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- split the FFont base class into its own file.
This commit is contained in:
parent
0963156c0a
commit
95e62e91bb
4 changed files with 867 additions and 797 deletions
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@ -1128,6 +1128,7 @@ set (PCH_SOURCES
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gamedata/fonts/singlelumpfont.cpp
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gamedata/fonts/singlepicfont.cpp
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gamedata/fonts/specialfont.cpp
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gamedata/fonts/font.cpp
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gamedata/fonts/v_font.cpp
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gamedata/fonts/v_text.cpp
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gamedata/p_xlat.cpp
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836
src/gamedata/fonts/font.cpp
Normal file
836
src/gamedata/fonts/font.cpp
Normal file
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@ -0,0 +1,836 @@
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/*
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** v_font.cpp
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** Font management
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2016 Randy Heit
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** Copyright 2005-2019 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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// HEADER FILES ------------------------------------------------------------
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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#include "templates.h"
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#include "doomtype.h"
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#include "m_swap.h"
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#include "v_font.h"
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#include "v_video.h"
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#include "w_wad.h"
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#include "gi.h"
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#include "cmdlib.h"
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#include "sc_man.h"
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#include "hu_stuff.h"
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#include "gstrings.h"
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#include "v_text.h"
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#include "vm.h"
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#include "image.h"
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#include "utf8.h"
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#include "textures/formats/fontchars.h"
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#include "fontinternals.h"
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//==========================================================================
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//
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// FFont :: FFont
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//
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// Loads a multi-texture font.
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//
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//==========================================================================
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FFont::FFont (const char *name, const char *nametemplate, const char *filetemplate, int lfirst, int lcount, int start, int fdlump, int spacewidth, bool notranslate)
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{
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int i;
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FTextureID lump;
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char buffer[12];
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int maxyoffs;
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bool doomtemplate = (nametemplate && (gameinfo.gametype & GAME_DoomChex)) ? strncmp (nametemplate, "STCFN", 5) == 0 : false;
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DVector2 Scale = { 1, 1 };
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noTranslate = notranslate;
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Lump = fdlump;
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FontHeight = 0;
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GlobalKerning = false;
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FontName = name;
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Next = FirstFont;
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FirstFont = this;
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Cursor = '_';
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ActiveColors = 0;
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SpaceWidth = 0;
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FontHeight = 0;
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uint8_t pp = 0;
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for (auto &p : PatchRemap) p = pp++;
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translateUntranslated = false;
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maxyoffs = 0;
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TMap<int, FTexture*> charMap;
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int minchar = INT_MAX;
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int maxchar = INT_MIN;
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// Read the font's configuration.
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// This will not be done for the default fonts, because they are not atomic and the default content does not need it.
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TArray<FolderEntry> folderdata;
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if (filetemplate != nullptr)
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{
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FStringf path("fonts/%s/", filetemplate);
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// If a name template is given, collect data from all resource files.
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// For anything else, each folder is being treated as an atomic, self-contained unit and mixing from different glyph sets is blocked.
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Wads.GetLumpsInFolder(path, folderdata, nametemplate == nullptr);
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if (nametemplate == nullptr)
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{
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// Only take font.inf from the actual folder we are processing but not from an older folder that may have been superseded.
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FStringf infpath("fonts/%s/font.inf", filetemplate);
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unsigned index = folderdata.FindEx([=](const FolderEntry &entry)
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{
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return infpath.CompareNoCase(entry.name) == 0;
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});
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if (index < folderdata.Size())
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{
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FScanner sc;
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sc.OpenLumpNum(folderdata[index].lumpnum);
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while (sc.GetToken())
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{
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sc.TokenMustBe(TK_Identifier);
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if (sc.Compare("Kerning"))
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{
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sc.MustGetValue(false);
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GlobalKerning = sc.Number;
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}
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else if (sc.Compare("Scale"))
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{
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sc.MustGetValue(true);
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Scale.Y = Scale.X = sc.Float;
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if (sc.CheckToken(','))
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{
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sc.MustGetValue(true);
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Scale.Y = sc.Float;
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}
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}
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else if (sc.Compare("SpaceWidth"))
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{
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sc.MustGetValue(false);
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SpaceWidth = sc.Number;
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}
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else if (sc.Compare("FontHeight"))
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{
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sc.MustGetValue(false);
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FontHeight = sc.Number;
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}
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else if (sc.Compare("Translationtype"))
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{
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sc.MustGetToken(TK_Identifier);
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if (sc.Compare("console"))
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{
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TranslationType = 1;
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}
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else if (sc.Compare("standard"))
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{
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TranslationType = 0;
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}
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else
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{
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sc.ScriptError("Unknown translation type %s", sc.String);
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}
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}
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}
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}
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}
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}
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if (nametemplate != nullptr)
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{
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for (i = 0; i < lcount; i++)
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{
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int position = '!' + i;
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mysnprintf(buffer, countof(buffer), nametemplate, i + start);
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lump = TexMan.CheckForTexture(buffer, ETextureType::MiscPatch);
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if (doomtemplate && lump.isValid() && i + start == 121)
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{ // HACKHACK: Don't load STCFN121 in doom(2), because
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// it's not really a lower-case 'y' but a '|'.
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// Because a lot of wads with their own font seem to foolishly
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// copy STCFN121 and make it a '|' themselves, wads must
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// provide STCFN120 (x) and STCFN122 (z) for STCFN121 to load as a 'y'.
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if (!TexMan.CheckForTexture("STCFN120", ETextureType::MiscPatch).isValid() ||
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!TexMan.CheckForTexture("STCFN122", ETextureType::MiscPatch).isValid())
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{
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// insert the incorrectly named '|' graphic in its correct position.
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position = 124;
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}
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}
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if (lump.isValid())
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{
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if (position < minchar) minchar = position;
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if (position > maxchar) maxchar = position;
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charMap.Insert(position, TexMan.GetTexture(lump));
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}
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}
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}
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if (folderdata.Size() > 0)
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{
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// all valid lumps must be named with a hex number that represents its Unicode character index.
