mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2025-02-21 11:01:36 +00:00
- moved FSpecialFont to its own file.
This commit is contained in:
parent
1f0c01459a
commit
9102fb86a5
5 changed files with 232 additions and 182 deletions
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@ -1127,6 +1127,7 @@ set (PCH_SOURCES
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gamedata/textures/hires/hirestex.cpp
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gamedata/textures/hires/hirestex.cpp
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gamedata/fonts/singlelumpfont.cpp
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gamedata/fonts/singlelumpfont.cpp
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gamedata/fonts/singlepicfont.cpp
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gamedata/fonts/singlepicfont.cpp
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gamedata/fonts/specialfont.cpp
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gamedata/fonts/v_font.cpp
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gamedata/fonts/v_font.cpp
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gamedata/fonts/v_text.cpp
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gamedata/fonts/v_text.cpp
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gamedata/p_xlat.cpp
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gamedata/p_xlat.cpp
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@ -14,3 +14,5 @@ struct TranslationParm
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extern TArray<TranslationParm> TranslationParms[2];
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extern TArray<TranslationParm> TranslationParms[2];
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void RecordTextureColors (FImageSource *pic, uint8_t *usedcolors);
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221
src/gamedata/fonts/specialfont.cpp
Normal file
221
src/gamedata/fonts/specialfont.cpp
Normal file
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@ -0,0 +1,221 @@
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/*
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** v_font.cpp
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** Font management
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2016 Randy Heit
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** Copyright 2005-2019 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "v_font.h"
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#include "textures.h"
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#include "image.h"
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#include "textures/formats/fontchars.h"
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#include "fontinternals.h"
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// Essentially a normal multilump font but with an explicit list of character patches
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class FSpecialFont : public FFont
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{
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public:
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FSpecialFont (const char *name, int first, int count, FTexture **lumplist, const bool *notranslate, int lump, bool donttranslate);
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void LoadTranslations();
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protected:
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bool notranslate[256];
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};
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//==========================================================================
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//
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// FSpecialFont :: FSpecialFont
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//
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//==========================================================================
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FSpecialFont::FSpecialFont (const char *name, int first, int count, FTexture **lumplist, const bool *notranslate, int lump, bool donttranslate)
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: FFont(lump)
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{
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int i;
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TArray<FTexture *> charlumps(count, true);
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int maxyoffs;
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FTexture *pic;
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memcpy(this->notranslate, notranslate, 256*sizeof(bool));
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noTranslate = donttranslate;
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FontName = name;
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Chars.Resize(count);
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FirstChar = first;
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LastChar = first + count - 1;
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FontHeight = 0;
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GlobalKerning = false;
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Next = FirstFont;
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FirstFont = this;
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maxyoffs = 0;
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for (i = 0; i < count; i++)
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{
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pic = charlumps[i] = lumplist[i];
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if (pic != nullptr)
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{
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int height = pic->GetDisplayHeight();
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int yoffs = pic->GetDisplayTopOffset();
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if (yoffs > maxyoffs)
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{
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maxyoffs = yoffs;
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}
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height += abs (yoffs);
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if (height > FontHeight)
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{
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FontHeight = height;
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}
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}
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if (charlumps[i] != nullptr)
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{
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charlumps[i]->SetUseType(ETextureType::FontChar);
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Chars[i].OriginalPic = charlumps[i];
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if (!noTranslate)
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{
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Chars[i].TranslatedPic = new FImageTexture(new FFontChar1 (charlumps[i]->GetImage()), "");
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Chars[i].TranslatedPic->CopySize(charlumps[i]);
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Chars[i].TranslatedPic->SetUseType(ETextureType::FontChar);
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TexMan.AddTexture(Chars[i].TranslatedPic);
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}
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else Chars[i].TranslatedPic = charlumps[i];
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Chars[i].XMove = Chars[i].TranslatedPic->GetDisplayWidth();
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}
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else
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{
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Chars[i].TranslatedPic = nullptr;
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Chars[i].XMove = INT_MIN;
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}
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}
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// Special fonts normally don't have all characters so be careful here!
