mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-15 00:51:24 +00:00
- added generic level post-processing script class
It was extracted from LevelCompatibility class, and native code was moved accordingly (original patch by _mental_) # Conflicts: # src/compatibility.cpp
This commit is contained in:
parent
033f0ca43e
commit
91859bc6fa
6 changed files with 116 additions and 108 deletions
|
@ -341,20 +341,20 @@ FName CheckCompatibility(MapData *map)
|
|||
|
||||
//==========================================================================
|
||||
//
|
||||
// SetCompatibilityParams
|
||||
// PostProcessLevel
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
class DLevelCompatibility : public DObject
|
||||
class DLevelPostProcessor : public DObject
|
||||
{
|
||||
DECLARE_ABSTRACT_CLASS(DLevelCompatibility, DObject)
|
||||
DECLARE_ABSTRACT_CLASS(DLevelPostProcessor, DObject)
|
||||
};
|
||||
IMPLEMENT_CLASS(DLevelCompatibility, true, false);
|
||||
|
||||
IMPLEMENT_CLASS(DLevelPostProcessor, true, false);
|
||||
|
||||
void SetCompatibilityParams(FName checksum)
|
||||
void PostProcessLevel(FName checksum)
|
||||
{
|
||||
auto lc = Create<DLevelCompatibility>();
|
||||
auto lc = Create<DLevelPostProcessor>();
|
||||
|
||||
if (sv_njnoautolevelcompat)
|
||||
{
|
||||
|
@ -364,7 +364,7 @@ void SetCompatibilityParams(FName checksum)
|
|||
|
||||
for (auto cls : PClass::AllClasses)
|
||||
{
|
||||
if (cls->IsDescendantOf(RUNTIME_CLASS(DLevelCompatibility)))
|
||||
if (cls->IsDescendantOf(RUNTIME_CLASS(DLevelPostProcessor)))
|
||||
{
|
||||
PFunction *const func = dyn_cast<PFunction>(cls->FindSymbol("Apply", false));
|
||||
if (func == nullptr)
|
||||
|
@ -386,9 +386,9 @@ void SetCompatibilityParams(FName checksum)
|
|||
}
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(DLevelCompatibility, OffsetSectorPlane)
|
||||
DEFINE_ACTION_FUNCTION(DLevelPostProcessor, OffsetSectorPlane)
|
||||
{
|
||||
PARAM_SELF_PROLOGUE(DLevelCompatibility);
|
||||
PARAM_SELF_PROLOGUE(DLevelPostProcessor);
|
||||
PARAM_INT(sector);
|
||||
PARAM_INT(planeval);
|
||||
PARAM_FLOAT(delta);
|
||||
|
@ -403,17 +403,17 @@ DEFINE_ACTION_FUNCTION(DLevelCompatibility, OffsetSectorPlane)
|
|||
return 0;
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(DLevelCompatibility, ClearSectorTags)
|
||||
DEFINE_ACTION_FUNCTION(DLevelPostProcessor, ClearSectorTags)
|
||||
{
|
||||
PARAM_SELF_PROLOGUE(DLevelCompatibility);
|
||||
PARAM_SELF_PROLOGUE(DLevelPostProcessor);
|
||||
PARAM_INT(sector);
|
||||
tagManager.RemoveSectorTags(sector);
|
||||
return 0;
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(DLevelCompatibility, AddSectorTag)
|
||||
DEFINE_ACTION_FUNCTION(DLevelPostProcessor, AddSectorTag)
|
||||
{
|
||||
PARAM_SELF_PROLOGUE(DLevelCompatibility);
|
||||
PARAM_SELF_PROLOGUE(DLevelPostProcessor);
|
||||
PARAM_INT(sector);
|
||||
PARAM_INT(tag);
|
||||
|
||||
|
@ -424,17 +424,17 @@ DEFINE_ACTION_FUNCTION(DLevelCompatibility, AddSectorTag)
|
|||
return 0;
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(DLevelCompatibility, ClearLineIDs)
|
||||
DEFINE_ACTION_FUNCTION(DLevelPostProcessor, ClearLineIDs)
|
||||
{
|
||||
PARAM_SELF_PROLOGUE(DLevelCompatibility);
|
||||
PARAM_SELF_PROLOGUE(DLevelPostProcessor);
|
||||
PARAM_INT(line);
|
||||
tagManager.RemoveLineIDs(line);
|
||||
return 0;
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(DLevelCompatibility, AddLineID)
|
||||
DEFINE_ACTION_FUNCTION(DLevelPostProcessor, AddLineID)
|
||||
{
|
||||
PARAM_SELF_PROLOGUE(DLevelCompatibility);