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for (auto &entry : folderdata)
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{
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char *endp;
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auto base = ExtractFileBase(entry.name);
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auto position = strtoll(base.GetChars(), &endp, 16);
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if ((*endp == 0 || (*endp == '.' && position >= '!' && position < 0xffff)))
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{
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auto lump = TexMan.CheckForTexture(entry.name, ETextureType::MiscPatch);
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if (lump.isValid())
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{
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if ((int)position < minchar) minchar = (int)position;
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if ((int)position > maxchar) maxchar = (int)position;
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auto tex = TexMan.GetTexture(lump);
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tex->SetScale(Scale);
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charMap.Insert((int)position, tex);
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}
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}
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}
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}
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FirstChar = minchar;
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LastChar = maxchar;
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auto count = maxchar - minchar + 1;
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Chars.Resize(count);
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int fontheight = 0;
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for (i = 0; i < count; i++)
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{
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auto lump = charMap.CheckKey(FirstChar + i);
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if (lump != nullptr)
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{
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FTexture *pic = *lump;
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if (pic != nullptr)
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{
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int height = pic->GetDisplayHeight();
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int yoffs = pic->GetDisplayTopOffset();
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if (yoffs > maxyoffs)
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{
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maxyoffs = yoffs;
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}
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height += abs(yoffs);
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if (height > fontheight)
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{
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fontheight = height;
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}
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}
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pic->SetUseType(ETextureType::FontChar);
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if (!noTranslate)
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{
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Chars[i].OriginalPic = pic;
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Chars[i].TranslatedPic = new FImageTexture(new FFontChar1 (pic->GetImage()), "");
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Chars[i].TranslatedPic->CopySize(pic);
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Chars[i].TranslatedPic->SetUseType(ETextureType::FontChar);
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TexMan.AddTexture(Chars[i].TranslatedPic);
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}
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else
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{
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Chars[i].TranslatedPic = pic;
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}
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Chars[i].XMove = Chars[i].TranslatedPic->GetDisplayWidth();
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}
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else
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{
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Chars[i].TranslatedPic = nullptr;
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Chars[i].XMove = INT_MIN;
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}
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}
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if (SpaceWidth == 0) // An explicit override from the .inf file must always take precedence
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{
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if (spacewidth != -1)
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{
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SpaceWidth = spacewidth;
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}
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else if ('N'-FirstChar >= 0 && 'N'-FirstChar < count && Chars['N' - FirstChar].TranslatedPic != nullptr)
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{
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SpaceWidth = (Chars['N' - FirstChar].XMove + 1) / 2;
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}
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else
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{
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SpaceWidth = 4;
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}
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}
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if (FontHeight == 0) FontHeight = fontheight;
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FixXMoves();
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if (!noTranslate) LoadTranslations();
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}
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//==========================================================================
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//
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// FFont :: ~FFont
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//
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//==========================================================================
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FFont::~FFont ()
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{
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FFont **prev = &FirstFont;
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FFont *font = *prev;
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while (font != nullptr && font != this)
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{
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prev = &font->Next;
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font = *prev;
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}
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if (font != nullptr)
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{
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*prev = font->Next;
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}
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}
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//==========================================================================
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//
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// FFont :: FindFont
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//
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// Searches for the named font in the list of loaded fonts, returning the
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// font if it was found. The disk is not checked if it cannot be found.
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//
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//==========================================================================
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FFont *FFont::FindFont (FName name)
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{
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if (name == NAME_None)
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{
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return nullptr;
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}
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FFont *font = FirstFont;
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while (font != nullptr)
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{
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if (font->FontName == name) return font;
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font = font->Next;
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}
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return nullptr;
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}
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//==========================================================================
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//
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// RecordTextureColors
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//
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// Given a 256 entry buffer, sets every entry that corresponds to a color
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// used by the texture to 1.
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//
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//==========================================================================
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void RecordTextureColors (FImageSource *pic, uint8_t *usedcolors)
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{
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int x;
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auto pixels = pic->GetPalettedPixels(false);
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auto size = pic->GetWidth() * pic->GetHeight();
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for(x = 0;x < size; x++)
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{
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usedcolors[pixels[x]]++;
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}
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}
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//==========================================================================
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//
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// compare
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//
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// Used for sorting colors by brightness.
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//
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//==========================================================================
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static int compare (const void *arg1, const void *arg2)
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{
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if (RPART(GPalette.BaseColors[*((uint8_t *)arg1)]) * 299 +
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GPART(GPalette.BaseColors[*((uint8_t *)arg1)]) * 587 +
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BPART(GPalette.BaseColors[*((uint8_t *)arg1)]) * 114 <
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RPART(GPalette.BaseColors[*((uint8_t *)arg2)]) * 299 +
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GPART(GPalette.BaseColors[*((uint8_t *)arg2)]) * 587 +
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BPART(GPalette.BaseColors[*((uint8_t *)arg2)]) * 114)
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return -1;
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else
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return 1;
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}
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//==========================================================================
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//
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// FFont :: SimpleTranslation
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//
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// Colorsused, translation, and reverse must all be 256 entry buffers.
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// Colorsused must already be filled out.
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// Translation be set to remap the source colors to a new range of
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// consecutive colors based at 1 (0 is transparent).
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// Reverse will be just the opposite of translation: It maps the new color
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// range to the original colors.
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// *Luminosity will be an array just large enough to hold the brightness
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// levels of all the used colors, in consecutive order. It is sorted from
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// darkest to lightest and scaled such that the darkest color is 0.0 and
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// the brightest color is 1.0.
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// The return value is the number of used colors and thus the number of
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// entries in *luminosity.
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//
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//==========================================================================
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int FFont::SimpleTranslation (uint8_t *colorsused, uint8_t *translation, uint8_t *reverse, TArray<double> &Luminosity)
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{
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double min, max, diver;
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int i, j;
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memset (translation, 0, 256);
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reverse[0] = 0;
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for (i = 1, j = 1; i < 256; i++)
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{
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if (colorsused[i])
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{
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reverse[j++] = i;
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}
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}
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qsort (reverse+1, j-1, 1, compare);
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Luminosity.Resize(j);
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Luminosity[0] = 0.0; // [BL] Prevent uninitalized memory
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max = 0.0;
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min = 100000000.0;
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for (i = 1; i < j; i++)
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{
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translation[reverse[i]] = i;
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Luminosity[i] = RPART(GPalette.BaseColors[reverse[i]]) * 0.299 +
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GPART(GPalette.BaseColors[reverse[i]]) * 0.587 +
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BPART(GPalette.BaseColors[reverse[i]]) * 0.114;
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if (Luminosity[i] > max)
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max = Luminosity[i];
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if (Luminosity[i] < min)
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min = Luminosity[i];
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}
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diver = 1.0 / (max - min);
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for (i = 1; i < j; i++)
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{
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Luminosity[i] = (Luminosity[i] - min) * diver;
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}
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return j;
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}
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//==========================================================================
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//
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// FFont :: BuildTranslations
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//
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// Build color translations for this font. Luminosity is an array of
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// brightness levels. The ActiveColors member must be set to indicate how
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// large this array is. Identity is an array that remaps the colors to
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// their original values; it is only used for CR_UNTRANSLATED. Ranges
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// is an array of TranslationParm structs defining the ranges for every
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// possible color, in order. Palette is the colors to use for the
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// untranslated version of the font.
