- fixed: MBF21' scrollers need to divide the offsets by 8.

This commit is contained in:
Christoph Oelckers 2021-07-04 11:33:34 +02:00
parent 9082ef7d49
commit 92a92b1303
3 changed files with 9 additions and 8 deletions

View file

@ -1373,6 +1373,7 @@ void MapLoader::SpawnScrollers()
case Scroll_Texture_Offsets:
{
double divider = max(1, l->args[3]);
// killough 3/2/98: scroll according to sidedef offsets
side = l->sidedef[0];
if (l->args[2] & 3)
@ -1383,18 +1384,18 @@ void MapLoader::SpawnScrollers()
if (l->args[2] & 2)
accel = 1;
}
double dx = -side->GetTextureXOffset(side_t::mid) / divider;
double dy = side->GetTextureYOffset(side_t::mid) / divider;
if (l->args[1] == 0)
{
Level->CreateThinker<DScroller>(EScroll::sc_side, -side->GetTextureXOffset(side_t::mid),
side->GetTextureYOffset(side_t::mid), control, nullptr, side, accel, SCROLLTYPE(l->args[0]));
Level->CreateThinker<DScroller>(EScroll::sc_side, dx, dy, control, nullptr, side, accel, SCROLLTYPE(l->args[0]));
}
else
{
auto it = Level->GetLineIdIterator(l->args[1]);
while (int ln = it.Next())
{
Level->CreateThinker<DScroller>(EScroll::sc_side, -side->GetTextureXOffset(side_t::mid),
side->GetTextureYOffset(side_t::mid), control, nullptr, Level->lines[ln].sidedef[0], accel, SCROLLTYPE(l->args[0]));
Level->CreateThinker<DScroller>(EScroll::sc_side, dx, dy, control, nullptr, Level->lines[ln].sidedef[0], accel, SCROLLTYPE(l->args[0]));
}
}
break;

View file

@ -212,7 +212,7 @@ DEFINE_SPECIAL(Scroll_Texture_Both, 221, 5, 5, 5)
DEFINE_SPECIAL(Scroll_Texture_Model, 222, -1, -1, 2)
DEFINE_SPECIAL(Scroll_Floor, 223, 4, 4, 5)
DEFINE_SPECIAL(Scroll_Ceiling, 224, 4, 4, 5)
DEFINE_SPECIAL(Scroll_Texture_Offsets, 225, -1, -1, 3)
DEFINE_SPECIAL(Scroll_Texture_Offsets, 225, -1, -1, 4)
DEFINE_SPECIAL(ACS_ExecuteAlways, 226, 1, 5, 5)
DEFINE_SPECIAL(PointPush_SetForce, 227, -1, -1, 4)
DEFINE_SPECIAL(Plat_RaiseAndStayTx0, 228, 2, 3, 3)

View file

@ -376,9 +376,9 @@ include "xlat/defines.i"
439 = SHOOT|REP, Floor_RaiseByValue (tag, F_SLOW, 2)
// MBF21 extensions
1024 = 0, Scroll_Texture_Offsets(0, tag, 0)
1025 = 0, Scroll_Texture_Offsets(0, tag, 1)
1026 = 0, Scroll_Texture_Offsets(0, tag, 2)
1024 = 0, Scroll_Texture_Offsets(0, tag, 0, 8)
1025 = 0, Scroll_Texture_Offsets(0, tag, 1, 8)
1026 = 0, Scroll_Texture_Offsets(0, tag, 2, 8)
/****** BOOM generalized linetypes ******
*