|
||||
PARAM_SELF_PROLOGUE(DLevelPostProcessor);
|
||||
PARAM_INT(line);
|
||||
PARAM_INT(tag);
|
||||
|
||||
|
@ -445,9 +445,9 @@ DEFINE_ACTION_FUNCTION(DLevelCompatibility, AddLineID)
|
|||
return 0;
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(DLevelCompatibility, SetThingSkills)
|
||||
DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SetThingSkills)
|
||||
{
|
||||
PARAM_SELF_PROLOGUE(DLevelCompatibility);
|
||||
PARAM_SELF_PROLOGUE(DLevelPostProcessor);
|
||||
PARAM_INT(thing);
|
||||
PARAM_INT(skillmask);
|
||||
|
||||
|
@ -458,9 +458,9 @@ DEFINE_ACTION_FUNCTION(DLevelCompatibility, SetThingSkills)
|
|||
return 0;
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(DLevelCompatibility, SetThingXY)
|
||||
DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SetThingXY)
|
||||
{
|
||||
PARAM_SELF_PROLOGUE(DLevelCompatibility);
|
||||
PARAM_SELF_PROLOGUE(DLevelPostProcessor);
|
||||
PARAM_INT(thing);
|
||||
PARAM_FLOAT(x);
|
||||
PARAM_FLOAT(y);
|
||||
|
@ -474,9 +474,9 @@ DEFINE_ACTION_FUNCTION(DLevelCompatibility, SetThingXY)
|
|||
return 0;
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(DLevelCompatibility, SetThingZ)
|
||||
DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SetThingZ)
|
||||
{
|
||||
PARAM_SELF_PROLOGUE(DLevelCompatibility);
|
||||
PARAM_SELF_PROLOGUE(DLevelPostProcessor);
|
||||
PARAM_INT(thing);
|
||||
PARAM_FLOAT(z);
|
||||
|
||||
|
@ -487,9 +487,9 @@ DEFINE_ACTION_FUNCTION(DLevelCompatibility, SetThingZ)
|
|||
return 0;
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(DLevelCompatibility, SetThingFlags)
|
||||
DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SetThingFlags)
|
||||
{
|
||||
PARAM_SELF_PROLOGUE(DLevelCompatibility);
|
||||
PARAM_SELF_PROLOGUE(DLevelPostProcessor);
|
||||
PARAM_INT(thing);
|
||||
PARAM_INT(flags);
|
||||
|
||||
|
@ -500,9 +500,9 @@ DEFINE_ACTION_FUNCTION(DLevelCompatibility, SetThingFlags)
|
|||
return 0;
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(DLevelCompatibility, SetVertex)
|
||||
DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SetVertex)
|
||||
{
|
||||
PARAM_SELF_PROLOGUE(DLevelCompatibility);
|
||||
PARAM_SELF_PROLOGUE(DLevelPostProcessor);
|
||||
PARAM_UINT(vertex);
|
||||
PARAM_FLOAT(x);
|
||||
PARAM_FLOAT(y);
|
||||
|
@ -515,9 +515,9 @@ DEFINE_ACTION_FUNCTION(DLevelCompatibility, SetVertex)
|
|||
return 0;
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(DLevelCompatibility, SetLineSectorRef)
|
||||
DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SetLineSectorRef)
|
||||
{
|
||||
PARAM_SELF_PROLOGUE(DLevelCompatibility);
|
||||
PARAM_SELF_PROLOGUE(DLevelPostProcessor);
|
||||
PARAM_UINT(lineidx);
|
||||
PARAM_UINT(sideidx);
|
||||
PARAM_UINT(sectoridx);
|
||||
|
@ -536,9 +536,9 @@ DEFINE_ACTION_FUNCTION(DLevelCompatibility, SetLineSectorRef)
|
|||
return 0;
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(DLevelCompatibility, GetDefaultActor)
|
||||
DEFINE_ACTION_FUNCTION(DLevelPostProcessor, GetDefaultActor)
|
||||
{
|
||||
PARAM_SELF_PROLOGUE(DLevelCompatibility);
|
||||
PARAM_SELF_PROLOGUE(DLevelPostProcessor);
|
||||
PARAM_NAME(actorclass);
|
||||
ACTION_RETURN_OBJECT(GetDefaultByName(actorclass));
|
||||
}
|
||||
|
|
|
@ -37,6 +37,6 @@ extern TMap<FMD5Holder, FCompatValues, FMD5HashTraits> BCompatMap;
|
|||
|
||||
void ParseCompatibility();
|
||||
FName CheckCompatibility(MapData *map);
|
||||
void SetCompatibilityParams(FName);
|
||||
void PostProcessLevel(FName checksum);
|
||||
|
||||
#endif
