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- the Doom status bar has been partially virtualized to allow overriding specific parts of it, most notably the ammo display
# Conflicts: # wadsrc/static/zscript/ui/statusbar/doom_sbar.zs # wadsrc/static/zscript/ui/statusbar/harm_sbar.zs
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1 changed files with 69 additions and 49 deletions
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@ -47,43 +47,8 @@ class DoomStatusBar : BaseStatusBar
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DrawString(mHUDFont, FormatNumber(CPlayer.health, 3), (90, 171), DI_TEXT_ALIGN_RIGHT|DI_NOSHADOW);
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DrawString(mHUDFont, FormatNumber(GetArmorAmount(), 3), (221, 171), DI_TEXT_ALIGN_RIGHT|DI_NOSHADOW);
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bool locks[6];
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String image;
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for(int i = 0; i < 6; i++) locks[i] = CPlayer.mo.CheckKeys(i + 1, false, true);
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// key 1
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if (locks[1] && locks[4]) image = "STKEYS6";
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else if (locks[1]) image = "STKEYS0";
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else if (locks[4]) image = "STKEYS3";
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DrawImage(image, (239, 171), DI_ITEM_OFFSETS);
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// key 2
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if (locks[2] && locks[5]) image = "STKEYS7";
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else if (locks[2]) image = "STKEYS1";
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else if (locks[5]) image = "STKEYS4";
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else image = "";
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DrawImage(image, (239, 181), DI_ITEM_OFFSETS);
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// key 3
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if (locks[0] && locks[3]) image = "STKEYS8";
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else if (locks[0]) image = "STKEYS2";
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else if (locks[3]) image = "STKEYS5";
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else image = "";
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DrawImage(image, (239, 191), DI_ITEM_OFFSETS);
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int amt1, maxamt;
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[amt1, maxamt] = GetAmount("Clip");
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DrawString(mIndexFont, FormatNumber(amt1, 3), (288, 173), DI_TEXT_ALIGN_RIGHT);
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DrawString(mIndexFont, FormatNumber(maxamt, 3), (314, 173), DI_TEXT_ALIGN_RIGHT);
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[amt1, maxamt] = GetAmount("Shell");
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DrawString(mIndexFont, FormatNumber(amt1, 3), (288, 179), DI_TEXT_ALIGN_RIGHT);
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DrawString(mIndexFont, FormatNumber(maxamt, 3), (314, 179), DI_TEXT_ALIGN_RIGHT);
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[amt1, maxamt] = GetAmount("RocketAmmo");
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DrawString(mIndexFont, FormatNumber(amt1, 3), (288, 185), DI_TEXT_ALIGN_RIGHT);
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DrawString(mIndexFont, FormatNumber(maxamt, 3), (314, 185), DI_TEXT_ALIGN_RIGHT);
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[amt1, maxamt] = GetAmount("Cell");
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DrawString(mIndexFont, FormatNumber(amt1, 3), (288, 191), DI_TEXT_ALIGN_RIGHT);
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DrawString(mIndexFont, FormatNumber(maxamt, 3), (314, 191), DI_TEXT_ALIGN_RIGHT);
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DrawBarKeys();
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DrawBarAmmo();
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if (deathmatch || teamplay)
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{
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@ -91,13 +56,7 @@ class DoomStatusBar : BaseStatusBar
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}
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else
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{
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DrawImage("STARMS", (104, 168), DI_ITEM_OFFSETS);
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DrawImage(CPlayer.HasWeaponsInSlot(2)? "STYSNUM2" : "STGNUM2", (111, 172), DI_ITEM_OFFSETS);
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DrawImage(CPlayer.HasWeaponsInSlot(3)? "STYSNUM3" : "STGNUM3", (123, 172), DI_ITEM_OFFSETS);
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DrawImage(CPlayer.HasWeaponsInSlot(4)? "STYSNUM4" : "STGNUM4", (135, 172), DI_ITEM_OFFSETS);
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DrawImage(CPlayer.HasWeaponsInSlot(5)? "STYSNUM5" : "STGNUM5", (111, 182), DI_ITEM_OFFSETS);
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DrawImage(CPlayer.HasWeaponsInSlot(6)? "STYSNUM6" : "STGNUM6", (123, 182), DI_ITEM_OFFSETS);
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DrawImage(CPlayer.HasWeaponsInSlot(7)? "STYSNUM7" : "STGNUM7", (135, 182), DI_ITEM_OFFSETS);
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DrawBarWeapons();
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}
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if (multiplayer)
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@ -123,6 +82,61 @@ class DoomStatusBar : BaseStatusBar
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}
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}
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protected virtual void DrawBarKeys()
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{
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bool locks[6];
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String image;
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for(int i = 0; i < 6; i++) locks[i] = CPlayer.mo.CheckKeys(i + 1, false, true);
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// key 1
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if (locks[1] && locks[4]) image = "STKEYS6";
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else if (locks[1]) image = "STKEYS0";
