This commit is contained in:
Christoph Oelckers 2016-07-16 08:30:33 +02:00
commit 943a799aee
8 changed files with 70 additions and 32 deletions

View file

@ -532,7 +532,10 @@ public:
void TickPSprites();
void DestroyPSprites();
DPSprite *FindPSprite(int layer);
DPSprite *GetPSprite(PSPLayers layer); // Used ONLY for compatibility with the old hardcoded layers.
// Used ONLY for compatibility with the old hardcoded layers.
// Make sure that a state is properly set after calling this unless
// you are 100% sure the context already implies the layer exists.
DPSprite *GetPSprite(PSPLayers layer);
};
// Bookkeeping on players - state.

View file

@ -123,9 +123,10 @@ DEFINE_ACTION_FUNCTION(AActor, A_Feathers)
void P_UpdateBeak (AActor *self)
{
if (self->player != nullptr)
DPSprite *pspr;
if (self->player != nullptr && (pspr = self->player->FindPSprite(PSP_WEAPON)) != nullptr)
{
self->player->GetPSprite(PSP_WEAPON)->y = WEAPONTOP + self->player->chickenPeck / 2;
pspr->y = WEAPONTOP + self->player->chickenPeck / 2;
}
}

View file

@ -352,22 +352,12 @@ DEFINE_ACTION_FUNCTION(AActor, A_ItBurnsItBurns)
if (self->player != nullptr && self->player->mo == self)
{
FState *firehands = self->FindState("FireHands");
if (firehands != NULL)
{
DPSprite *psp = self->player->GetPSprite(PSP_STRIFEHANDS);
if (psp != nullptr)
{
psp->SetState(firehands);
psp->Flags &= PSPF_ADDWEAPON | PSPF_ADDBOB;
psp->y = WEAPONTOP;
}
P_SetPsprite(self->player, PSP_STRIFEHANDS, self->FindState("FireHands"));
self->player->ReadyWeapon = nullptr;
self->player->PendingWeapon = WP_NOCHANGE;
self->player->playerstate = PST_LIVE;
self->player->extralight = 3;
}
self->player->ReadyWeapon = nullptr;
self->player->PendingWeapon = WP_NOCHANGE;
self->player->playerstate = PST_LIVE;
self->player->extralight = 3;
}
return 0;
}
@ -388,14 +378,22 @@ DEFINE_ACTION_FUNCTION(AActor, A_CrispyPlayer)
if (self->player != nullptr && self->player->mo == self)
{
self->player->playerstate = PST_DEAD;
DPSprite *psp;
psp = self->player->GetPSprite(PSP_STRIFEHANDS);
FState *firehandslower = self->FindState("FireHandsLower");
FState *firehands = self->FindState("FireHands");
if (firehandslower != NULL && firehands != NULL && firehands < firehandslower)
psp->SetState(psp->GetState() + (firehandslower - firehands));
FState *state = psp->GetState();
if (state != nullptr && firehandslower != nullptr && firehands != nullptr && firehands < firehandslower)
{
self->player->playerstate = PST_DEAD;
psp->SetState(state + (firehandslower - firehands));
}
else if (state == nullptr)
{
psp->SetState(nullptr);
}
}
return 0;
}
@ -407,13 +405,20 @@ DEFINE_ACTION_FUNCTION(AActor, A_HandLower)
if (self->player != nullptr)
{
DPSprite *psp = self->player->GetPSprite(PSP_STRIFEHANDS);
if (psp->GetState() == nullptr)
{
psp->SetState(nullptr);
return 0;
}
psp->y += 9;
if (psp->y > WEAPONBOTTOM*2)
{
psp->SetState(nullptr);
}
if (self->player->extralight > 0) self->player->extralight--;
}
return 0;
}

View file

@ -216,15 +216,29 @@ DPSprite *player_t::GetPSprite(PSPLayers layer)
}
// Always update the caller here in case we switched weapon
// or if the layer was being used by an inventory item before.
// or if the layer was being used by something else before.
pspr->Caller = newcaller;
if (newcaller != oldcaller)
{ // Only change the flags if this layer was created now or if we updated the caller.
{ // Only reset stuff if this layer was created now or if it was being used before.
if (layer >= PSP_TARGETCENTER)
{ // The targeter layers were affected by those.
pspr->Flags |= (PSPF_CVARFAST|PSPF_POWDOUBLE);
pspr->Flags = (PSPF_CVARFAST|PSPF_POWDOUBLE);
}
else
{
pspr->Flags = (PSPF_ADDWEAPON|PSPF_ADDBOB|PSPF_CVARFAST|PSPF_POWDOUBLE);
}
if (layer == PSP_STRIFEHANDS)
{
// Some of the old hacks rely on this layer coming from the FireHands state.
// This is the ONLY time a psprite's state is actually null.
pspr->State = nullptr;
pspr->y = WEAPONTOP;
}
pspr->oldx = pspr->x;
pspr->oldy = pspr->y;
}
return pspr;

View file

@ -42,7 +42,7 @@ class FArchive;
// drawn directly on the view screen,
// coordinates are given for a 320*200 view screen.
//
enum PSPLayers // These are all called by the owner's ReadyWeapon.
enum PSPLayers
{
PSP_STRIFEHANDS = -1,
PSP_WEAPON = 1,

View file

@ -329,13 +329,19 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, GetDistance)
// NON-ACTION function to get the angle in degrees (normalized to -180..180)
//
//==========================================================================
enum GAFlags
{
GAF_RELATIVE = 1,
GAF_SWITCH = 1 << 1,
};
DEFINE_ACTION_FUNCTION_PARAMS(AActor, GetAngle)
{
if (numret > 0)
{
assert(ret != NULL);
PARAM_SELF_PROLOGUE(AActor);
PARAM_BOOL(relative);
PARAM_INT(flags);
PARAM_INT_OPT(ptr) { ptr = AAPTR_TARGET; }
AActor *target = COPY_AAPTR(self, ptr);
@ -346,9 +352,10 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, GetAngle)
}
else
{
DVector3 diff = self->Vec3To(target);
DVector3 diff = (flags & GAF_SWITCH) ? target->Vec3To(self) : self->Vec3To(target);
DAngle angto = diff.Angle();
if (relative) angto = deltaangle(self->Angles.Yaw, angto);
DAngle yaw = (flags & GAF_SWITCH) ? target->Angles.Yaw : self->Angles.Yaw;
if (flags & GAF_RELATIVE) angto = deltaangle(yaw, angto);
ret->SetFloat(angto.Degrees);
}
return 1;
@ -5669,7 +5676,9 @@ enum RadiusGiveFlags
RGF_MONSTERS |
RGF_OBJECTS |
RGF_VOODOO |
RGF_CORPSES | RGF_MISSILES,
RGF_CORPSES |
RGF_MISSILES |
RGF_ITEMS,
};
static bool DoRadiusGive(AActor *self, AActor *thing, PClassActor *item, int amount, double distance, int flags, PClassActor *filter, FName species, double mindist)

View file

@ -41,7 +41,7 @@ ACTOR Actor native //: Thinker
native bool IsPointerEqual(int ptr_select1, int ptr_select2);
native int CountInv(class<Inventory> itemtype, int ptr_select = AAPTR_DEFAULT);
native float GetDistance(bool checkz, int ptr = AAPTR_DEFAULT);
native float GetAngle(bool relative, int ptr = AAPTR_DEFAULT);
native float GetAngle(int flags, int ptr = AAPTR_DEFAULT);
native float GetZAt(float px = 0, float py = 0, float angle = 0, int flags = 0, int pick_pointer = AAPTR_DEFAULT);
native int GetSpawnHealth();
native int GetGibHealth();

View file

@ -652,3 +652,9 @@ enum
BT_USER3 = 1<<23,
BT_USER4 = 1<<24,
};
// Flags for GetAngle
enum
{
GAF_RELATIVE = 1,
GAF_SWITCH = 1 << 1,
};