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if ('N'-first >= 0 && 'N'-first < count && Chars['N' - first].TranslatedPic != nullptr)
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{
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SpaceWidth = (Chars['N' - first].XMove + 1) / 2;
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}
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else
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{
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SpaceWidth = 4;
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}
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FixXMoves();
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if (noTranslate)
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{
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ActiveColors = 0;
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}
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else
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{
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LoadTranslations();
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}
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}
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//==========================================================================
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//
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// FSpecialFont :: LoadTranslations
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//
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//==========================================================================
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void FSpecialFont::LoadTranslations()
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{
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int count = LastChar - FirstChar + 1;
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uint8_t usedcolors[256], identity[256];
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TArray<double> Luminosity;
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int TotalColors;
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int i, j;
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memset (usedcolors, 0, 256);
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for (i = 0; i < count; i++)
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{
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if (Chars[i].TranslatedPic)
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{
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FFontChar1 *pic = static_cast<FFontChar1 *>(Chars[i].TranslatedPic->GetImage());
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if (pic)
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{
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pic->SetSourceRemap(nullptr); // Force the FFontChar1 to return the same pixels as the base texture
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RecordTextureColors(pic, usedcolors);
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}
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}
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}
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// exclude the non-translated colors from the translation calculation
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for (i = 0; i < 256; i++)
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if (notranslate[i])
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usedcolors[i] = false;
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TotalColors = ActiveColors = SimpleTranslation (usedcolors, PatchRemap, identity, Luminosity);
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// Map all untranslated colors into the table of used colors
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for (i = 0; i < 256; i++)
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{
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if (notranslate[i])
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{
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PatchRemap[i] = TotalColors;
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identity[TotalColors] = i;
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TotalColors++;
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}
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}
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for (i = 0; i < count; i++)
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{
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if(Chars[i].TranslatedPic)
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static_cast<FFontChar1 *>(Chars[i].TranslatedPic->GetImage())->SetSourceRemap(PatchRemap);
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}
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BuildTranslations (Luminosity.Data(), identity, &TranslationParms[0][0], TotalColors, nullptr);
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// add the untranslated colors to the Ranges tables
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if (ActiveColors < TotalColors)
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{
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for (i = 0; i < NumTextColors; i++)
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{
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FRemapTable *remap = &Ranges[i];
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for (j = ActiveColors; j < TotalColors; ++j)
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{
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remap->Remap[j] = identity[j];
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remap->Palette[j] = GPalette.BaseColors[identity[j]];
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remap->Palette[j].a = 0xff;
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}
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}
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}
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ActiveColors = TotalColors;
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}
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FFont *CreateSpecialFont (const char *name, int first, int count, FTexture **lumplist, const bool *notranslate, int lump, bool donttranslate)
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{
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return new FSpecialFont(name, first, count, lumplist, notranslate, lump, donttranslate);
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}
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@ -65,24 +65,6 @@
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// TYPES -------------------------------------------------------------------
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// TYPES -------------------------------------------------------------------
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void RecordTextureColors (FImageSource *pic, uint8_t *colorsused);
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void RecordTextureColors (FImageSource *pic, uint8_t *colorsused);
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struct TranslationMap
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{
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FName Name;
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int Number;
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};
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// Essentially a normal multilump font but with an explicit list of character patches
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class FSpecialFont : public FFont
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{
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public:
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FSpecialFont (const char *name, int first, int count, FTexture **lumplist, const bool *notranslate, int lump, bool donttranslate);
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void LoadTranslations();
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protected:
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bool notranslate[256];
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};
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struct TempParmInfo
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struct TempParmInfo
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{
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{
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unsigned int StartParm[2];
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unsigned int StartParm[2];
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@ -96,6 +78,12 @@ struct TempColorInfo
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PalEntry LogColor;
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PalEntry LogColor;
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};
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};
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struct TranslationMap
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{
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FName Name;
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int Number;
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};
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// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
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// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
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// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
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// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
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@ -1652,168 +1640,6 @@ FFont::FFont (int lump)
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for (auto &p : PatchRemap) p = pp++;
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for (auto &p : PatchRemap) p = pp++;
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}
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}
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//==========================================================================
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//
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// FSpecialFont :: FSpecialFont
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//
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//==========================================================================
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FSpecialFont::FSpecialFont (const char *name, int first, int count, FTexture **lumplist, const bool *notranslate, int lump, bool donttranslate)
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: FFont(lump)
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{
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int i;
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TArray<FTexture *> charlumps(count, true);
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int maxyoffs;
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FTexture *pic;
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memcpy(this->notranslate, notranslate, 256*sizeof(bool));
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noTranslate = donttranslate;
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FontName = name;
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Chars.Resize(count);
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FirstChar = first;
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LastChar = first + count - 1;
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FontHeight = 0;
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GlobalKerning = false;
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Next = FirstFont;
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FirstFont = this;
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maxyoffs = 0;
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for (i = 0; i < count; i++)
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{
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pic = charlumps[i] = lumplist[i];
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if (pic != nullptr)
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{
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int height = pic->GetDisplayHeight();
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int yoffs = pic->GetDisplayTopOffset();
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if (yoffs > maxyoffs)
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{
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maxyoffs = yoffs;
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}
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height += abs (yoffs);
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if (height > FontHeight)
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{
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FontHeight = height;
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}
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}
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if (charlumps[i] != nullptr)
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{
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charlumps[i]->SetUseType(ETextureType::FontChar);
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Chars[i].OriginalPic = charlumps[i];
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if (!noTranslate)
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{
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Chars[i].TranslatedPic = new FImageTexture(new FFontChar1 (charlumps[i]->GetImage()), "");
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Chars[i].TranslatedPic->CopySize(charlumps[i]);
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Chars[i].TranslatedPic->SetUseType(ETextureType::FontChar);
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TexMan.AddTexture(Chars[i].TranslatedPic);
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}
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else Chars[i].TranslatedPic = charlumps[i];
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Chars[i].XMove = Chars[i].TranslatedPic->GetDisplayWidth();
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}
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else
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{
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Chars[i].TranslatedPic = nullptr;
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Chars[i].XMove = INT_MIN;
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}
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}
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// Special fonts normally don't have all characters so be careful here!
