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- Add a couple of assertions.
SVN r1774 (trunk)
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@ -183,9 +183,11 @@ void P_Attach3dMidtexLinesToSector(sector_t *sector, int lineid, int tag, bool c
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scrollplane.AttachedLines.Push(&lines[i]);
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scrollplane.AttachedLines.Push(&lines[i]);
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v = int(lines[i].frontsector - sectors);
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v = int(lines[i].frontsector - sectors);
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assert(v < numsectors);
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found_sectors[v>>3] |= 1 << (v&7);
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found_sectors[v>>3] |= 1 << (v&7);
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v = int(lines[i].backsector - sectors);
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v = int(lines[i].backsector - sectors);
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assert(v < numsectors);
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found_sectors[v>>3] |= 1 << (v&7);
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found_sectors[v>>3] |= 1 << (v&7);
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}
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}
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}
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}
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