mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-11 07:12:16 +00:00
- scriptified most of the remaining parts of DMenu. Only the engine interface remains native now.
This commit is contained in:
parent
e05242e44d
commit
9089beb110
6 changed files with 211 additions and 243 deletions
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@ -52,6 +52,7 @@ DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, ArmorIcon2)
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DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, gametype)
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DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, gametype)
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DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, norandomplayerclass)
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DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, norandomplayerclass)
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DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, infoPages)
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DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, infoPages)
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DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, mBackButton)
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const char *GameNames[17] =
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const char *GameNames[17] =
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@ -164,53 +164,11 @@ DMenu::DMenu(DMenu *parent)
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GC::WriteBarrier(this, parent);
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GC::WriteBarrier(this, parent);
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}
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}
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bool DMenu::Responder (event_t *ev)
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//=============================================================================
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{
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//
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bool res = false;
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//
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if (ev->type == EV_GUI_Event)
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//
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{
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//=============================================================================
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if (ev->subtype == EV_GUI_LButtonDown)
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{
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res = MouseEventBack(MOUSE_Click, ev->data1, ev->data2);
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// make the menu's mouse handler believe that the current coordinate is outside the valid range
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if (res) ev->data2 = -1;
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res |= CallMouseEvent(MOUSE_Click, ev->data1, ev->data2);
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if (res)
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{
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SetCapture();
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}
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}
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else if (ev->subtype == EV_GUI_MouseMove)
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{
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BackbuttonTime = BACKBUTTON_TIME;
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if (mMouseCapture || m_use_mouse == 1)
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{
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res = MouseEventBack(MOUSE_Move, ev->data1, ev->data2);
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if (res) ev->data2 = -1;
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res |= CallMouseEvent(MOUSE_Move, ev->data1, ev->data2);
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}
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}
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else if (ev->subtype == EV_GUI_LButtonUp)
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{
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if (mMouseCapture)
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{
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ReleaseCapture();
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res = MouseEventBack(MOUSE_Release, ev->data1, ev->data2);
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if (res) ev->data2 = -1;
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res |= CallMouseEvent(MOUSE_Release, ev->data1, ev->data2);
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}
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}
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}
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return false;
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}
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DEFINE_ACTION_FUNCTION(DMenu, Responder)
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{
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PARAM_SELF_PROLOGUE(DMenu);
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PARAM_POINTER(ev, event_t);
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ACTION_RETURN_BOOL(self->Responder(ev));
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}
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bool DMenu::CallResponder(event_t *ev)
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bool DMenu::CallResponder(event_t *ev)
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{
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{
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@ -222,7 +180,7 @@ bool DMenu::CallResponder(event_t *ev)
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GlobalVMStack.Call(func, params, 2, &ret, 1, nullptr);
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GlobalVMStack.Call(func, params, 2, &ret, 1, nullptr);
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return !!retval;
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return !!retval;
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}
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}
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else return Responder(ev);
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else return false;
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}
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}
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//=============================================================================
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//=============================================================================
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@ -231,29 +189,6 @@ bool DMenu::CallResponder(event_t *ev)
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//
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//
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//=============================================================================
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//=============================================================================
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bool DMenu::MenuEvent (int mkey, bool fromcontroller)
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{
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switch (mkey)
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{
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case MKEY_Back:
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{
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Close();
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S_Sound (CHAN_VOICE | CHAN_UI,
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CurrentMenu != nullptr? "menu/backup" : "menu/clear", snd_menuvolume, ATTN_NONE);
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return true;
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}
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}
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return false;
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}
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DEFINE_ACTION_FUNCTION(DMenu, MenuEvent)
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{
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PARAM_SELF_PROLOGUE(DMenu);
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PARAM_INT(key);
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PARAM_BOOL(fromcontroller);
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ACTION_RETURN_BOOL(self->MenuEvent(key, fromcontroller));
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}
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bool DMenu::CallMenuEvent(int mkey, bool fromcontroller)
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bool DMenu::CallMenuEvent(int mkey, bool fromcontroller)
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{
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{
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IFVIRTUAL(DMenu, MenuEvent)
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IFVIRTUAL(DMenu, MenuEvent)
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@ -264,7 +199,7 @@ bool DMenu::CallMenuEvent(int mkey, bool fromcontroller)
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GlobalVMStack.Call(func, params, 3, &ret, 1, nullptr);
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GlobalVMStack.Call(func, params, 3, &ret, 1, nullptr);
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return !!retval;
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return !!retval;
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}
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}
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else return MenuEvent(mkey, fromcontroller);
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else return false;
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}
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}
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//=============================================================================
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//=============================================================================
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//
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//
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@ -272,6 +207,15 @@ bool DMenu::CallMenuEvent(int mkey, bool fromcontroller)
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//
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//
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//=============================================================================
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//=============================================================================
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DEFINE_ACTION_FUNCTION(DMenu, SetMouseCapture)
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{
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PARAM_PROLOGUE;
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PARAM_BOOL(on);
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if (on) I_SetMouseCapture();
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else I_ReleaseMouseCapture();
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return 0;
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}
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void DMenu::Close ()
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void DMenu::Close ()
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{
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{
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if (CurrentMenu == nullptr) return; // double closing can happen in the save menu.