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//
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//==========================================================================
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void FFont::BuildTranslations (const double *luminosity, const uint8_t *identity,
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const void *ranges, int total_colors, const PalEntry *palette)
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{
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int i, j;
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const TranslationParm *parmstart = (const TranslationParm *)ranges;
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FRemapTable remap(total_colors);
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// Create different translations for different color ranges
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Ranges.Clear();
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for (i = 0; i < NumTextColors; i++)
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{
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if (i == CR_UNTRANSLATED)
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{
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if (identity != nullptr)
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{
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memcpy (remap.Remap, identity, ActiveColors);
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if (palette != nullptr)
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{
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memcpy (remap.Palette, palette, ActiveColors*sizeof(PalEntry));
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}
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else
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{
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remap.Palette[0] = GPalette.BaseColors[identity[0]] & MAKEARGB(0,255,255,255);
|
||||
for (j = 1; j < ActiveColors; ++j)
|
||||
{
|
||||
remap.Palette[j] = GPalette.BaseColors[identity[j]] | MAKEARGB(255,0,0,0);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
remap = Ranges[0];
|
||||
}
|
||||
Ranges.Push(remap);
|
||||
continue;
|
||||
}
|
||||
|
||||
assert(parmstart->RangeStart >= 0);
|
||||
|
||||
remap.Remap[0] = 0;
|
||||
remap.Palette[0] = 0;
|
||||
|
||||
for (j = 1; j < ActiveColors; j++)
|
||||
{
|
||||
int v = int(luminosity[j] * 256.0);
|
||||
|
||||
// Find the color range that this luminosity value lies within.
|
||||
const TranslationParm *parms = parmstart - 1;
|
||||
do
|
||||
{
|
||||
parms++;
|
||||
if (parms->RangeStart <= v && parms->RangeEnd >= v)
|
||||
break;
|
||||
}
|
||||
while (parms[1].RangeStart > parms[0].RangeEnd);
|
||||
|
||||
// Linearly interpolate to find out which color this luminosity level gets.
|
||||
int rangev = ((v - parms->RangeStart) << 8) / (parms->RangeEnd - parms->RangeStart);
|
||||
int r = ((parms->Start[0] << 8) + rangev * (parms->End[0] - parms->Start[0])) >> 8; // red
|
||||
int g = ((parms->Start[1] << 8) + rangev * (parms->End[1] - parms->Start[1])) >> 8; // green
|
||||
int b = ((parms->Start[2] << 8) + rangev * (parms->End[2] - parms->Start[2])) >> 8; // blue
|
||||
r = clamp(r, 0, 255);
|
||||
g = clamp(g, 0, 255);
|
||||
b = clamp(b, 0, 255);
|
||||
remap.Remap[j] = ColorMatcher.Pick(r, g, b);
|
||||
remap.Palette[j] = PalEntry(255,r,g,b);
|
||||
}
|
||||
Ranges.Push(remap);
|
||||
|
||||
// Advance to the next color range.
|
||||
while (parmstart[1].RangeStart > parmstart[0].RangeEnd)
|
||||
{
|
||||
parmstart++;
|
||||
}
|
||||
parmstart++;
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// FFont :: GetColorTranslation
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FRemapTable *FFont::GetColorTranslation (EColorRange range, PalEntry *color) const
|
||||
{
|
||||
if (noTranslate)
|
||||
{
|
||||
PalEntry retcolor = PalEntry(255, 255, 255, 255);
|
||||
if (range >= 0 && range < NumTextColors && range != CR_UNTRANSLATED)
|
||||
{
|
||||
retcolor = TranslationColors[range];
|
||||
retcolor.a = 255;
|
||||
}
|
||||
if (color != nullptr) *color = retcolor;
|
||||
}
|
||||
if (ActiveColors == 0)
|
||||
return nullptr;
|
||||
else if (range >= NumTextColors)
|
||||
range = CR_UNTRANSLATED;
|
||||
//if (range == CR_UNTRANSLATED && !translateUntranslated) return nullptr;
|
||||
return &Ranges[range];
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// FFont :: GetCharCode
|
||||
//
|
||||
// If the character code is in the font, returns it. If it is not, but it
|
||||
// is lowercase and has an uppercase variant present, return that. Otherwise
|
||||
// return -1.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
int FFont::GetCharCode(int code, bool needpic) const
|
||||
{
|
||||
if (code < 0 && code >= -128)
|
||||
{
|
||||
// regular chars turn negative when the 8th bit is set.
|
||||
code &= 255;
|
||||
}
|
||||
if (code >= FirstChar && code <= LastChar && (!needpic || Chars[code - FirstChar].TranslatedPic != nullptr))
|
||||
{
|
||||
return code;
|
||||
}
|
||||
|
||||
int originalcode = code;
|
||||
int newcode;
|
||||
|
||||
// Try stripping accents from accented characters. This may repeat to allow multi-step fallbacks.
|
||||
while ((newcode = stripaccent(code)) != code)
|
||||
{
|
||||
code = newcode;
|
||||
if (code >= FirstChar && code <= LastChar && (!needpic || Chars[code - FirstChar].TranslatedPic != nullptr))
|
||||
{
|
||||
return code;
|
||||
}
|
||||
}
|
||||
|
||||
if (myislower(code))
|
||||
{
|
||||
int upper = upperforlower[code];
|
||||
// Stripping accents did not help - now try uppercase for lowercase
|
||||
if (upper != code) return GetCharCode(upper, needpic);
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// FFont :: GetChar
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FTexture *FFont::GetChar (int code, int translation, int *const width, bool *redirected) const
|
||||
{
|
||||
code = GetCharCode(code, false);
|
||||
int xmove = SpaceWidth;
|
||||
|
||||
if (code >= 0)
|
||||
{
|
||||
code -= FirstChar;
|
||||
xmove = Chars[code].XMove;
|
||||
if (Chars[code].TranslatedPic == nullptr)
|
||||
{
|
||||
code = GetCharCode(code + FirstChar, true);
|
||||
if (code >= 0)
|
||||
{
|
||||
code -= FirstChar;
|
||||
xmove = Chars[code].XMove;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (width != nullptr)
|
||||
{
|
||||
*width = xmove;
|
||||
}
|
||||
if (code < 0) return nullptr;
|
||||
|
||||
|
||||
if (translation == CR_UNTRANSLATED)
|
||||
{
|
||||
bool redirect = Chars[code].OriginalPic && Chars[code].OriginalPic != Chars[code].TranslatedPic;
|
||||
if (redirected) *redirected = redirect;
|
||||
if (redirect)
|
||||
{
|
||||
assert(Chars[code].OriginalPic->UseType == ETextureType::FontChar);
|
||||
return Chars[code].OriginalPic;
|
||||
}
|
||||
}
|
||||
if (redirected) *redirected = false;
|
||||
assert(Chars[code].TranslatedPic->UseType == ETextureType::FontChar);
|
||||
return Chars[code].TranslatedPic;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// FFont :: GetCharWidth
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
int FFont::GetCharWidth (int code) const
|
||||
{
|
||||
code = GetCharCode(code, false);
|
||||
return (code < 0) ? SpaceWidth : Chars[code - FirstChar].XMove;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
double GetBottomAlignOffset(FFont *font, int c)
|
||||
{
|
||||
int w;
|
||||
FTexture *tex_zero = font->GetChar('0', CR_UNDEFINED, &w);
|
||||
FTexture *texc = font->GetChar(c, CR_UNDEFINED, &w);
|
||||
double offset = 0;
|
||||
if (texc) offset += texc->GetDisplayTopOffsetDouble();
|
||||
if (tex_zero) offset += -tex_zero->GetDisplayTopOffsetDouble() + tex_zero->GetDisplayHeightDouble();
|
||||
return offset;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// Find string width using this font
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
int FFont::StringWidth(const uint8_t *string) const
|
||||
{
|
||||
int w = 0;
|
||||
int maxw = 0;
|
||||
|
||||
while (*string)
|
||||
{
|
||||
auto chr = GetCharFromString(string);
|
||||
if (chr == TEXTCOLOR_ESCAPE)
|
||||
{
|
||||
// We do not need to check for UTF-8 in here.
