (FSoftwareTextureSpan *)&spans[GetWidth()];
for (int x = 0; x < GetWidth(); ++x)
spans = (FSoftwareTextureSpan **)M_Malloc (sizeof(FSoftwareTextureSpan*)*GetPhysicalWidth() + sizeof(FSoftwareTextureSpan)*2);
span = (FSoftwareTextureSpan *)&spans[GetPhysicalWidth()];
for (int x = 0; x < GetPhysicalWidth(); ++x)
{
spans[x] = span;
}
span[0].Length = GetHeight();
span[0].Length = GetPhysicalHeight();
span[0].TopOffset = 0;
span[1].Length = 0;
span[1].TopOffset = 0;
}
else
{ // Texture might have holes, so build a complete span structure
int numcols = GetWidth();
int numrows = GetHeight();
int numcols = GetPhysicalWidth();
int numrows = GetPhysicalHeight();
int numspans = numcols; // One span to terminate each column
const T *data_p;
bool newspan;
@ -305,11 +373,11 @@ void FSoftwareTexture::GenerateBgraFromBitmap(const FBitmap &bitmap)
// Transpose
const uint32_t *src = (const uint32_t *)bitmap.GetPixels();
uint32_t *dest = PixelsBgra.Data();
for (int x = 0; x < GetWidth(); x++)
for (int x = 0; x < GetPhysicalWidth(); x++)
{
for (int y = 0; y < GetHeight(); y++)
for (int y = 0; y < GetPhysicalHeight(); y++)
{
dest[y + x * GetHeight()] = src[x + y * GetWidth()];
dest[y + x * GetPhysicalHeight()] = src[x + y * GetPhysicalWidth()];
}
}
@ -322,8 +390,8 @@ void FSoftwareTexture::CreatePixelsBgraWithMipmaps()
int buffersize = 0;
for (int i = 0; i < levels; i++)
{
int w = MAX(GetWidth() >> i, 1);
int h = MAX(GetHeight() >> i, 1);
int w = MAX(GetPhysicalWidth() >> i, 1);
int h = MAX(GetPhysicalHeight() >> i, 1);
buffersize += w * h;
}
PixelsBgra.Resize(buffersize);
@ -332,10 +400,10 @@ void FSoftwareTexture::CreatePixelsBgraWithMipmaps()
int FSoftwareTexture::MipmapLevels()
{
int widthbits = 0;
while ((GetWidth() >> widthbits) != 0) widthbits++;
while ((GetPhysicalWidth() >> widthbits) != 0) widthbits++;
int heightbits = 0;
while ((GetHeight() >> heightbits) != 0) heightbits++;
while ((GetPhysicalHeight() >> heightbits) != 0) heightbits++;
return MAX(widthbits, heightbits);
}
@ -366,32 +434,32 @@ void FSoftwareTexture::GenerateBgraMipmaps()
// Convert to normalized linear colorspace
{
for (int x = 0; x < GetWidth(); x++)
for (int x = 0; x < GetPhysicalWidth(); x++)
{
for (int y = 0; y < GetHeight(); y++)
for (int y = 0; y < GetPhysicalHeight(); y++)
{
uint32_t c8 = PixelsBgra[x * GetHeight() + y];
uint32_t c8 = PixelsBgra[x * GetPhysicalHeight() + y];
Color4f c;
c.a = powf(APART(c8) * (1.0f / 255.0f), 2.2f);
c.r = powf(RPART(c8) * (1.0f / 255.0f), 2.2f);
c.g = powf(GPART(c8) * (1.0f / 255.0f), 2.2f);
c.b = powf(BPART(c8) * (1.0f / 255.0f), 2.2f);
image[x * GetHeight() + y] = c;
image[x * GetPhysicalHeight() + y] = c;
}
}
}
// Generate mipmaps
{
std::vector<Color4f> smoothed(GetWidth() * GetHeight());
std::vector<Color4f> smoothed(GetPhysicalWidth() * GetPhysicalHeight());
Color4f *src = image.data();
Color4f *dest = src + GetWidth() * GetHeight();
Color4f *dest = src + GetPhysicalWidth() * GetPhysicalHeight();
for (int i = 1; i < levels; i++)
{
int srcw = MAX(GetWidth() >> (i - 1), 1);
int srch = MAX(GetHeight() >> (i - 1), 1);
int w = MAX(GetWidth() >> i, 1);
int h = MAX(GetHeight() >> i, 1);
int srcw = MAX(GetPhysicalWidth() >> (i - 1), 1);
int srch = MAX(GetPhysicalHeight() >> (i - 1), 1);
int w = MAX(GetPhysicalWidth() >> i, 1);
int h = MAX(GetPhysicalHeight() >> i, 1);
// Downscale
for (int x = 0; x < w; x++)
@ -447,12 +515,12 @@ void FSoftwareTexture::GenerateBgraMipmaps()
// Convert to bgra8 sRGB colorspace
{
Color4f *src = image.data() + GetWidth() * GetHeight();
uint32_t *dest = PixelsBgra.Data() + GetWidth() * GetHeight();
Color4f *src = image.data() + GetPhysicalWidth() * GetPhysicalHeight();
uint32_t *dest = PixelsBgra.Data() + GetPhysicalWidth() * GetPhysicalHeight();
for (int i = 1; i < levels; i++)
{
int w = MAX(GetWidth() >> i, 1);
int h = MAX(GetHeight() >> i, 1);
int w = MAX(GetPhysicalWidth() >> i, 1);
int h = MAX(GetPhysicalHeight() >> i, 1);
for (int j = 0; j < w * h; j++)
{
uint32_t a = (uint32_t)clamp(powf(MAX(src[j].a, 0.0f), 1.0f / 2.2f) * 255.0f + 0.5f, 0.0f, 255.0f);
@ -476,14 +544,14 @@ void FSoftwareTexture::GenerateBgraMipmaps()
void FSoftwareTexture::GenerateBgraMipmapsFast()
{
uint32_t *src = PixelsBgra.Data();
uint32_t *dest = src + GetWidth() * GetHeight();
uint32_t *dest = src + GetPhysicalWidth() * GetPhysicalHeight();
int levels = MipmapLevels();
for (int i = 1; i < levels; i++)
{
int srcw = MAX(GetWidth() >> (i - 1), 1);
int srch = MAX(GetHeight() >> (i - 1), 1);
int w = MAX(GetWidth() >> i, 1);
int h = MAX(GetHeight() >> i, 1);
int srcw = MAX(GetPhysicalWidth() >> (i - 1), 1);
int srch = MAX(GetPhysicalHeight() >> (i - 1), 1);
int w = MAX(GetPhysicalWidth() >> i, 1);
int h = MAX(GetPhysicalHeight() >> i, 1);
for (int x = 0; x < w; x++)
{

