Fix swapped horizontal/vertical scale

The UDMF specs for things had the descriptions for horizontal and vertical scale swapped.
This commit is contained in:
Kevin Caccamo 2018-11-12 14:55:41 -05:00 committed by Christoph Oelckers
parent 33f2f9f34e
commit 9520a3c640

View file

@ -321,8 +321,8 @@ Note: All <bool> fields default to false unless mentioned otherwise.
score = <int>; // Score value of this actor, overriding the class default if not null. Default = 0. score = <int>; // Score value of this actor, overriding the class default if not null. Default = 0.
pitch = <integer>; // Pitch of thing in degrees. Default = 0 (horizontal). pitch = <integer>; // Pitch of thing in degrees. Default = 0 (horizontal).
roll = <integer>; // Pitch of thing in degrees. Default = 0 (horizontal). roll = <integer>; // Pitch of thing in degrees. Default = 0 (horizontal).
scalex = <float>; // Vertical scaling on thing. Default = 0 (ignored). scalex = <float>; // Horizontal scaling on thing. Default = 0 (ignored).
scaley = <float>; // Horizontal scaling on thing. Default = 0 (ignored). scaley = <float>; // Vertical scaling on thing. Default = 0 (ignored).
scale = <float>; // Vertical and horizontal scaling on thing. Default = 0 (ignored). scale = <float>; // Vertical and horizontal scaling on thing. Default = 0 (ignored).
floatbobphase = <int>; // Sets the thing's floatbobphase. Valid phase values are 0-63. Default = -1 (use actor class default). floatbobphase = <int>; // Sets the thing's floatbobphase. Valid phase values are 0-63. Default = -1 (use actor class default).