mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-29 07:22:07 +00:00
Added OpenGL support to the underwater view blend scalar option.
This commit is contained in:
parent
d36993a03b
commit
970c750daa
1 changed files with 6 additions and 1 deletions
|
@ -82,6 +82,7 @@ CVAR(Bool, gl_sort_textures, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
||||||
|
|
||||||
EXTERN_CVAR (Bool, cl_capfps)
|
EXTERN_CVAR (Bool, cl_capfps)
|
||||||
EXTERN_CVAR (Bool, r_deathcamera)
|
EXTERN_CVAR (Bool, r_deathcamera)
|
||||||
|
EXTERN_CVAR (Float, underwater_fade_scalar)
|
||||||
|
|
||||||
|
|
||||||
extern int viewpitch;
|
extern int viewpitch;
|
||||||
|
@ -602,7 +603,11 @@ void FGLRenderer::DrawBlend(sector_t * viewsector)
|
||||||
}
|
}
|
||||||
else if (blendv.a)
|
else if (blendv.a)
|
||||||
{
|
{
|
||||||
V_AddBlend(blendv.r / 255.f, blendv.g / 255.f, blendv.b / 255.f, blendv.a / 255.0f, blend);
|
// [Nash] allow user to set blend intensity
|
||||||
|
int cnt = blendv.a;
|
||||||
|
cnt = (int)(cnt * underwater_fade_scalar);
|
||||||
|
|
||||||
|
V_AddBlend(blendv.r / 255.f, blendv.g / 255.f, blendv.b / 255.f, cnt / 255.0f, blend);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue