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- Fixed: The secret map check didn't work for maps inside Zips.
SVN r195 (trunk)
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parent
461f8a796a
commit
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3 changed files with 7 additions and 2 deletions
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@ -1,3 +1,6 @@
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June 17, 2006 (Changes by Graf Zahl)
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- Fixed: The secret map check didn't work for maps inside Zips.
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June 14, 2006
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June 14, 2006
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- Fixed loading of Build/Blood maps.
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- Fixed loading of Build/Blood maps.
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- FWadLump::Read() now handles Blood decryption directly.
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- FWadLump::Read() now handles Blood decryption directly.
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@ -1650,8 +1650,10 @@ void G_DoCompleted (void)
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wminfo.next[0] = 0;
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wminfo.next[0] = 0;
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if (secretexit)
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if (secretexit)
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{
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{
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if (Wads.CheckNumForName (level.secretmap) != -1)
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MapData * map = P_OpenMapData(level.secretmap);
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if (map != NULL)
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{
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{
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delete map;
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strncpy (wminfo.next, level.secretmap, 8);
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strncpy (wminfo.next, level.secretmap, 8);
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strncpy (wminfo.lname1, FindLevelInfo (level.secretmap)->pname, 8);
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strncpy (wminfo.lname1, FindLevelInfo (level.secretmap)->pname, 8);
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}
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}
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@ -229,7 +229,7 @@ ACTOR PuzzMWeapon : PuzzleItem 9017
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// Clock Gear 1 -------------------------------------------------------------
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// Clock Gear 1 -------------------------------------------------------------
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ACTOR PuzzGear : PuzzleItem 9018
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ACTOR PuzzGear1 : PuzzleItem 9018
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{
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{
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Game Hexen
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Game Hexen
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PuzzleItem.Number 13
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PuzzleItem.Number 13
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