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Fix swapped horizontal/vertical scale
The UDMF specs for things had the descriptions for horizontal and vertical scale swapped.
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1 changed files with 2 additions and 2 deletions
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@ -321,8 +321,8 @@ Note: All <bool> fields default to false unless mentioned otherwise.
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score = <int>; // Score value of this actor, overriding the class default if not null. Default = 0.
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score = <int>; // Score value of this actor, overriding the class default if not null. Default = 0.
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pitch = <integer>; // Pitch of thing in degrees. Default = 0 (horizontal).
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pitch = <integer>; // Pitch of thing in degrees. Default = 0 (horizontal).
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roll = <integer>; // Pitch of thing in degrees. Default = 0 (horizontal).
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roll = <integer>; // Pitch of thing in degrees. Default = 0 (horizontal).
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scalex = <float>; // Vertical scaling on thing. Default = 0 (ignored).
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scalex = <float>; // Horizontal scaling on thing. Default = 0 (ignored).
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scaley = <float>; // Horizontal scaling on thing. Default = 0 (ignored).
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scaley = <float>; // Vertical scaling on thing. Default = 0 (ignored).
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scale = <float>; // Vertical and horizontal scaling on thing. Default = 0 (ignored).
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scale = <float>; // Vertical and horizontal scaling on thing. Default = 0 (ignored).
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floatbobphase = <int>; // Sets the thing's floatbobphase. Valid phase values are 0-63. Default = -1 (use actor class default).
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floatbobphase = <int>; // Sets the thing's floatbobphase. Valid phase values are 0-63. Default = -1 (use actor class default).
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