mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-28 06:53:40 +00:00
Add new state options to parser and actually enable them
- Added new state options that DECORATE got to the lemon parser. - Enable token generation for state options. They were previously not generated, so the grammar treated them as function calls instead.
This commit is contained in:
parent
078d37e073
commit
964ff46063
8 changed files with 101 additions and 39 deletions
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@ -120,6 +120,7 @@ FScanner &FScanner::operator=(const FScanner &other)
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CMode = other.CMode;
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Escape = other.Escape;
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StateMode = other.StateMode;
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StateOptions = other.StateOptions;
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// Copy public members
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if (other.String == other.StringBuffer)
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@ -277,6 +278,7 @@ void FScanner::PrepareScript ()
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CMode = false;
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Escape = true;
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StateMode = 0;
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StateOptions = false;
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StringBuffer[0] = '\0';
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BigStringBuffer = "";
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}
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@ -409,15 +411,19 @@ void FScanner::SetEscape (bool esc)
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// * ;
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// * } - Automatically exits state mode after it's seen.
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//
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// Quoted strings are returned as TOK_NonWhitespace, minus the quotes. In
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// addition, any two consecutive sequences of TOK_NonWhitespace also exit
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// state mode.
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// Quoted strings are returned as TOK_NonWhitespace, minus the quotes. Once
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// two consecutive sequences of TOK_NonWhitespace have been encountered
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// (which would be the state's sprite and frame specifiers), nearly normal
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// processing resumes, with the exception that various identifiers
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// used for state options will be returned as tokens and not identifiers.
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// This ends once a ';' or '{' character is encountered.
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//
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//==========================================================================
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void FScanner::SetStateMode(bool stately)
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{
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StateMode = stately ? 2 : 0;
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StateOptions = stately;
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}
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//==========================================================================
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@ -28,6 +28,7 @@ public:
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void SetCMode(bool cmode);
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void SetEscape(bool esc);
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void SetStateMode(bool stately);
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void DisableStateOptions();
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const SavedPos SavePos();
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void RestorePos(const SavedPos &pos);
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@ -99,6 +100,7 @@ protected:
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int LastGotLine;
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bool CMode;
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BYTE StateMode;
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bool StateOptions;
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bool Escape;
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};
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@ -49,7 +49,7 @@ std2:
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TOK2 = (NWS\STOP1);
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TOKC2 = (NWS\STOPC);
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*/
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#define RET(x) TokenType = x; goto normal_token;
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#define RET(x) TokenType = (x); goto normal_token;
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if (tokens && StateMode != 0)
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{
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/*!re2c
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@ -63,10 +63,10 @@ std2:
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'wait' { RET(TK_Wait); }
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'fail' { RET(TK_Fail); }
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'loop' { RET(TK_Loop); }
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'goto' { StateMode = 0; RET(TK_Goto); }
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'goto' { StateMode = 0; StateOptions = false; RET(TK_Goto); }
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":" { RET(':'); }
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";" { RET(';'); }
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"}" { StateMode = 0; RET('}'); }
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"}" { StateMode = 0; StateOptions = false; RET('}'); }
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WSP+ { goto std1; }
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"\n" { goto newline; }
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@ -181,6 +181,15 @@ std2:
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'action' { RET(TK_Action); }
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'readonly' { RET(TK_ReadOnly); }
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/* Actor state options */
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'bright' { RET(StateOptions ? TK_Bright : TK_Identifier); }
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'fast' { RET(StateOptions ? TK_Fast : TK_Identifier); }
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'slow' { RET(StateOptions ? TK_Slow : TK_Identifier); }
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'nodelay' { RET(StateOptions ? TK_NoDelay : TK_Identifier); }
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'canraise' { RET(StateOptions ? TK_CanRaise : TK_Identifier); }