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if ('N'-first >= 0 && 'N'-first < count && Chars['N' - first].TranslatedPic != nullptr)
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{
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SpaceWidth = (Chars['N' - first].XMove + 1) / 2;
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}
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else
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{
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SpaceWidth = 4;
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}
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FixXMoves();
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if (noTranslate)
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{
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ActiveColors = 0;
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}
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else
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{
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LoadTranslations();
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}
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}
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//==========================================================================
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//
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// FSpecialFont :: LoadTranslations
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//
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//==========================================================================
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void FSpecialFont::LoadTranslations()
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{
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int count = LastChar - FirstChar + 1;
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uint8_t usedcolors[256], identity[256];
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TArray<double> Luminosity;
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int TotalColors;
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int i, j;
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memset (usedcolors, 0, 256);
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for (i = 0; i < count; i++)
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{
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if (Chars[i].TranslatedPic)
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{
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FFontChar1 *pic = static_cast<FFontChar1 *>(Chars[i].TranslatedPic->GetImage());
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if (pic)
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{
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pic->SetSourceRemap(nullptr); // Force the FFontChar1 to return the same pixels as the base texture
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RecordTextureColors(pic, usedcolors);
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}
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}
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}
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// exclude the non-translated colors from the translation calculation
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for (i = 0; i < 256; i++)
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if (notranslate[i])
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|
||||||
usedcolors[i] = false;
|
|
||||||
|
|
||||||
TotalColors = ActiveColors = SimpleTranslation (usedcolors, PatchRemap, identity, Luminosity);
|
|
||||||
|
|
||||||
// Map all untranslated colors into the table of used colors
|
|
||||||
for (i = 0; i < 256; i++)
|
|
||||||
{
|
|
||||||
if (notranslate[i])
|
|
||||||
{
|
|
||||||
PatchRemap[i] = TotalColors;
|
|
||||||
identity[TotalColors] = i;
|
|
||||||
TotalColors++;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
for (i = 0; i < count; i++)
|
|
||||||
{
|
|
||||||
if(Chars[i].TranslatedPic)
|
|
||||||
static_cast<FFontChar1 *>(Chars[i].TranslatedPic->GetImage())->SetSourceRemap(PatchRemap);
|
|
||||||
}
|
|
||||||
|
|
||||||
BuildTranslations (Luminosity.Data(), identity, &TranslationParms[0][0], TotalColors, nullptr);
|
|
||||||
|
|
||||||
// add the untranslated colors to the Ranges tables
|
|
||||||
if (ActiveColors < TotalColors)
|
|
||||||
{
|
|
||||||
for (i = 0; i < NumTextColors; i++)
|
|
||||||
{
|
|
||||||
FRemapTable *remap = &Ranges[i];
|
|
||||||
for (j = ActiveColors; j < TotalColors; ++j)
|
|
||||||
{
|
|
||||||
remap->Remap[j] = identity[j];
|
|
||||||
remap->Palette[j] = GPalette.BaseColors[identity[j]];
|
|
||||||
remap->Palette[j].a = 0xff;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
ActiveColors = TotalColors;
|
|
||||||
}
|
|
||||||
|
|
||||||
//==========================================================================
|
//==========================================================================
|
||||||
//
|
//
|
||||||
// FFont :: FixXMoves
|
// FFont :: FixXMoves
|
||||||
|
@ -1997,7 +1823,8 @@ void V_InitCustomFonts()
|
||||||
}
|
}
|
||||||
if (count > 0)
|
if (count > 0)
|
||||||
{
|
{
|
||||||
FFont *fnt = new FSpecialFont (namebuffer, first, count, &lumplist[first], notranslate, llump, donttranslate);
|
FFont *CreateSpecialFont (const char *name, int first, int count, FTexture **lumplist, const bool *notranslate, int lump, bool donttranslate);
|
||||||
|
FFont *fnt = CreateSpecialFont (namebuffer, first, count, &lumplist[first], notranslate, llump, donttranslate);
|
||||||
fnt->SetCursor(cursor);
|
fnt->SetCursor(cursor);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -300,7 +300,6 @@ class FTexture
|
||||||
friend class FBrightmapTexture;
|
friend class FBrightmapTexture;
|
||||||
friend class FFont;
|
friend class FFont;
|
||||||
friend class FSpecialFont;
|
friend class FSpecialFont;
|
||||||
friend void RecordTextureColors (FTexture *pic, uint8_t *usedcolors);
|
|
||||||
|
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
Loading…
Reference in a new issue