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- Fixed: A_EntityAttack did not spawn the correct missiles.
SVN r1765 (trunk)
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ae21fa4562
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2 changed files with 9 additions and 2 deletions
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@ -1,4 +1,11 @@
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August 8, 2009
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August 9, 2009 (Changes by Graf Zahl)
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- Fixed: A_EntityAttack did not spawn the correct missiles.
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August 8, 2009 (Changes by Graf Zahl)
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- replaced all code that changed a sector's light level with a setter function.
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- Fixed: The FeatureFlags array in the CPUInfo struct was not mapped to the flags properly.
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August 8, 2009
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- Changed the return value of SetActivatorToTarget to match the description
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- Changed the return value of SetActivatorToTarget to match the description
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in the wiki.
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in the wiki.
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@ -25,7 +25,7 @@ void A_SpectralMissile (AActor *self, const char *missilename)
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if (self->target != NULL)
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if (self->target != NULL)
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{
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{
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AActor *missile = P_SpawnMissileXYZ (self->x, self->y, self->z + 32*FRACUNIT,
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AActor *missile = P_SpawnMissileXYZ (self->x, self->y, self->z + 32*FRACUNIT,
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self, self->target, PClass::FindClass("SpectralLightningBigV2"), false);
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self, self->target, PClass::FindClass(missilename), false);
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if (missile != NULL)
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if (missile != NULL)
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{
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{
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missile->tracer = self->target;
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missile->tracer = self->target;
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