diff --git a/src/p_mobj.cpp b/src/p_mobj.cpp index 13670bcb1..8147f2d07 100644 --- a/src/p_mobj.cpp +++ b/src/p_mobj.cpp @@ -5010,7 +5010,7 @@ AActor *P_SpawnMapThing (FMapThing *mthing, int position) if (mthing->Scale.X != 0) mobj->Scale.X = mthing->Scale.X * mobj->Scale.X; if (mthing->Scale.Y != 0) - mobj->Scale.X = mthing->Scale.Y * mobj->Scale.Y; + mobj->Scale.Y = mthing->Scale.Y * mobj->Scale.Y; if (mthing->pitch) mobj->Angles.Pitch = (double)mthing->pitch; if (mthing->roll)