View File

@ -22,6 +22,9 @@ protected:
FSoftwareTextureSpan **Spandata[3] = { };
uint8_t WidthBits = 0, HeightBits = 0;
uint16_t WidthMask = 0;
int mPhysicalWidth, mPhysicalHeight;
int mPhysicalScale;
int mBufferFlags;
void FreeAllSpans();
template<class T> FSoftwareTextureSpan **CreateSpans(const T *pixels);
@ -29,12 +32,7 @@ protected:
void CalcBitSize();
public:
FSoftwareTexture(FTexture *tex)
{
mTexture = tex;
mSource = tex;
CalcBitSize();
}
FSoftwareTexture(FTexture *tex);
virtual ~FSoftwareTexture()
{
@ -69,7 +67,6 @@ public:
int GetScaledHeight () { return mTexture->GetScaledHeight(); }
double GetScaledWidthDouble () { return mTexture->GetScaledWidthDouble(); }
double GetScaledHeightDouble () { return mTexture->GetScaledHeightDouble(); }
double GetScaleY() const { return mTexture->GetScaleY(); }
// Now with improved offset adjustment.
int GetLeftOffset(int adjusted) { return mTexture->GetLeftOffset(adjusted); }
@ -95,6 +92,9 @@ public:
int GetScaledTopOffsetPo() { return GetScaledTopOffset(r_spriteadjustSW); }
DVector2 GetScale() const { return mTexture->Scale; }
int GetPhysicalWidth() { return mPhysicalWidth; }
int GetPhysicalHeight() { return mPhysicalHeight; }
int GetPhysicalScale() const { return mPhysicalScale; }
virtual void Unload()
{