|
||||
if (*string == '[')
|
||||
{
|
||||
while (*string != '\0' && *string != ']')
|
||||
{
|
||||
++string;
|
||||
}
|
||||
}
|
||||
if (*string != '\0')
|
||||
{
|
||||
++string;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
else if (chr == '\n')
|
||||
{
|
||||
if (w > maxw)
|
||||
maxw = w;
|
||||
w = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
w += GetCharWidth(chr) + GlobalKerning;
|
||||
}
|
||||
}
|
||||
|
||||
return MAX(maxw, w);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// FFont :: LoadTranslations
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void FFont::LoadTranslations()
|
||||
{
|
||||
unsigned int count = LastChar - FirstChar + 1;
|
||||
uint8_t usedcolors[256], identity[256];
|
||||
TArray<double> Luminosity;
|
||||
|
||||
memset (usedcolors, 0, 256);
|
||||
for (unsigned int i = 0; i < count; i++)
|
||||
{
|
||||
if (Chars[i].TranslatedPic)
|
||||
{
|
||||
FFontChar1 *pic = static_cast<FFontChar1 *>(Chars[i].TranslatedPic->GetImage());
|
||||
if (pic)
|
||||
{
|
||||
pic->SetSourceRemap(nullptr); // Force the FFontChar1 to return the same pixels as the base texture
|
||||
RecordTextureColors(pic, usedcolors);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Fixme: This needs to build a translation based on the source palette, not some intermediate 'ordered' table.
|
||||
|
||||
ActiveColors = SimpleTranslation (usedcolors, PatchRemap, identity, Luminosity);
|
||||
|
||||
for (unsigned int i = 0; i < count; i++)
|
||||
{
|
||||
if(Chars[i].TranslatedPic)
|
||||
static_cast<FFontChar1 *>(Chars[i].TranslatedPic->GetImage())->SetSourceRemap(PatchRemap);
|
||||
}
|
||||
|
||||
BuildTranslations (Luminosity.Data(), identity, &TranslationParms[TranslationType][0], ActiveColors, nullptr);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// FFont :: FFont - default constructor
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FFont::FFont (int lump)
|
||||
{
|
||||
Lump = lump;
|
||||
FontName = NAME_None;
|
||||
Cursor = '_';
|
||||
noTranslate = false;
|
||||
uint8_t pp = 0;
|
||||
for (auto &p : PatchRemap) p = pp++;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// FFont :: FixXMoves
|
||||
//
|
||||
// If a font has gaps in its characters, set the missing characters'
|
||||
// XMoves to either SpaceWidth or the unaccented or uppercase variant's
|
||||
// XMove. Missing XMoves must be initialized with INT_MIN beforehand.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void FFont::FixXMoves()
|
||||
{
|
||||
for (int i = 0; i <= LastChar - FirstChar; ++i)
|
||||
{
|
||||
if (Chars[i].XMove == INT_MIN)
|
||||
{
|
||||
// Try an uppercase character.
|
||||
if (myislower(i + FirstChar))
|
||||
{
|
||||
int upper = upperforlower[FirstChar + i];
|
||||
if (upper >= FirstChar && upper <= LastChar )
|
||||
{
|
||||
Chars[i].XMove = Chars[upper - FirstChar].XMove;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
// Try an unnaccented character.
|
||||
int noaccent = stripaccent(i + FirstChar);
|
||||
if (noaccent != i + FirstChar)
|
||||
{
|
||||
noaccent -= FirstChar;
|
||||
if (noaccent >= 0)
|
||||
{
|
||||
Chars[i].XMove = Chars[noaccent].XMove;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
Chars[i].XMove = SpaceWidth;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -12,7 +12,33 @@ struct TranslationParm
|
|||
uint8_t End[3]; // End color for this range
|
||||
};
|
||||
|
||||
struct TempParmInfo
|
||||
{
|
||||
unsigned int StartParm[2];
|
||||
unsigned int ParmLen[2];
|
||||
int Index;
|
||||
};
|
||||
struct TempColorInfo
|
||||
{
|
||||
FName Name;
|
||||
unsigned int ParmInfo;
|
||||
PalEntry LogColor;
|
||||
};
|
||||
|
||||
struct TranslationMap
|
||||
{
|
||||
FName Name;
|
||||
int Number;
|
||||
};
|
||||
|
||||
extern TArray<TranslationParm> TranslationParms[2];
|
||||
extern TArray<TranslationMap> TranslationLookup;
|
||||
extern TArray<PalEntry> TranslationColors;
|
||||
extern uint16_t lowerforupper[65536];
|
||||
extern uint16_t upperforlower[65536];
|
||||
|
||||
class FImageSource;
|
||||
|
||||
void RecordTextureColors (FImageSource *pic, uint8_t *usedcolors);
|
||||
bool myislower(int code);
|
||||
int stripaccent(int code);
|
||||
|
|
|
@ -65,25 +65,6 @@
|
|||
// TYPES -------------------------------------------------------------------
|
||||
void RecordTextureColors (FImageSource *pic, uint8_t *colorsused);
|
||||
|
||||
struct TempParmInfo
|
||||
{
|
||||
unsigned int StartParm[2];
|
||||
unsigned int ParmLen[2];
|
||||
int Index;
|
||||
};
|
||||
struct TempColorInfo
|
||||
{
|
||||
FName Name;
|
||||
unsigned int ParmInfo;
|
||||
PalEntry LogColor;
|
||||
};
|
||||
|
||||
struct TranslationMap
|
||||
{
|
||||
FName Name;
|
||||
int Number;
|
||||
};
|
||||
|
||||
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
|
||||
|
||||
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
|
||||
|
@ -104,8 +85,8 @@ int NumTextColors;
|
|||
// PRIVATE DATA DEFINITIONS ------------------------------------------------
|
||||
|
||||
TArray<TranslationParm> TranslationParms[2];
|
||||
static TArray<TranslationMap> TranslationLookup;
|
||||
static TArray<PalEntry> TranslationColors;
|
||||
TArray<TranslationMap> TranslationLookup;
|
||||
TArray<PalEntry> TranslationColors;
|
||||
|
||||
// CODE --------------------------------------------------------------------
|
||||
|
||||
|
@ -803,7 +784,7 @@ void InitLowerUpper()
|
|||
}
|
||||
|
||||
|
||||
static bool myislower(int code)
|
||||
bool myislower(int code)
|
||||
{
|
||||
if (code >= 0 && code < 65536) return islowermap[code];
|
||||
return false;
|
||||
|
@ -811,7 +792,7 @@ static bool myislower(int code)
|
|||
|
||||
// Returns a character without an accent mark (or one with a similar looking accent in some cases where direct support is unlikely.