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'offset' { RET(StateOptions ? TK_Offset : TK_Identifier); }
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'light' { RET(StateOptions ? TK_Light : TK_Identifier); }
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/* other DECORATE top level keywords */
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'#include' { RET(TK_Include); }
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'fixed_t' { RET(TK_Fixed_t); }
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@ -228,8 +237,8 @@ std2:
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"<>=" { RET(TK_LtGtEq); }
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"**" { RET(TK_MulMul); }
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"::" { RET(TK_ColonColon); }
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";" { RET(';'); }
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"{" { RET('{'); }
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";" { StateOptions = false; RET(';'); }
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"{" { StateOptions = false; RET('{'); }
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"}" { RET('}'); }
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"," { RET(','); }
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":" { RET(':'); }
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@ -129,4 +129,12 @@ xx(TK_Wait, "'wait'")
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xx(TK_Meta, "'meta'")
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xx(TK_Deprecated, "'deprecated'")
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xx(TK_ReadOnly, "'readonly'")
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xx(TK_CanRaise, "'canraise'")
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xx(TK_Fast, "'fast'")
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xx(TK_Light, "'light'")
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xx(TK_NoDelay, "'nodelay'")
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xx(TK_Offset, "'offset'")
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xx(TK_Slow, "'slow'")
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xx(TK_Bright, "'bright'")
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#undef xx
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@ -377,10 +377,11 @@ static void PrintStateLine(FLispString &out, ZCC_TreeNode *node)
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ZCC_StateLine *snode = (ZCC_StateLine *)node;
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out.Open("state-line");
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out.Add(snode->Sprite, 4);
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if (snode->bBright)
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{
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out.Add("bright", 6);
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}
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if (snode->bNoDelay) out.Add("nodelay", 7);
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if (snode->bBright) out.Add("bright", 6);
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if (snode->bFast) out.Add("fast", 4);
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if (snode->bSlow) out.Add("slow", 4);
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if (snode->bCanRaise) out.Add("canraise", 8);
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out.Add(*(snode->Frames));
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PrintNodes(out, snode->Offset);
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PrintNodes(out, snode->Action, false);
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@ -41,6 +41,19 @@ static void SetNodeLine(ZCC_TreeNode *name, int line)
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struct StateOpts {
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ZCC_Expression *Offset;
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bool Bright;
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bool Fast;
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bool Slow;
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bool NoDelay;
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bool CanRaise;
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void Zero() {
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Offset = NULL;
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Bright = false;
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Fast = false;
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Slow = false;
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NoDelay = false;
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CanRaise = false;
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}
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};
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struct VarOrFun
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@ -433,15 +446,23 @@ state_line(X) ::= NWS(A) NWS(B) expr state_opts(C) state_action(D).
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}
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line->Frames = stat->Strings.Alloc(FName(B.Name()).GetChars());
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line->bBright = C.Bright;
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line->bFast = C.Fast;
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line->bSlow = C.Slow;
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line->bNoDelay = C.NoDelay;
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line->bCanRaise = C.CanRaise;
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line->Offset = C.Offset;
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line->Action = D;
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X = line;
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}
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state_opts(X) ::= . { StateOpts opts; opts.Offset = NULL; opts.Bright = false; X = opts; }
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state_opts(X) ::= . { StateOpts opts; opts.Zero(); X = opts; }
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state_opts(X) ::= state_opts(A) BRIGHT. { A.Bright = true; X = A; }
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state_opts(X) ::= state_opts(A) FAST. { A.Fast = true; X = A; }
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state_opts(X) ::= state_opts(A) SLOW. { A.Slow = true; X = A; }
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state_opts(X) ::= state_opts(A) NODELAY. { A.NoDelay = true; X = A; }
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state_opts(X) ::= state_opts(A) CANRAISE. { A.CanRaise = true; X = A; }
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state_opts(X) ::= state_opts(A) OFFSET LPAREN expr(B) COMMA expr(C) RPAREN. { A.Offset = B; B->AppendSibling(C); X = A; }
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state_opts(X) ::= state_opts(A) LIGHT LPAREN light_list RPAREN. { X = A; }
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state_opts(X) ::= state_opts(A) LIGHT LPAREN light_list RPAREN. { X = A; } ///FIXME: GZDoom would want to know this
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light_list ::= STRCONST.