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if (CurrentMenu == nullptr) return; // double closing can happen in the save menu.
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@ -288,108 +232,19 @@ void DMenu::Close ()
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}
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}
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}
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}
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//=============================================================================
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DEFINE_ACTION_FUNCTION(DMenu, Close)
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//
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//
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//
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//=============================================================================
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bool DMenu::MouseEvent(int type, int x, int y)
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{
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return true;
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}
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DEFINE_ACTION_FUNCTION(DMenu, MouseEvent)
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{
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{
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PARAM_SELF_PROLOGUE(DMenu);
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PARAM_SELF_PROLOGUE(DMenu);
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PARAM_INT(type);
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self->Close();
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PARAM_INT(x);
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PARAM_INT(y);
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ACTION_RETURN_BOOL(self->MouseEvent(type, x, y));
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}
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bool DMenu::CallMouseEvent(int type, int x, int y)
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{
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IFVIRTUAL(DMenu, MouseEvent)
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{
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VMValue params[] = { (DObject*)this, type, x, y };
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int retval;
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VMReturn ret(&retval);
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GlobalVMStack.Call(func, params, 4, &ret, 1, nullptr);
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return !!retval;
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}
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else return MouseEvent (type, x, y);
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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bool DMenu::MouseEventBack(int type, int x, int y)
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{
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if (m_show_backbutton >= 0)
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{
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FTexture *tex = TexMan(gameinfo.mBackButton);
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if (tex != nullptr)
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{
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if (m_show_backbutton&1) x -= screen->GetWidth() - tex->GetScaledWidth() * CleanXfac;
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if (m_show_backbutton&2) y -= screen->GetHeight() - tex->GetScaledHeight() * CleanYfac;
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mBackbuttonSelected = ( x >= 0 && x < tex->GetScaledWidth() * CleanXfac &&
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y >= 0 && y < tex->GetScaledHeight() * CleanYfac);
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if (mBackbuttonSelected && type == MOUSE_Release)
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{
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if (m_use_mouse == 2) mBackbuttonSelected = false;
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CallMenuEvent(MKEY_Back, true);
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}
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return mBackbuttonSelected;
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}
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}
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return false;
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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void DMenu::SetCapture()
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{
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if (!mMouseCapture)
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{
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mMouseCapture = true;
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I_SetMouseCapture();
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}
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}
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void DMenu::ReleaseCapture()
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{
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if (mMouseCapture)
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{
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mMouseCapture = false;
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I_ReleaseMouseCapture();
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}
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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void DMenu::Ticker ()
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{
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}
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DEFINE_ACTION_FUNCTION(DMenu, Ticker)
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{
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PARAM_SELF_PROLOGUE(DMenu);
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self->Ticker();
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return 0;
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return 0;
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}
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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void DMenu::CallTicker()
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void DMenu::CallTicker()
