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- properly handle 3D floors with inverted planes in the list sorter.
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1 changed files with 11 additions and 0 deletions
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@ -514,6 +514,17 @@ void P_Recalculate3DFloors(sector_t * sector)
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clipped_bottom = pick_bottom;
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}
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}
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else if (pick_bottom > height) // do not allow inverted planes
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{
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F3DFloor * dyn = new F3DFloor;
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*dyn = *pick;
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pick->flags |= FF_CLIPPED;
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pick->flags &= ~FF_EXISTS;
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dyn->flags |= FF_DYNAMIC;
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dyn->bottom.copyPlane(&pick->top);
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ffloors.Push(pick);
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ffloors.Push(dyn);
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}
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else
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{
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clipped = pick;
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