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else if (locks[4]) image = "STKEYS3";
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DrawImage(image, (239, 171), DI_ITEM_OFFSETS);
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// key 2
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if (locks[2] && locks[5]) image = "STKEYS7";
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else if (locks[2]) image = "STKEYS1";
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else if (locks[5]) image = "STKEYS4";
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else image = "";
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DrawImage(image, (239, 181), DI_ITEM_OFFSETS);
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// key 3
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if (locks[0] && locks[3]) image = "STKEYS8";
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else if (locks[0]) image = "STKEYS2";
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else if (locks[3]) image = "STKEYS5";
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else image = "";
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DrawImage(image, (239, 191), DI_ITEM_OFFSETS);
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}
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protected virtual void DrawBarAmmo()
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{
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int amt1, maxamt;
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[amt1, maxamt] = GetAmount("Clip");
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DrawString(mIndexFont, FormatNumber(amt1, 3), (288, 173), DI_TEXT_ALIGN_RIGHT);
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DrawString(mIndexFont, FormatNumber(maxamt, 3), (314, 173), DI_TEXT_ALIGN_RIGHT);
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[amt1, maxamt] = GetAmount("Shell");
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DrawString(mIndexFont, FormatNumber(amt1, 3), (288, 179), DI_TEXT_ALIGN_RIGHT);
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DrawString(mIndexFont, FormatNumber(maxamt, 3), (314, 179), DI_TEXT_ALIGN_RIGHT);
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[amt1, maxamt] = GetAmount("RocketAmmo");
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DrawString(mIndexFont, FormatNumber(amt1, 3), (288, 185), DI_TEXT_ALIGN_RIGHT);
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DrawString(mIndexFont, FormatNumber(maxamt, 3), (314, 185), DI_TEXT_ALIGN_RIGHT);
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[amt1, maxamt] = GetAmount("Cell");
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DrawString(mIndexFont, FormatNumber(amt1, 3), (288, 191), DI_TEXT_ALIGN_RIGHT);
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DrawString(mIndexFont, FormatNumber(maxamt, 3), (314, 191), DI_TEXT_ALIGN_RIGHT);
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}
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protected virtual void DrawBarWeapons()
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{
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DrawImage("STARMS", (104, 168), DI_ITEM_OFFSETS);
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DrawImage(CPlayer.HasWeaponsInSlot(2)? "STYSNUM2" : "STGNUM2", (111, 172), DI_ITEM_OFFSETS);
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DrawImage(CPlayer.HasWeaponsInSlot(3)? "STYSNUM3" : "STGNUM3", (123, 172), DI_ITEM_OFFSETS);
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DrawImage(CPlayer.HasWeaponsInSlot(4)? "STYSNUM4" : "STGNUM4", (135, 172), DI_ITEM_OFFSETS);
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DrawImage(CPlayer.HasWeaponsInSlot(5)? "STYSNUM5" : "STGNUM5", (111, 182), DI_ITEM_OFFSETS);
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DrawImage(CPlayer.HasWeaponsInSlot(6)? "STYSNUM6" : "STGNUM6", (123, 182), DI_ITEM_OFFSETS);
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DrawImage(CPlayer.HasWeaponsInSlot(7)? "STYSNUM7" : "STGNUM7", (135, 182), DI_ITEM_OFFSETS);
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}
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protected void DrawFullScreenStuff ()
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{
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@ -167,7 +181,17 @@ class DoomStatusBar : BaseStatusBar
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DrawString(mHUDFont, FormatNumber(CPlayer.FragCount, 3), (-3, 1), DI_TEXT_ALIGN_RIGHT, Font.CR_GOLD);
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}
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// Draw the keys. This does not use a special draw function like SBARINFO because the specifics will be different for each mod
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DrawFullscreenKeys();
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if (isInventoryBarVisible())
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{
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DrawInventoryBar(diparms, (0, 0), 7, DI_SCREEN_CENTER_BOTTOM, HX_SHADOW);
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}
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}
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protected virtual void DrawFullscreenKeys()
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{
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// Draw the keys. This does not use a special draw function like SBARINFO because the specifics will be different for each mod
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// so it's easier to copy or reimplement the following piece of code instead of trying to write a complicated all-encompassing solution.
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Vector2 keypos = (-10, 2);
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int rowc = 0;
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@ -189,9 +213,5 @@ class DoomStatusBar : BaseStatusBar
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}
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}
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}
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if (isInventoryBarVisible())
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{
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DrawInventoryBar(diparms, (0, 0), 7, DI_SCREEN_CENTER_BOTTOM, HX_SHADOW);
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}
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}
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}
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