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{
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{
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IFVIRTUAL(DMenu, Ticker)
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IFVIRTUAL(DMenu, Ticker)
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@ -397,38 +252,9 @@ void DMenu::CallTicker()
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VMValue params[] = { (DObject*)this };
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VMValue params[] = { (DObject*)this };
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GlobalVMStack.Call(func, params, 1, nullptr, 0, nullptr);
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GlobalVMStack.Call(func, params, 1, nullptr, 0, nullptr);
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}
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}
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else Ticker();
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}
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}
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void DMenu::Drawer ()
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{
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if (this == CurrentMenu && BackbuttonAlpha > 0 && m_show_backbutton >= 0 && m_use_mouse)
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{
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FTexture *tex = TexMan(gameinfo.mBackButton);
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int w = tex->GetScaledWidth() * CleanXfac;
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int h = tex->GetScaledHeight() * CleanYfac;
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int x = (!(m_show_backbutton&1))? 0:screen->GetWidth() - w;
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int y = (!(m_show_backbutton&2))? 0:screen->GetHeight() - h;
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if (mBackbuttonSelected && (mMouseCapture || m_use_mouse == 1))
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{
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screen->DrawTexture(tex, x, y, DTA_CleanNoMove, true, DTA_ColorOverlay, MAKEARGB(40, 255,255,255), TAG_DONE);
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}
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else
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{
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screen->DrawTexture(tex, x, y, DTA_CleanNoMove, true, DTA_Alpha, BackbuttonAlpha, TAG_DONE);
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}
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}
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}
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DEFINE_ACTION_FUNCTION(DMenu, Drawer)
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{
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PARAM_SELF_PROLOGUE(DMenu);
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self->Drawer();
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return 0;
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}
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void DMenu::CallDrawer()
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void DMenu::CallDrawer()
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{
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{
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IFVIRTUAL(DMenu, Drawer)
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IFVIRTUAL(DMenu, Drawer)
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VMValue params[] = { (DObject*)this };
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VMValue params[] = { (DObject*)this };
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GlobalVMStack.Call(func, params, 1, nullptr, 0, nullptr);
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GlobalVMStack.Call(func, params, 1, nullptr, 0, nullptr);
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}
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}
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else Drawer();
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}
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DEFINE_ACTION_FUNCTION(DMenu, Close)
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{
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PARAM_SELF_PROLOGUE(DMenu);
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self->Close();
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return 0;
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}
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}
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bool DMenu::TranslateKeyboardEvents()
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bool DMenu::TranslateKeyboardEvents()
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@ -500,7 +318,11 @@ void M_StartControlPanel (bool makeSound)
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void M_ActivateMenu(DMenu *menu)
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void M_ActivateMenu(DMenu *menu)
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{
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{
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if (menuactive == MENU_Off) menuactive = MENU_On;
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if (menuactive == MENU_Off) menuactive = MENU_On;
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if (CurrentMenu != nullptr) CurrentMenu->ReleaseCapture();
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if (CurrentMenu != nullptr && CurrentMenu->mMouseCapture)
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{
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CurrentMenu->mMouseCapture = false;
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I_ReleaseMouseCapture();
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}
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CurrentMenu = menu;
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CurrentMenu = menu;
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GC::WriteBarrier(CurrentMenu);
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GC::WriteBarrier(CurrentMenu);
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}
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}
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@ -263,42 +263,19 @@ public:
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MOUSE_Release
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MOUSE_Release