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@ -47,21 +47,21 @@ namespace swrenderer
dc_viewport = viewport;
}
void SkyDrawerArgs::SetFrontTexture(RenderThread *thread, FSoftwareTexture *texture, uint32_t column)
void SkyDrawerArgs::SetFrontTexture(RenderThread *thread, FSoftwareTexture *texture, fixed_t column)
{
if (thread->Viewport->RenderTarget->IsBgra())
{
dc_source = (const uint8_t *)texture->GetColumnBgra(column, nullptr);
dc_sourceheight = texture->GetHeight();
dc_source = (const uint8_t *)texture->GetColumnBgra((column * texture->GetPhysicalScale()) >> FRACBITS, nullptr);
dc_sourceheight = texture->GetPhysicalHeight();
}
else
{
dc_source = texture->GetColumn(DefaultRenderStyle(), column, nullptr);
dc_sourceheight = texture->GetHeight();
dc_source = texture->GetColumn(DefaultRenderStyle(), (column * texture->GetPhysicalScale()) >> FRACBITS, nullptr);
dc_sourceheight = texture->GetPhysicalHeight();
}
}
void SkyDrawerArgs::SetBackTexture(RenderThread *thread, FSoftwareTexture *texture, uint32_t column)
void SkyDrawerArgs::SetBackTexture(RenderThread *thread, FSoftwareTexture *texture, fixed_t column)
{
if (texture == nullptr)
{
@ -70,13 +70,13 @@ namespace swrenderer
}
else if (thread->Viewport->RenderTarget->IsBgra())
{
dc_source2 = (const uint8_t *)texture->GetColumnBgra(column, nullptr);
dc_sourceheight2 = texture->GetHeight();
dc_source2 = (const uint8_t *)texture->GetColumnBgra((column * texture->GetPhysicalScale()) >> FRACBITS, nullptr);
dc_sourceheight2 = texture->GetPhysicalHeight();
}
else
{
dc_source2 = texture->GetColumn(DefaultRenderStyle(), column, nullptr);
dc_sourceheight2 = texture->GetHeight();
dc_source2 = texture->GetColumn(DefaultRenderStyle(), (column * texture->GetPhysicalScale()) >> FRACBITS, nullptr);
dc_sourceheight2 = texture->GetPhysicalHeight();
}
}
}

View File

@ -15,8 +15,8 @@ namespace swrenderer
public:
void SetDest(RenderViewport *viewport, int x, int y);
void SetCount(int count) { dc_count = count; }
void SetFrontTexture(RenderThread *thread, FSoftwareTexture *texture, uint32_t column);
void SetBackTexture(RenderThread *thread, FSoftwareTexture *texture, uint32_t column);
void SetFrontTexture(RenderThread *thread, FSoftwareTexture *texture, fixed_t column);
void SetBackTexture(RenderThread *thread, FSoftwareTexture *texture, fixed_t column);
void SetTextureVPos(uint32_t texturefrac) { dc_texturefrac = texturefrac; }
void SetTextureVStep(uint32_t iscale) { dc_iscale = iscale; }
void SetSolidTop(uint32_t color) { solid_top = color; }

View File

@ -34,21 +34,21 @@ namespace swrenderer
{
thread->PrepareTexture(tex, DefaultRenderStyle());
ds_texwidth = tex->GetWidth();
ds_texheight = tex->GetHeight();
ds_texwidth = tex->GetPhysicalWidth();
ds_texheight = tex->GetPhysicalHeight();
ds_xbits = tex->GetWidthBits();
ds_ybits = tex->GetHeightBits();
if ((1 << ds_xbits) > tex->GetWidth())
if ((1 << ds_xbits) > tex->GetPhysicalWidth())
{
ds_xbits--;
}
if ((1 << ds_ybits) > tex->GetHeight())
if ((1 << ds_ybits) > tex->GetPhysicalHeight())
{
ds_ybits--;
}
ds_source = thread->Viewport->RenderTarget->IsBgra() ? (const uint8_t*)tex->GetPixelsBgra() : tex->GetPixels(DefaultRenderStyle()); // Get correct render style? Shaded won't get here.
ds_source_mipmapped = tex->Mipmapped() && tex->GetWidth() > 1 && tex->GetHeight() > 1;
ds_source_mipmapped = tex->Mipmapped() && tex->GetPhysicalWidth() > 1 && tex->GetPhysicalHeight() > 1;
}
void SpanDrawerArgs::SetStyle(bool masked, bool additive, fixed_t alpha)

