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Count resurrect cheat as respawn
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1 changed files with 7 additions and 0 deletions
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@ -49,6 +49,7 @@
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#include "a_morph.h"
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#include "g_levellocals.h"
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#include "virtual.h"
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#include "events.h"
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// [RH] Actually handle the cheat. The cheat code in st_stuff.c now just
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// writes some bytes to the network data stream, and the network code
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@ -347,6 +348,12 @@ void cht_DoCheat (player_t *player, int cheat)
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P_UndoPlayerMorph(player, player);
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}
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// player is now alive.
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// fire E_PlayerRespawned and start the ACS SCRIPT_Respawn.
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E_PlayerRespawned(player - players);
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//
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FBehavior::StaticStartTypedScripts(SCRIPT_Respawn, player->mo, true);
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}
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}
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break;
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