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};
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};
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enum
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{
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BACKBUTTON_TIME = 4*TICRATE
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};
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TObjPtr<DMenu> mParentMenu;
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TObjPtr<DMenu> mParentMenu;
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bool mMouseCapture;
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bool mMouseCapture;
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bool mBackbuttonSelected;
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bool mBackbuttonSelected;
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bool DontDim;
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bool DontDim;
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DMenu(DMenu *parent = NULL);
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DMenu(DMenu *parent = NULL);
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virtual bool Responder (event_t *ev);
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virtual bool MenuEvent (int mkey, bool fromcontroller);
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virtual void Ticker ();
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virtual void Drawer ();
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bool TranslateKeyboardEvents();
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bool TranslateKeyboardEvents();
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virtual void Close();
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virtual void Close();
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virtual bool MouseEvent(int type, int x, int y);
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virtual void SetFocus(DMenuItemBase *fc) {}
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virtual bool CheckFocus(DMenuItemBase *fc) { return false; }
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virtual void ReleaseFocus() {}
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bool CallResponder(event_t *ev);
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bool CallResponder(event_t *ev);
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bool CallMenuEvent(int mkey, bool fromcontroller);
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bool CallMenuEvent(int mkey, bool fromcontroller);
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bool CallMouseEvent(int type, int x, int y);
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void CallTicker();
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void CallTicker();
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void CallDrawer();
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void CallDrawer();
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bool MouseEventBack(int type, int x, int y);
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void SetCapture();
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void ReleaseCapture();
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bool HasCapture()
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{
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return mMouseCapture;
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}
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};
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};
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//=============================================================================
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//=============================================================================
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@ -63,6 +63,8 @@
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static TArray<FPropertyInfo*> properties;
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static TArray<FPropertyInfo*> properties;
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static TArray<AFuncDesc> AFTable;
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static TArray<AFuncDesc> AFTable;
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static TArray<FieldDesc> FieldTable;
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static TArray<FieldDesc> FieldTable;
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extern int BackbuttonTime;
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extern float BackbuttonAlpha;
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//==========================================================================
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//==========================================================================
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//
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//
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@ -912,6 +914,12 @@ void InitThingdef()
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fieldptr = new PField("demoplayback", TypeSInt32, VARF_Native | VARF_Static | VARF_ReadOnly, (intptr_t)&demoplayback);
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fieldptr = new PField("demoplayback", TypeSInt32, VARF_Native | VARF_Static | VARF_ReadOnly, (intptr_t)&demoplayback);
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Namespaces.GlobalNamespace->Symbols.AddSymbol(fieldptr);
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Namespaces.GlobalNamespace->Symbols.AddSymbol(fieldptr);
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fieldptr = new PField("BackbuttonTime", TypeSInt32, VARF_Native | VARF_Static, (intptr_t)&BackbuttonTime);
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Namespaces.GlobalNamespace->Symbols.AddSymbol(fieldptr);
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fieldptr = new PField("BackbuttonAlpha", TypeFloat32, VARF_Native | VARF_Static | VARF_ReadOnly, (intptr_t)&BackbuttonAlpha);
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Namespaces.GlobalNamespace->Symbols.AddSymbol(fieldptr);
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|
||||||
// Argh. It sucks when bad hacks need to be supported. WP_NOCHANGE is just a bogus pointer but it used everywhere as a special flag.
|
// Argh. It sucks when bad hacks need to be supported. WP_NOCHANGE is just a bogus pointer but it used everywhere as a special flag.
|
||||||
// It cannot be defined as constant because constants can either be numbers or strings but nothing else, so the only 'solution'
