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Added RTF_THRUSTZ for A_RadiusThrust.
- Allows thrusting with Z velocity.
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parent
852ed6cd04
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4 changed files with 8 additions and 4 deletions
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@ -343,6 +343,7 @@ enum
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RADF_NOIMPACTDAMAGE = 2,
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RADF_SOURCEISSPOT = 4,
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RADF_NODAMAGE = 8,
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RADF_THRUSTZ = 16,
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};
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void P_RadiusAttack (AActor *spot, AActor *source, int damage, int distance,
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FName damageType, int flags, int fulldamagedistance=0);
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@ -5321,7 +5321,7 @@ void P_RadiusAttack(AActor *bombspot, AActor *bombsource, int bombdamage, int bo
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vz *= 0.8;
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}
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thing->Thrust(bombspot->AngleTo(thing), thrust);
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if (!(flags & RADF_NODAMAGE))
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if (!(flags & RADF_NODAMAGE) || (flags & RADF_THRUSTZ))
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thing->Vel.Z += vz; // this really doesn't work well
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}
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}
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@ -1143,9 +1143,10 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Explode)
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enum
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{
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RTF_AFFECTSOURCE = 1,
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RTF_NOIMPACTDAMAGE = 2,
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RTF_NOTMISSILE = 4,
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RTF_AFFECTSOURCE = 1,
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RTF_NOIMPACTDAMAGE = 2,
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RTF_NOTMISSILE = 4,
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RTF_THRUSTZ = 8,
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};
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_RadiusThrust)
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@ -1167,6 +1168,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_RadiusThrust)
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sourcenothrust = true;
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self->target->flags2 &= ~MF2_NODMGTHRUST;
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}
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if (flags & RTF_THRUSTZ) flags |= RADF_THRUSTZ;
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P_RadiusAttack (self, self->target, force, distance, self->DamageType, flags | RADF_NODAMAGE, fullthrustdistance);
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P_CheckSplash(self, distance);
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@ -178,6 +178,7 @@ const int XF_NOTMISSILE = 4;
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const int RTF_AFFECTSOURCE = 1;
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const int RTF_NOIMPACTDAMAGE = 2;
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const int RTF_NOTMISSILE = 4;
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const int RTF_THRUSTZ = 8;
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// Flags for A_Blast
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const int BF_USEAMMO = 1;
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