|
||||
|
||||
static int stripaccent(int code)
|
||||
int stripaccent(int code)
|
||||
{
|
||||
if (code < 0x8a)
|
||||
return code;
|
||||
|
@ -926,780 +907,6 @@ FFont *V_GetFont(const char *name, const char *fontlumpname)
|
|||
return font;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// FFont :: FFont
|
||||
//
|
||||
// Loads a multi-texture font.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FFont::FFont (const char *name, const char *nametemplate, const char *filetemplate, int lfirst, int lcount, int start, int fdlump, int spacewidth, bool notranslate)
|
||||
{
|
||||
int i;
|
||||
FTextureID lump;
|
||||
char buffer[12];
|
||||
int maxyoffs;
|
||||
bool doomtemplate = (nametemplate && (gameinfo.gametype & GAME_DoomChex)) ? strncmp (nametemplate, "STCFN", 5) == 0 : false;
|
||||
DVector2 Scale = { 1, 1 };
|
||||
|
||||
noTranslate = notranslate;
|
||||
Lump = fdlump;
|
||||
FontHeight = 0;
|
||||
GlobalKerning = false;
|
||||
FontName = name;
|
||||
Next = FirstFont;
|
||||
FirstFont = this;
|
||||
Cursor = '_';
|
||||
ActiveColors = 0;
|
||||
SpaceWidth = 0;
|
||||
FontHeight = 0;
|
||||
uint8_t pp = 0;
|
||||
for (auto &p : PatchRemap) p = pp++;
|
||||
translateUntranslated = false;
|
||||
|
||||
maxyoffs = 0;
|
||||
|
||||
TMap<int, FTexture*> charMap;
|
||||
int minchar = INT_MAX;
|
||||
int maxchar = INT_MIN;
|
||||
|
||||
// Read the font's configuration.
|
||||
// This will not be done for the default fonts, because they are not atomic and the default content does not need it.
|
||||
|
||||
TArray<FolderEntry> folderdata;
|
||||
if (filetemplate != nullptr)
|
||||
{
|
||||
FStringf path("fonts/%s/", filetemplate);
|
||||
// If a name template is given, collect data from all resource files.
|
||||
// For anything else, each folder is being treated as an atomic, self-contained unit and mixing from different glyph sets is blocked.
|
||||
Wads.GetLumpsInFolder(path, folderdata, nametemplate == nullptr);
|
||||
|
||||
if (nametemplate == nullptr)
|
||||
{
|
||||
// Only take font.inf from the actual folder we are processing but not from an older folder that may have been superseded.
|
||||
FStringf infpath("fonts/%s/font.inf", filetemplate);
|
||||
|
||||
unsigned index = folderdata.FindEx([=](const FolderEntry &entry)
|
||||
{
|
||||
return infpath.CompareNoCase(entry.name) == 0;
|
||||
});
|
||||
|
||||
if (index < folderdata.Size())
|
||||
{
|
||||
FScanner sc;
|
||||
sc.OpenLumpNum(folderdata[index].lumpnum);
|
||||
while (sc.GetToken())
|
||||
{
|
||||
sc.TokenMustBe(TK_Identifier);
|
||||
if (sc.Compare("Kerning"))
|
||||
{
|
||||
sc.MustGetValue(false);
|
||||
GlobalKerning = sc.Number;
|
||||
}
|
||||
else if (sc.Compare("Scale"))
|
||||
{
|
||||
sc.MustGetValue(true);
|
||||
Scale.Y = Scale.X = sc.Float;
|
||||
if (sc.CheckToken(','))
|
||||
{
|
||||
sc.MustGetValue(true);
|
||||
Scale.Y = sc.Float;
|
||||
}
|
||||
}
|
||||
else if (sc.Compare("SpaceWidth"))
|
||||
{
|
||||
sc.MustGetValue(false);
|
||||
SpaceWidth = sc.Number;
|
||||
}
|
||||
else if (sc.Compare("FontHeight"))
|
||||
{
|
||||
sc.MustGetValue(false);
|
||||
FontHeight = sc.Number;
|
||||
}
|
||||
else if (sc.Compare("Translationtype"))
|
||||
{
|
||||
sc.MustGetToken(TK_Identifier);
|
||||
if (sc.Compare("console"))
|
||||
{
|
||||
TranslationType = 1;
|
||||
}
|
||||
else if (sc.Compare("standard"))
|
||||
{
|
||||
TranslationType = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
sc.ScriptError("Unknown translation type %s", sc.String);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (nametemplate != nullptr)
|
||||
{
|
||||
for (i = 0; i < lcount; i++)
|
||||
{
|
||||
int position = '!' + i;
|
||||
mysnprintf(buffer, countof(buffer), nametemplate, i + start);
|
||||
|
||||
lump = TexMan.CheckForTexture(buffer, ETextureType::MiscPatch);
|
||||
if (doomtemplate && lump.isValid() && i + start == 121)
|
||||
{ // HACKHACK: Don't load STCFN121 in doom(2), because
|
||||
// it's not really a lower-case 'y' but a '|'.
|
||||
// Because a lot of wads with their own font seem to foolishly
|
||||
// copy STCFN121 and make it a '|' themselves, wads must
|
||||
// provide STCFN120 (x) and STCFN122 (z) for STCFN121 to load as a 'y'.
|
||||
if (!TexMan.CheckForTexture("STCFN120", ETextureType::MiscPatch).isValid() ||
|
||||
!TexMan.CheckForTexture("STCFN122", ETextureType::MiscPatch).isValid())
|
||||
{
|
||||
// insert the incorrectly named '|' graphic in its correct position.
|
||||
position = 124;
|
||||
}
|
||||
}
|
||||
if (lump.isValid())
|
||||
{
|
||||
if (position < minchar) minchar = position;
|
||||
if (position > maxchar) maxchar = position;
|
||||
charMap.Insert(position, TexMan.GetTexture(lump));
|
||||
}
|
||||
}
|
||||
}
|
||||
if (folderdata.Size() > 0)
|
||||
{
|
||||
// all valid lumps must be named with a hex number that represents its Unicode character index.