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light_list ::= light_list COMMA STRCONST.
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@ -147,6 +147,14 @@ static void InitTokenMap()
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TOKENDEF (TK_FloatConst, ZCC_FLOATCONST);
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TOKENDEF (TK_NonWhitespace, ZCC_NWS);
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TOKENDEF (TK_Bright, ZCC_BRIGHT);
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TOKENDEF (TK_Slow, ZCC_SLOW);
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TOKENDEF (TK_Fast, ZCC_FAST);
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TOKENDEF (TK_NoDelay, ZCC_NODELAY);
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TOKENDEF (TK_Offset, ZCC_OFFSET);
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TOKENDEF (TK_CanRaise, ZCC_CANRAISE);
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TOKENDEF (TK_Light, ZCC_CANRAISE);
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ZCC_InitOperators();
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ZCC_InitConversions();
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}
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@ -194,43 +202,44 @@ static void DoParse(const char *filename)
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while (sc.GetToken())
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{
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value.SourceLoc = sc.GetMessageLine();
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if (sc.TokenType == TK_StringConst)
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switch (sc.TokenType)
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{
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case TK_StringConst:
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value.String = state.Strings.Alloc(sc.String, sc.StringLen);
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tokentype = ZCC_STRCONST;
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}
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else if (sc.TokenType == TK_NameConst)
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{
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break;
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case TK_NameConst:
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value.Int = sc.Name;
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tokentype = ZCC_NAMECONST;
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}
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else if (sc.TokenType == TK_IntConst)
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{
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break;
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case TK_IntConst:
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value.Int = sc.Number;
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tokentype = ZCC_INTCONST;
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}
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else if (sc.TokenType == TK_UIntConst)
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{
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break;
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case TK_UIntConst:
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value.Int = sc.Number;
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tokentype = ZCC_UINTCONST;
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}
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else if (sc.TokenType == TK_FloatConst)
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{
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break;
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case TK_FloatConst:
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value.Float = sc.Float;
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tokentype = ZCC_FLOATCONST;
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}
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else if (sc.TokenType == TK_Identifier)
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{
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break;
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case TK_Identifier:
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value.Int = FName(sc.String);
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tokentype = ZCC_IDENTIFIER;
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}
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else if (sc.TokenType == TK_NonWhitespace)
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{
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break;
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case TK_NonWhitespace:
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value.Int = FName(sc.String);
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tokentype = ZCC_NWS;
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}
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else
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{
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break;
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default:
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TokenMapEntry *zcctoken = TokenMap.CheckKey(sc.TokenType);
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if (zcctoken != NULL)
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{
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@ -240,16 +249,18 @@ static void DoParse(const char *filename)
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else
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{
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sc.ScriptMessage("Unexpected token %s.\n", sc.TokenName(sc.TokenType).GetChars());
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break;
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goto parse_end;
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}
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break;
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}
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ZCCParse(parser, tokentype, value, &state);
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if (failed)
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{
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sc.ScriptMessage("Parse failed\n");
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break;
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goto parse_end;
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}
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}
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parse_end:
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value.Int = -1;
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ZCCParse(parser, ZCC_EOF, value, &state);
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ZCCParse(parser, 0, value, &state);
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@ -254,6 +254,10 @@ struct ZCC_StateLine : ZCC_StatePart
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{
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char Sprite[4];
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BITFIELD bBright : 1;
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BITFIELD bFast : 1;
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BITFIELD bSlow : 1;
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BITFIELD bNoDelay : 1;
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BITFIELD bCanRaise : 1;
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FString *Frames;
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ZCC_Expression *Offset;
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ZCC_TreeNode *Action;
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