|
||||
|
|
|
@ -3427,7 +3427,7 @@ void P_SetupLevel(const char *lumpname, int position, bool newGame)
|
|||
times[0].Unclock();
|
||||
}
|
||||
|
||||
SetCompatibilityParams(checksum);
|
||||
PostProcessLevel(checksum);
|
||||
|
||||
times[6].Clock();
|
||||
P_LoopSidedefs(true);
|
||||
|
|
|
@ -6,6 +6,7 @@ version "3.8"
|
|||
#include "zscript/constants.zs"
|
||||
#include "zscript/events.zs"
|
||||
#include "zscript/destructible.zs"
|
||||
#include "zscript/level_postprocessor.zs"
|
||||
#include "zscript/level_compatibility.zs"
|
||||
|
||||
#include "zscript/actors/actor.zs"
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
|
||||
class LevelCompatibility native play
|
||||
class LevelCompatibility : LevelPostProcessor
|
||||
{
|
||||
protected void Apply(Name checksum, String mapname)
|
||||
{
|
||||
|
@ -1448,77 +1448,4 @@ class LevelCompatibility native play
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected native void ClearSectorTags(int sector);
|
||||
protected native void AddSectorTag(int sector, int tag);
|
||||
protected native void ClearLineIDs(int line);
|
||||
protected native void AddLineID(int line, int tag);
|
||||
protected native void OffsetSectorPlane(int sector, int plane, double offset);
|
||||
protected native void SetThingSkills(int thing, int skills);
|
||||
protected native void SetThingXY(int thing, double x, double y);
|
||||
protected native void SetThingZ(int thing, double z);
|
||||
protected native void SetThingFlags(int thing, int flags);
|
||||
protected native void SetVertex(uint vertex, double x, double y);
|
||||
protected native void SetLineSectorRef(uint line, uint side, uint sector);
|
||||
protected native Actor GetDefaultActor(Name actorclass);
|
||||
|
||||
protected void SetWallTexture(int line, int side, int texpart, String texture)
|
||||
{
|
||||
SetWallTextureID(line, side, texpart, TexMan.CheckForTexture(texture, TexMan.Type_Wall));
|
||||
}
|
||||
|
||||
protected void SetWallTextureID(int line, int side, int texpart, TextureID texture)
|
||||
{
|
||||
level.Lines[line].sidedef[side].SetTexture(texpart, texture);
|
||||
}
|
||||
|
||||
protected void SetLineFlags(int line, int setflags, int clearflags = 0)
|
||||
{
|
||||
level.Lines[line].flags = (level.Lines[line].flags & ~clearflags) | setflags;
|
||||
}
|
||||
|
||||
protected void SetLineActivation(int line, int acttype)
|
||||
{
|
||||
level.Lines[line].activation = acttype;
|
||||
}
|
||||
|
||||
protected void ClearLineSpecial(int line)
|
||||
{
|
||||
level.Lines[line].special = 0;
|
||||
}
|
||||
|
||||
protected void SetLineSpecial(int line, int special, int arg1 = 0, int arg2 = 0, int arg3 = 0, int arg4 = 0, int arg5 = 0)
|
||||
{
|
||||
level.Lines[line].special = special;
|
||||
level.Lines[line].args[0] = arg1;
|
||||
level.Lines[line].args[1] = arg2;
|
||||
level.Lines[line].args[2] = arg3;
|
||||
level.Lines[line].args[3] = arg4;
|
||||
level.Lines[line].args[4] = arg5;
|
||||
}
|
||||
|
||||
protected void SetSectorSpecial(int sectornum, int special)
|
||||
{
|
||||
level.sectors[sectornum].special = special;
|
||||
}
|
||||
|
||||
protected void SetSectorTextureID(int sectornum, int plane, TextureID texture)
|
||||
{
|
||||
level.sectors[sectornum].SetTexture(plane, texture);
|
||||
}
|
||||
|
||||
protected void SetSectorTexture(int sectornum, int plane, String texture)
|
||||
{
|
||||
SetSectorTextureID(sectornum, plane, TexMan.CheckForTexture(texture, TexMan.Type_Flat));
|
||||
}
|
||||
|
||||