|
||||
for (auto &entry : folderdata)
|
||||
{
|
||||
char *endp;
|
||||
auto base = ExtractFileBase(entry.name);
|
||||
auto position = strtoll(base.GetChars(), &endp, 16);
|
||||
if ((*endp == 0 || (*endp == '.' && position >= '!' && position < 0xffff)))
|
||||
{
|
||||
auto lump = TexMan.CheckForTexture(entry.name, ETextureType::MiscPatch);
|
||||
if (lump.isValid())
|
||||
{
|
||||
if ((int)position < minchar) minchar = (int)position;
|
||||
if ((int)position > maxchar) maxchar = (int)position;
|
||||
auto tex = TexMan.GetTexture(lump);
|
||||
tex->SetScale(Scale);
|
||||
charMap.Insert((int)position, tex);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
FirstChar = minchar;
|
||||
LastChar = maxchar;
|
||||
auto count = maxchar - minchar + 1;
|
||||
Chars.Resize(count);
|
||||
int fontheight = 0;
|
||||
|
||||
for (i = 0; i < count; i++)
|
||||
{
|
||||
auto lump = charMap.CheckKey(FirstChar + i);
|
||||
if (lump != nullptr)
|
||||
{
|
||||
FTexture *pic = *lump;
|
||||
if (pic != nullptr)
|
||||
{
|
||||
int height = pic->GetDisplayHeight();
|
||||
int yoffs = pic->GetDisplayTopOffset();
|
||||
|
||||
if (yoffs > maxyoffs)
|
||||
{
|
||||
maxyoffs = yoffs;
|
||||
}
|
||||
height += abs(yoffs);
|
||||
if (height > fontheight)
|
||||
{
|
||||
fontheight = height;
|
||||
}
|
||||
}
|
||||
|
||||
pic->SetUseType(ETextureType::FontChar);
|
||||
if (!noTranslate)
|
||||
{
|
||||
Chars[i].OriginalPic = pic;
|
||||
Chars[i].TranslatedPic = new FImageTexture(new FFontChar1 (pic->GetImage()), "");
|
||||
Chars[i].TranslatedPic->CopySize(pic);
|
||||
Chars[i].TranslatedPic->SetUseType(ETextureType::FontChar);
|
||||
TexMan.AddTexture(Chars[i].TranslatedPic);
|
||||
}
|
||||
else
|
||||
{
|
||||
Chars[i].TranslatedPic = pic;
|
||||
}
|
||||
|
||||
Chars[i].XMove = Chars[i].TranslatedPic->GetDisplayWidth();
|
||||
}
|
||||
else
|
||||
{
|
||||
Chars[i].TranslatedPic = nullptr;
|
||||
Chars[i].XMove = INT_MIN;
|
||||
}
|
||||
}
|
||||
|
||||
if (SpaceWidth == 0) // An explicit override from the .inf file must always take precedence
|
||||
{
|
||||
if (spacewidth != -1)
|
||||
{
|
||||
SpaceWidth = spacewidth;
|
||||
}
|
||||
else if ('N'-FirstChar >= 0 && 'N'-FirstChar < count && Chars['N' - FirstChar].TranslatedPic != nullptr)
|
||||
{
|
||||
SpaceWidth = (Chars['N' - FirstChar].XMove + 1) / 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
SpaceWidth = 4;
|
||||
}
|
||||
}
|
||||
if (FontHeight == 0) FontHeight = fontheight;
|
||||
|
||||
FixXMoves();
|
||||
|
||||
if (!noTranslate) LoadTranslations();
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// FFont :: ~FFont
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FFont::~FFont ()
|
||||
{
|
||||
FFont **prev = &FirstFont;
|
||||
FFont *font = *prev;
|
||||
|
||||
while (font != nullptr && font != this)
|
||||
{
|
||||
prev = &font->Next;
|
||||
font = *prev;
|
||||
}
|
||||
|
||||
if (font != nullptr)
|
||||
{
|
||||
*prev = font->Next;
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// FFont :: FindFont
|
||||
//
|
||||
// Searches for the named font in the list of loaded fonts, returning the
|
||||
// font if it was found. The disk is not checked if it cannot be found.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FFont *FFont::FindFont (FName name)
|
||||
{
|
||||
if (name == NAME_None)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
FFont *font = FirstFont;
|
||||
|
||||
while (font != nullptr)
|
||||
{
|
||||
if (font->FontName == name) return font;
|
||||
font = font->Next;
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// RecordTextureColors
|
||||
//
|
||||
// Given a 256 entry buffer, sets every entry that corresponds to a color
|
||||
// used by the texture to 1.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void RecordTextureColors (FImageSource *pic, uint8_t *usedcolors)
|
||||
{
|
||||
int x;
|
||||
|
||||
auto pixels = pic->GetPalettedPixels(false);
|
||||
auto size = pic->GetWidth() * pic->GetHeight();
|
||||
|
||||
for(x = 0;x < size; x++)
|
||||
{
|
||||
usedcolors[pixels[x]]++;
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// compare
|
||||
//
|
||||
// Used for sorting colors by brightness.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
static int compare (const void *arg1, const void *arg2)
|
||||
{
|
||||
if (RPART(GPalette.BaseColors[*((uint8_t *)arg1)]) * 299 +
|
||||
GPART(GPalette.BaseColors[*((uint8_t *)arg1)]) * 587 +
|
||||
BPART(GPalette.BaseColors[*((uint8_t *)arg1)]) * 114 <
|
||||
RPART(GPalette.BaseColors[*((uint8_t *)arg2)]) * 299 +
|
||||
GPART(GPalette.BaseColors[*((uint8_t *)arg2)]) * 587 +
|
||||
BPART(GPalette.BaseColors[*((uint8_t *)arg2)]) * 114)
|
||||
return -1;
|
||||
else
|
||||
return 1;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// FFont :: SimpleTranslation
|
||||
//
|
||||
// Colorsused, translation, and reverse must all be 256 entry buffers.
|
||||
// Colorsused must already be filled out.
|
||||
// Translation be set to remap the source colors to a new range of
|
||||
// consecutive colors based at 1 (0 is transparent).
|
||||
// Reverse will be just the opposite of translation: It maps the new color
|
||||
// range to the original colors.
|
||||
// *Luminosity will be an array just large enough to hold the brightness
|
||||
// levels of all the used colors, in consecutive order. It is sorted from
|
||||
// darkest to lightest and scaled such that the darkest color is 0.0 and
|
||||
// the brightest color is 1.0.
