SVN r1653 (trunk)

This commit is contained in:
Randy Heit 2009-06-08 22:55:03 +00:00
parent 4b9d0c6dff
commit 9493b5acdd
2 changed files with 10 additions and 3 deletions

View file

@ -1,4 +1,9 @@
June 7, 2009 (Changes by Graf Zahl)
June 8, 2009
- Fixed: The RAWINPUT buffer that GetRawInputData() fills in is 40 bytes on
Win32 but 48 bytes on Win64, so Raw Mouse on x64 builds was getting random
data off the stack because I also interpreted the error return incorrectly.
June 7, 2009 (Changes by Graf Zahl)
- added parameter to A_FadeOut so that removing the actor can be made an option.
- added PERSISTENTPOWER and TRANSFERPOINTERS submissions by Gez.
- fixed FORCEPAIN logic.

View file

@ -575,12 +575,14 @@ bool FRawMouse::WndProcHook(HWND hWnd, UINT message, WPARAM wParam, LPARAM lPara
}
if (message == WM_INPUT)
{
BYTE buffer[40];
BYTE buffer[sizeof(RAWINPUT)];
UINT size = sizeof(buffer);
int i;
USHORT mask;
UINT gridret;
if (MyGetRawInputData((HRAWINPUT)lParam, RID_INPUT, buffer, &size, sizeof(RAWINPUTHEADER)) > 0)
gridret = MyGetRawInputData((HRAWINPUT)lParam, RID_INPUT, buffer, &size, sizeof(RAWINPUTHEADER));
if (gridret != (UINT)-1 && gridret > 0)
{
RAWINPUT *raw = (RAWINPUT *)buffer;
if (raw->header.dwType != RIM_TYPEMOUSE)