protected void SetSectorLight(int sectornum, int newval)
|
||||
{
|
||||
level.sectors[sectornum].SetLightLevel(newval);
|
||||
}
|
||||
|
||||
protected void SetWallYScale(int line, int side, int texpart, double scale)
|
||||
{
|
||||
level.lines[line].sidedef[side].SetTextureYScale(texpart, scale);
|
||||
}
|
||||
}
|
||||
|
|
80
wadsrc/static/zscript/level_postprocessor.zs
Normal file
80
wadsrc/static/zscript/level_postprocessor.zs
Normal file
|
@ -0,0 +1,80 @@
|
|||
|
||||
class LevelPostProcessor native play
|
||||
{
|
||||
protected void Apply(Name checksum, String mapname)
|
||||
{
|
||||
}
|
||||
|
||||
protected native void ClearSectorTags(int sector);
|
||||
protected native void AddSectorTag(int sector, int tag);
|
||||
protected native void ClearLineIDs(int line);
|
||||
protected native void AddLineID(int line, int tag);
|
||||
protected native void OffsetSectorPlane(int sector, int plane, double offset);
|
||||
protected native void SetThingSkills(int thing, int skills);
|
||||
protected native void SetThingXY(int thing, double x, double y);
|
||||
protected native void SetThingZ(int thing, double z);
|
||||
protected native void SetThingFlags(int thing, int flags);
|
||||
protected native void SetVertex(uint vertex, double x, double y);
|
||||
protected native void SetLineSectorRef(uint line, uint side, uint sector);
|
||||
protected native Actor GetDefaultActor(Name actorclass);
|
||||
|
||||
protected void SetWallTexture(int line, int side, int texpart, String texture)
|
||||
{
|
||||
SetWallTextureID(line, side, texpart, TexMan.CheckForTexture(texture, TexMan.Type_Wall));
|
||||
}
|
||||
|
||||
protected void SetWallTextureID(int line, int side, int texpart, TextureID texture)
|
||||
{
|
||||
level.Lines[line].sidedef[side].SetTexture(texpart, texture);
|
||||
}
|
||||
|
||||
protected void SetLineFlags(int line, int setflags, int clearflags = 0)
|
||||
{
|
||||
level.Lines[line].flags = (level.Lines[line].flags & ~clearflags) | setflags;
|
||||
}
|
||||
|
||||
protected void SetLineActivation(int line, int acttype)
|
||||
{
|
||||
level.Lines[line].activation = acttype;
|
||||
}
|
||||
|
||||
protected void ClearLineSpecial(int line)
|
||||
{
|
||||
level.Lines[line].special = 0;
|
||||
}
|
||||
|
||||
protected void SetLineSpecial(int line, int special, int arg1 = 0, int arg2 = 0, int arg3 = 0, int arg4 = 0, int arg5 = 0)
|
||||
{
|
||||
level.Lines[line].special = special;
|
||||
level.Lines[line].args[0] = arg1;
|
||||
level.Lines[line].args[1] = arg2;
|
||||
level.Lines[line].args[2] = arg3;
|
||||
level.Lines[line].args[3] = arg4;
|
||||
level.Lines[line].args[4] = arg5;
|
||||
}
|
||||
|
||||
protected void SetSectorSpecial(int sectornum, int special)
|
||||
{
|
||||
level.sectors[sectornum].special = special;
|
||||
}
|
||||
|
||||
protected void SetSectorTextureID(int sectornum, int plane, TextureID texture)
|
||||
{
|
||||
level.sectors[sectornum].SetTexture(plane, texture);
|
||||
}
|
||||
|
||||
protected void SetSectorTexture(int sectornum, int plane, String texture)
|
||||
{
|
||||
SetSectorTextureID(sectornum, plane, TexMan.CheckForTexture(texture, TexMan.Type_Flat));
|
||||
}
|
||||
|
||||
protected void SetSectorLight(int sectornum, int newval)
|
||||
{
|
||||
level.sectors[sectornum].SetLightLevel(newval);
|
||||
}
|
||||
|
||||
protected void SetWallYScale(int line, int side, int texpart, double scale)
|
||||
{
|
||||
level.lines[line].sidedef[side].SetTextureYScale(texpart, scale);
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue