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- Fixed savegame slot selection bug.
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ca537d716b
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974d11a161
1 changed files with 2 additions and 2 deletions
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@ -371,8 +371,8 @@ void FSavegameManager::NotifyNewSave(const FString &file, const FString &title,
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if (okForQuicksave)
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{
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if (quickSaveSlot == nullptr || quickSaveSlot == (FSaveGameNode*)1 || forceQuicksave) quickSaveSlot = node;
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LastAccessed = LastSaved = i;
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}
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if (!strstr(node->SaveTitle.GetChars(),"auto")) LastAccessed = LastSaved = i;
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return;
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}
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}
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@ -387,8 +387,8 @@ void FSavegameManager::NotifyNewSave(const FString &file, const FString &title,
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if (okForQuicksave)
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{
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if (quickSaveSlot == nullptr || quickSaveSlot == (FSaveGameNode*)1 || forceQuicksave) quickSaveSlot = node;
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LastAccessed = LastSaved = index;
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}
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if (!strstr(node->SaveTitle.GetChars(),"auto")) LastAccessed = LastSaved = index;
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}
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//=============================================================================
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