|
||||
// The return value is the number of used colors and thus the number of
|
||||
// entries in *luminosity.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
int FFont::SimpleTranslation (uint8_t *colorsused, uint8_t *translation, uint8_t *reverse, TArray<double> &Luminosity)
|
||||
{
|
||||
double min, max, diver;
|
||||
int i, j;
|
||||
|
||||
memset (translation, 0, 256);
|
||||
|
||||
reverse[0] = 0;
|
||||
for (i = 1, j = 1; i < 256; i++)
|
||||
{
|
||||
if (colorsused[i])
|
||||
{
|
||||
reverse[j++] = i;
|
||||
}
|
||||
}
|
||||
|
||||
qsort (reverse+1, j-1, 1, compare);
|
||||
|
||||
Luminosity.Resize(j);
|
||||
Luminosity[0] = 0.0; // [BL] Prevent uninitalized memory
|
||||
max = 0.0;
|
||||
min = 100000000.0;
|
||||
for (i = 1; i < j; i++)
|
||||
{
|
||||
translation[reverse[i]] = i;
|
||||
|
||||
Luminosity[i] = RPART(GPalette.BaseColors[reverse[i]]) * 0.299 +
|
||||
GPART(GPalette.BaseColors[reverse[i]]) * 0.587 +
|
||||
BPART(GPalette.BaseColors[reverse[i]]) * 0.114;
|
||||
if (Luminosity[i] > max)
|
||||
max = Luminosity[i];
|
||||
if (Luminosity[i] < min)
|
||||
min = Luminosity[i];
|
||||
}
|
||||
diver = 1.0 / (max - min);
|
||||
for (i = 1; i < j; i++)
|
||||
{
|
||||
Luminosity[i] = (Luminosity[i] - min) * diver;
|
||||
}
|
||||
|
||||
return j;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// FFont :: BuildTranslations
|
||||
//
|
||||
// Build color translations for this font. Luminosity is an array of
|
||||
// brightness levels. The ActiveColors member must be set to indicate how
|
||||
// large this array is. Identity is an array that remaps the colors to
|
||||
// their original values; it is only used for CR_UNTRANSLATED. Ranges
|
||||
// is an array of TranslationParm structs defining the ranges for every
|
||||
// possible color, in order. Palette is the colors to use for the
|
||||
// untranslated version of the font.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void FFont::BuildTranslations (const double *luminosity, const uint8_t *identity,
|
||||
const void *ranges, int total_colors, const PalEntry *palette)
|
||||
{
|
||||
int i, j;
|
||||
const TranslationParm *parmstart = (const TranslationParm *)ranges;
|
||||
|
||||
FRemapTable remap(total_colors);
|
||||
|
||||
// Create different translations for different color ranges
|
||||
Ranges.Clear();
|
||||
for (i = 0; i < NumTextColors; i++)
|
||||
{
|
||||
if (i == CR_UNTRANSLATED)
|
||||
{
|
||||
if (identity != nullptr)
|
||||
{
|
||||
memcpy (remap.Remap, identity, ActiveColors);
|
||||
if (palette != nullptr)
|
||||
{
|
||||
memcpy (remap.Palette, palette, ActiveColors*sizeof(PalEntry));
|
||||
}
|
||||
else
|
||||
{
|
||||
remap.Palette[0] = GPalette.BaseColors[identity[0]] & MAKEARGB(0,255,255,255);
|
||||
for (j = 1; j < ActiveColors; ++j)
|
||||
{
|
||||
remap.Palette[j] = GPalette.BaseColors[identity[j]] | MAKEARGB(255,0,0,0);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
remap = Ranges[0];
|
||||
}
|
||||
Ranges.Push(remap);
|
||||
continue;
|
||||
}
|
||||
|
||||
assert(parmstart->RangeStart >= 0);
|
||||
|
||||
remap.Remap[0] = 0;
|
||||
remap.Palette[0] = 0;
|
||||
|
||||
for (j = 1; j < ActiveColors; j++)
|
||||
{
|
||||
int v = int(luminosity[j] * 256.0);
|
||||
|
||||
// Find the color range that this luminosity value lies within.
|
||||
const TranslationParm *parms = parmstart - 1;
|
||||
do
|
||||
{
|
||||
parms++;
|
||||
if (parms->RangeStart <= v && parms->RangeEnd >= v)
|
||||
break;
|
||||
}
|
||||
while (parms[1].RangeStart > parms[0].RangeEnd);
|
||||
|
||||
// Linearly interpolate to find out which color this luminosity level gets.
|
||||
int rangev = ((v - parms->RangeStart) << 8) / (parms->RangeEnd - parms->RangeStart);
|
||||
int r = ((parms->Start[0] << 8) + rangev * (parms->End[0] - parms->Start[0])) >> 8; // red
|
||||
int g = ((parms->Start[1] << 8) + rangev * (parms->End[1] - parms->Start[1])) >> 8; // green
|
||||
int b = ((parms->Start[2] << 8) + rangev * (parms->End[2] - parms->Start[2])) >> 8; // blue
|
||||
r = clamp(r, 0, 255);
|
||||
g = clamp(g, 0, 255);
|
||||
b = clamp(b, 0, 255);
|
||||
remap.Remap[j] = ColorMatcher.Pick(r, g, b);
|
||||
remap.Palette[j] = PalEntry(255,r,g,b);
|
||||
}
|
||||
Ranges.Push(remap);
|
||||
|
||||
// Advance to the next color range.
|
||||
while (parmstart[1].RangeStart > parmstart[0].RangeEnd)
|
||||
{
|
||||
parmstart++;
|
||||
}
|
||||
parmstart++;
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// FFont :: GetColorTranslation
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FRemapTable *FFont::GetColorTranslation (EColorRange range, PalEntry *color) const
|
||||
{
|
||||
if (noTranslate)
|
||||
{
|
||||
PalEntry retcolor = PalEntry(255, 255, 255, 255);
|
||||
if (range >= 0 && range < NumTextColors && range != CR_UNTRANSLATED)
|
||||
{
|
||||
retcolor = TranslationColors[range];
|
||||
retcolor.a = 255;
|
||||
}
|
||||
if (color != nullptr) *color = retcolor;
|
||||
}
|
||||
if (ActiveColors == 0)
|
||||
return nullptr;
|
||||
else if (range >= NumTextColors)
|
||||
range = CR_UNTRANSLATED;
|
||||
//if (range == CR_UNTRANSLATED && !translateUntranslated) return nullptr;
|
||||
return &Ranges[range];
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// FFont :: GetCharCode
|
||||
//
|
||||
// If the character code is in the font, returns it. If it is not, but it
|
||||
// is lowercase and has an uppercase variant present, return that. Otherwise
|
||||
// return -1.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
int FFont::GetCharCode(int code, bool needpic) const
|
||||
{
|
||||
if (code < 0 && code >= -128)
|
||||
{
|
||||
// regular chars turn negative when the 8th bit is set.
|
||||
code &= 255;
|
||||
}
|
||||
if (code >= FirstChar && code <= LastChar && (!needpic || Chars[code - FirstChar].TranslatedPic != nullptr))
|
||||
{
|
||||
return code;
|
||||
}
|
||||
|
||||
int originalcode = code;
|
||||
int newcode;
|
||||
|
||||
// Try stripping accents from accented characters. This may repeat to allow multi-step fallbacks.
