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SVN r3201 (trunk)
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2 changed files with 17 additions and 2 deletions
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@ -933,11 +933,26 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_RadiusThrust)
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ACTION_PARAM_FIXED(distance, 1);
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ACTION_PARAM_BOOL(affectSource, 2);
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bool sourcenothrust = false;
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if (force <= 0) force = 128;
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if (distance <= 0) distance = force;
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// Temporarily negate MF2_NODMGTHRUST on the shooter, since it renders this function useless.
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if (self->target != NULL && self->target->flags2 & MF2_NODMGTHRUST)
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{
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sourcenothrust = true;
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self->target->flags2 &= ~MF2_NODMGTHRUST;
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}
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int sourceflags2 = self->target != NULL ? self->target->flags2 : 0;
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P_RadiusAttack (self, self->target, force, distance, self->DamageType, affectSource, false);
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P_CheckSplash(self, distance << FRACBITS);
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if (sourcenothrust)
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{
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self->target->flags2 |= MF2_NODMGTHRUST;
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}
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}
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//==========================================================================
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