From 9520a3c640ce4b0bcb8f16004a404e98c2a37912 Mon Sep 17 00:00:00 2001 From: Kevin Caccamo Date: Mon, 12 Nov 2018 14:55:41 -0500 Subject: [PATCH] Fix swapped horizontal/vertical scale The UDMF specs for things had the descriptions for horizontal and vertical scale swapped. --- specs/udmf_zdoom.txt | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/specs/udmf_zdoom.txt b/specs/udmf_zdoom.txt index 43722d0fe..9e0694878 100644 --- a/specs/udmf_zdoom.txt +++ b/specs/udmf_zdoom.txt @@ -321,8 +321,8 @@ Note: All fields default to false unless mentioned otherwise. score = ; // Score value of this actor, overriding the class default if not null. Default = 0. pitch = ; // Pitch of thing in degrees. Default = 0 (horizontal). roll = ; // Pitch of thing in degrees. Default = 0 (horizontal). - scalex = ; // Vertical scaling on thing. Default = 0 (ignored). - scaley = ; // Horizontal scaling on thing. Default = 0 (ignored). + scalex = ; // Horizontal scaling on thing. Default = 0 (ignored). + scaley = ; // Vertical scaling on thing. Default = 0 (ignored). scale = ; // Vertical and horizontal scaling on thing. Default = 0 (ignored). floatbobphase = ; // Sets the thing's floatbobphase. Valid phase values are 0-63. Default = -1 (use actor class default).