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@ -48,6 +48,10 @@ namespace swrenderer
if (x < thread->X1 || x >= thread->X2)
return;
col *= tex->GetPhysicalScale();
iscale *= tex->GetPhysicalScale();
spryscale /= tex->GetPhysicalScale();
auto viewport = thread->Viewport.get();
// Handle the linear filtered version in a different function to reduce chances of merge conflicts from zdoom.
@ -60,7 +64,7 @@ namespace swrenderer
dc_viewport = viewport;
dc_x = x;
dc_iscale = iscale;
dc_textureheight = tex->GetHeight();
dc_textureheight = tex->GetPhysicalHeight();
const FSoftwareTextureSpan *span;
const uint8_t *column;
@ -74,7 +78,7 @@ namespace swrenderer
{
span = unmaskedSpan;
unmaskedSpan[0].TopOffset = 0;
unmaskedSpan[0].Length = tex->GetHeight();
unmaskedSpan[0].Length = tex->GetPhysicalHeight();
unmaskedSpan[1].TopOffset = 0;
unmaskedSpan[1].Length = 0;
}
@ -134,7 +138,7 @@ namespace swrenderer
// Normalize to 0-1 range:
double uv_stepd = FIXED2DBL(dc_iscale);
double v_step = uv_stepd / tex->GetHeight();
double v_step = uv_stepd / tex->GetPhysicalHeight();
// Convert to uint32_t:
dc_iscale = (uint32_t)(v_step * (1 << 30));
@ -150,8 +154,8 @@ namespace swrenderer
bool magnifying = lod < 0.0f;
int mipmap_offset = 0;
int mip_width = tex->GetWidth();
int mip_height = tex->GetHeight();
int mip_width = tex->GetPhysicalWidth();
int mip_height = tex->GetPhysicalHeight();
uint32_t xpos = (uint32_t)((((uint64_t)xoffset) << FRACBITS) / mip_width);
if (r_mipmap && tex->Mipmapped() && mip_width > 1 && mip_height > 1)
{
@ -199,7 +203,7 @@ namespace swrenderer
{
span = unmaskedSpan;
unmaskedSpan[0].TopOffset = 0;
unmaskedSpan[0].Length = tex->GetHeight();
unmaskedSpan[0].Length = tex->GetPhysicalHeight();
unmaskedSpan[1].TopOffset = 0;
unmaskedSpan[1].Length = 0;
}
@ -233,7 +237,7 @@ namespace swrenderer
SetDest(dc_viewport, dc_x, dc_yl);
dc_count = dc_yh - dc_yl + 1;
double v = ((dc_yl + 0.5 - sprtopscreen) / spryscale) / tex->GetHeight();
double v = ((dc_yl + 0.5 - sprtopscreen) / spryscale) / tex->GetPhysicalHeight();
dc_texturefrac = (uint32_t)(v * (1 << 30));
(thread->Drawers(dc_viewport)->*colfunc)(*this);

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@ -387,8 +387,6 @@ void FTexture::CreateUpsampledTextureBuffer(FTextureBuffer &texbuffer, bool hasA
break;
}
if (texbuffer.mBuffer)
{
int type = gl_texture_hqresizemode;
int mult = gl_texture_hqresizemult;
#ifdef HAVE_MMX
@ -445,11 +443,15 @@ void FTexture::CreateUpsampledTextureBuffer(FTextureBuffer &texbuffer, bool hasA
else
return;
}
else
{
texbuffer.mWidth *= mult;
texbuffer.mHeight *= mult;
}
// Encode the scaling method in the content ID.
FContentIdBuilder contentId;
contentId.id = texbuffer.mContentId;
contentId.scaler = type;
contentId.scalefactor = mult;
texbuffer.mContentId = contentId.id;
}
}

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@ -330,6 +330,7 @@ public:
int isWarped() const { return bWarped; }
int GetRotations() const { return Rotations; }
void SetRotations(int rot) { Rotations = int16_t(rot); }
bool isSprite() const { return UseType == ETextureType::Sprite || UseType == ETextureType::SkinSprite || UseType == ETextureType::Decal; }
const FString &GetName() const { return Name; }
bool allowNoDecals() const { return bNoDecals; }