|
||||
while ((newcode = stripaccent(code)) != code)
|
||||
{
|
||||
code = newcode;
|
||||
if (code >= FirstChar && code <= LastChar && (!needpic || Chars[code - FirstChar].TranslatedPic != nullptr))
|
||||
{
|
||||
return code;
|
||||
}
|
||||
}
|
||||
|
||||
if (myislower(code))
|
||||
{
|
||||
int upper = upperforlower[code];
|
||||
// Stripping accents did not help - now try uppercase for lowercase
|
||||
if (upper != code) return GetCharCode(upper, needpic);
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// FFont :: GetChar
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FTexture *FFont::GetChar (int code, int translation, int *const width, bool *redirected) const
|
||||
{
|
||||
code = GetCharCode(code, false);
|
||||
int xmove = SpaceWidth;
|
||||
|
||||
if (code >= 0)
|
||||
{
|
||||
code -= FirstChar;
|
||||
xmove = Chars[code].XMove;
|
||||
if (Chars[code].TranslatedPic == nullptr)
|
||||
{
|
||||
code = GetCharCode(code + FirstChar, true);
|
||||
if (code >= 0)
|
||||
{
|
||||
code -= FirstChar;
|
||||
xmove = Chars[code].XMove;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (width != nullptr)
|
||||
{
|
||||
*width = xmove;
|
||||
}
|
||||
if (code < 0) return nullptr;
|
||||
|
||||
|
||||
if (translation == CR_UNTRANSLATED)
|
||||
{
|
||||
bool redirect = Chars[code].OriginalPic && Chars[code].OriginalPic != Chars[code].TranslatedPic;
|
||||
if (redirected) *redirected = redirect;
|
||||
if (redirect)
|
||||
{
|
||||
assert(Chars[code].OriginalPic->UseType == ETextureType::FontChar);
|
||||
return Chars[code].OriginalPic;
|
||||
}
|
||||
}
|
||||
if (redirected) *redirected = false;
|
||||
assert(Chars[code].TranslatedPic->UseType == ETextureType::FontChar);
|
||||
return Chars[code].TranslatedPic;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// FFont :: GetCharWidth
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
int FFont::GetCharWidth (int code) const
|
||||
{
|
||||
code = GetCharCode(code, false);
|
||||
return (code < 0) ? SpaceWidth : Chars[code - FirstChar].XMove;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
double GetBottomAlignOffset(FFont *font, int c)
|
||||
{
|
||||
int w;
|
||||
FTexture *tex_zero = font->GetChar('0', CR_UNDEFINED, &w);
|
||||
FTexture *texc = font->GetChar(c, CR_UNDEFINED, &w);
|
||||
double offset = 0;
|
||||
if (texc) offset += texc->GetDisplayTopOffsetDouble();
|
||||
if (tex_zero) offset += -tex_zero->GetDisplayTopOffsetDouble() + tex_zero->GetDisplayHeightDouble();
|
||||
return offset;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// Find string width using this font
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
int FFont::StringWidth(const uint8_t *string) const
|
||||
{
|
||||
int w = 0;
|
||||
int maxw = 0;
|
||||
|
||||
while (*string)
|
||||
{
|
||||
auto chr = GetCharFromString(string);
|
||||
if (chr == TEXTCOLOR_ESCAPE)
|
||||
{
|
||||
// We do not need to check for UTF-8 in here.
|
||||
if (*string == '[')
|
||||
{
|
||||
while (*string != '\0' && *string != ']')
|
||||
{
|
||||
++string;
|
||||
}
|
||||
}
|
||||
if (*string != '\0')
|
||||
{
|
||||
++string;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
else if (chr == '\n')
|
||||
{
|
||||
if (w > maxw)
|
||||
maxw = w;
|
||||
w = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
w += GetCharWidth(chr) + GlobalKerning;
|
||||
}
|
||||
}
|
||||
|
||||
return MAX(maxw, w);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// FFont :: LoadTranslations
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void FFont::LoadTranslations()
|
||||
{
|
||||
unsigned int count = LastChar - FirstChar + 1;
|
||||
uint8_t usedcolors[256], identity[256];
|
||||
TArray<double> Luminosity;
|
||||
|
||||
memset (usedcolors, 0, 256);
|
||||
for (unsigned int i = 0; i < count; i++)
|
||||
{
|
||||
if (Chars[i].TranslatedPic)
|
||||
{
|
||||
FFontChar1 *pic = static_cast<FFontChar1 *>(Chars[i].TranslatedPic->GetImage());
|
||||
if (pic)
|
||||
{
|
||||
pic->SetSourceRemap(nullptr); // Force the FFontChar1 to return the same pixels as the base texture
|
||||
RecordTextureColors(pic, usedcolors);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Fixme: This needs to build a translation based on the source palette, not some intermediate 'ordered' table.
|
||||
|
||||
ActiveColors = SimpleTranslation (usedcolors, PatchRemap, identity, Luminosity);
|
||||
|
||||
for (unsigned int i = 0; i < count; i++)
|
||||
{
|
||||
if(Chars[i].TranslatedPic)
|
||||
static_cast<FFontChar1 *>(Chars[i].TranslatedPic->GetImage())->SetSourceRemap(PatchRemap);
|
||||
}
|
||||
|
||||
BuildTranslations (Luminosity.Data(), identity, &TranslationParms[TranslationType][0], ActiveColors, nullptr);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// FFont :: FFont - default constructor
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FFont::FFont (int lump)
|
||||
{
|
||||
Lump = lump;
|
||||
FontName = NAME_None;
|
||||
Cursor = '_';
|
||||
noTranslate = false;
|
||||
uint8_t pp = 0;
|
||||
for (auto &p : PatchRemap) p = pp++;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// FFont :: FixXMoves
|
||||
//
|
||||
// If a font has gaps in its characters, set the missing characters'
|
||||
// XMoves to either SpaceWidth or the unaccented or uppercase variant's
|
||||
// XMove. Missing XMoves must be initialized with INT_MIN beforehand.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void FFont::FixXMoves()
|
||||
{
|
||||
for (int i = 0; i <= LastChar - FirstChar; ++i)
|
||||
{
|
||||
if (Chars[i].XMove == INT_MIN)
|
||||
{
|
||||
// Try an uppercase character.
|
||||
if (myislower(i + FirstChar))
|
||||
{
|
||||
int upper = upperforlower[FirstChar + i];
|
||||
if (upper >= FirstChar && upper <= LastChar )
|
||||
{
|
||||
Chars[i].XMove = Chars[upper - FirstChar].XMove;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
// Try an unnaccented character.
|
||||
int noaccent = stripaccent(i + FirstChar);
|
||||
if (noaccent != i + FirstChar)
|
||||
{
|
||||
noaccent -= FirstChar;
|
||||
if (noaccent >= 0)
|
||||
{
|
||||
Chars[i].XMove = Chars[noaccent].XMove;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
Chars[i].XMove = SpaceWidth;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// V_InitCustomFonts
|
||||
|
|
Loading…
Reference in a new issue