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- fixed: ACS's SetMugshotState function was essentially broken in multiplayer because it contained no checks if the script's activator is connected to the current console player.
Ideally this should also be fixed for singleplayer but that would probably break half the mods using this function...
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@ -9423,7 +9423,10 @@ scriptwait:
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}
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case PCD_SETMUGSHOTSTATE:
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StatusBar->SetMugShotState(FBehavior::StaticLookupString(STACK(1)));
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if (!multiplayer || (activator != nullptr && activator->CheckLocalView(consoleplayer)))
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{
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StatusBar->SetMugShotState(FBehavior::StaticLookupString(STACK(1)));
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}
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sp--;
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break;
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