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- do unity data status bar correction only if stbar is in an iwad
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2 changed files with 15 additions and 1 deletions
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@ -2967,8 +2967,21 @@ static void FixUnityStatusBar()
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if (gameinfo.flags & GI_ALWAYSCENTERSBAR)
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{
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FGameTexture* sbartex = TexMan.FindGameTexture("stbar", ETextureType::MiscPatch);
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// texture not found, we're not here to operate on a non-existent texture so just exit
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if (!sbartex)
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return;
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// where is this texture located? if it's not in an iwad, then exit
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int lumpnum = sbartex->GetSourceLump();
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if (lumpnum >= 0 && lumpnum < fileSystem.GetNumEntries())
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{
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int wadno = fileSystem.GetFileContainer(lumpnum);
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if (!(wadno >= fileSystem.GetIwadNum() && wadno <= fileSystem.GetMaxIwadNum()))
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return;
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}
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// only adjust offsets if none already exist
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if (sbartex->GetTexelWidth() > 320 &&
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!sbartex->GetTexelLeftOffset(0) && !sbartex->GetTexelTopOffset(0))
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{
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@ -348,6 +348,7 @@ IWad
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"E3M1","E3M2","E3M3","E3M4","E3M5","E3M6","E3M7","E3M8","E3M9",
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"DPHOOF","BFGGA0","HEADA1","CYBRA1","SPIDA1D1", "E4M2",
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"DMENUPIC"
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Load = "extras.wad", "soundtrack"
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BannerColors = "00 7c 00", "a8 a8 a8"
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IgnoreTitlePatches = 1
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AlwaysCenterStatusbar = 1
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@ -512,7 +513,7 @@ IWad
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MustContain = "MAP01", "DMENUPIC"
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BannerColors = "00 7c 00", "a8 a8 a8"
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IgnoreTitlePatches = 1
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Load = "nerveunity.wad"
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Load = "nerveunity.wad", "extras.wad", "soundtrack"
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AlwaysCenterStatusbar = 1
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}
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