- Fixed savegame slot selection bug.

This commit is contained in:
drfrag 2019-09-15 15:56:28 +02:00
parent ca537d716b
commit 974d11a161

View file

@ -371,8 +371,8 @@ void FSavegameManager::NotifyNewSave(const FString &file, const FString &title,
if (okForQuicksave)
{
if (quickSaveSlot == nullptr || quickSaveSlot == (FSaveGameNode*)1 || forceQuicksave) quickSaveSlot = node;
LastAccessed = LastSaved = i;
}
if (!strstr(node->SaveTitle.GetChars(),"auto")) LastAccessed = LastSaved = i;
return;
}
}
@ -387,8 +387,8 @@ void FSavegameManager::NotifyNewSave(const FString &file, const FString &title,
if (okForQuicksave)
{
if (quickSaveSlot == nullptr || quickSaveSlot == (FSaveGameNode*)1 || forceQuicksave) quickSaveSlot = node;
LastAccessed = LastSaved = index;
}
if (!strstr(node->SaveTitle.GetChars(),"auto")) LastAccessed = LastSaved = index;
}
//=============================================================================