|
// It cannot be defined as constant because constants can either be numbers or strings but nothing else, so the only 'solution'
|
||||||
|
|
|
@ -300,6 +300,7 @@ struct GameInfoStruct native
|
||||||
native int gametype;
|
native int gametype;
|
||||||
native bool norandomplayerclass;
|
native bool norandomplayerclass;
|
||||||
native Array<Name> infoPages;
|
native Array<Name> infoPages;
|
||||||
|
native String mBackButton;
|
||||||
}
|
}
|
||||||
|
|
||||||
class Object native
|
class Object native
|
||||||
|
|
|
@ -91,31 +91,190 @@ class Menu : Object native
|
||||||
native bool mBackbuttonSelected;
|
native bool mBackbuttonSelected;
|
||||||
native bool DontDim;
|
native bool DontDim;
|
||||||
|
|
||||||
void Init(Menu parent)
|
|
||||||
{
|
|
||||||
mParentMenu = parent;
|
|
||||||
}
|
|
||||||
|
|
||||||
native static int MenuTime();
|
native static int MenuTime();
|
||||||
native static void SetVideoMode();
|
native static void SetVideoMode();
|
||||||
native static Menu GetCurrentMenu();
|
native static Menu GetCurrentMenu();
|
||||||
native static void SetMenu(Name mnu, int param = 0);
|
native static void SetMenu(Name mnu, int param = 0);
|
||||||
native static void StartMessage(String msg, int mode = 0, Name command = 'none');
|
native static void StartMessage(String msg, int mode = 0, Name command = 'none');
|
||||||
|
native static void SetMouseCapture(bool on);
|
||||||
|
native void Close();
|
||||||
|
native void ActivateMenu();
|
||||||
|
|
||||||
|
//=============================================================================
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//=============================================================================
|
||||||
|
|
||||||
|
void Init(Menu parent)
|
||||||
|
{
|
||||||
|
mParentMenu = parent;
|
||||||
|
mMouseCapture = false;
|
||||||
|
mBackbuttonSelected = false;
|
||||||
|
DontDim = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
//=============================================================================
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//=============================================================================
|
||||||
|
|
||||||
|
virtual bool MenuEvent (int mkey, bool fromcontroller)
|
||||||
|
{
|
||||||
|
switch (mkey)
|
||||||
|
{
|
||||||
|
case MKEY_Back:
|
||||||
|
Close();
|
||||||
|
MenuSound (GetCurrentMenu() != null? "menu/backup" : "menu/clear");
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//=============================================================================
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//=============================================================================
|
||||||
|
|
||||||
|
protected bool MouseEventBack(int type, int x, int y)
|
||||||
|
{
|
||||||
|
if (m_show_backbutton >= 0)
|
||||||
|
{
|
||||||
|
let tex = TexMan.CheckForTexture(gameinfo.mBackButton, TexMan.Type_MiscPatch);
|
||||||
|
if (tex.IsValid())
|
||||||
|
{
|
||||||
|
Vector2 v = TexMan.GetScaledSize(tex);
|
||||||
|
int w = int(v.X + 0.5) * CleanXfac;
|
||||||
|
int h = int(v.Y + 0.5) * CleanYfac;
|
||||||
|
if (m_show_backbutton&1) x -= screen.GetWidth() - w;
|
||||||
|
if (m_show_backbutton&2) y -= screen.GetHeight() - h;
|
||||||
|
mBackbuttonSelected = ( x >= 0 && x < w && y >= 0 && y < h);
|
||||||
|
if (mBackbuttonSelected && type == MOUSE_Release)
|
||||||
|
{
|
||||||
|
if (m_use_mouse == 2) mBackbuttonSelected = false;
|
||||||
|
MenuEvent(MKEY_Back, true);
|
||||||
|
}
|
||||||
|
return mBackbuttonSelected;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
//=============================================================================
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//=============================================================================
|
||||||
|
|
||||||
|
virtual bool Responder(InputEventData ev)
|
||||||
|
{
|
||||||
|
bool res = false;
|
||||||
|
if (ev.type == InputEventData.GUI_Event)
|
||||||
|
{
|
||||||
|
if (ev.subtype == InputEventData.GUI_LButtonDown)
|
||||||
|
{
|
||||||
|
res = MouseEventBack(MOUSE_Click, ev.data1, ev.data2);
|
||||||
|
// make the menu's mouse handler believe that the current coordinate is outside the valid range
|
||||||
|
if (res) ev.data2 = -1;
|
||||||
|
res |= MouseEvent(MOUSE_Click, ev.data1, ev.data2);
|
||||||
|
if (res)
|
||||||
|
{
|
||||||
|
SetCapture(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
else if (ev.subtype == InputEventData.GUI_MouseMove)
|
||||||
|
{
|
||||||
|
BackbuttonTime = 4*Thinker.TICRATE;
|
||||||
|
if (mMouseCapture || m_use_mouse == 1)
|
||||||
|
{
|
||||||
|
res = MouseEventBack(MOUSE_Move, ev.data1, ev.data2);
|
||||||
|
if (res) ev.data2 = -1;
|
||||||
|
res |= MouseEvent(MOUSE_Move, ev.data1, ev.data2);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (ev.subtype == InputEventData.GUI_LButtonUp)
|
||||||
|
{
|
||||||
|
if (mMouseCapture)
|
||||||
|
{
|
||||||
|
SetCapture(false);
|
||||||
|
res = MouseEventBack(MOUSE_Release, ev.data1, ev.data2);
|
||||||
|
if (res) ev.data2 = -1;
|
||||||
|
res |= MouseEvent(MOUSE_Release, ev.data1, ev.data2);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
//=============================================================================
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//=============================================================================
|
||||||
|
|
||||||
|
virtual void Drawer ()
|
||||||
|
{
|
||||||
|
if (self == GetCurrentMenu() && BackbuttonAlpha > 0 && m_show_backbutton >= 0 && m_use_mouse)
|
||||||
|
{
|
||||||
|
let tex = TexMan.CheckForTexture(gameinfo.mBackButton, TexMan.Type_MiscPatch);
|
||||||
|
if (tex.IsValid())
|
||||||
|
{
|
||||||
|
Vector2 v = TexMan.GetScaledSize(tex);
|
||||||
|
int w = int(v.X + 0.5) * CleanXfac;
|
||||||
|
int h = int(v.Y + 0.5) * CleanYfac;
|
||||||
|
int x = (!(m_show_backbutton&1))? 0:screen.GetWidth() - w;
|
||||||
|
int y = (!(m_show_backbutton&2))? 0:screen.GetHeight() - h;
|
||||||
|
if (mBackbuttonSelected && (mMouseCapture || m_use_mouse == 1))
|
||||||
|
{
|
||||||
|
screen.DrawTexture(tex, true, x, y, DTA_CleanNoMove, true, DTA_ColorOverlay, Color(40, 255,255,255));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
screen.DrawTexture(tex, true, x, y, DTA_CleanNoMove, true, DTA_Alpha, BackbuttonAlpha);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//=============================================================================
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//=============================================================================
|
||||||
|
|
||||||
|
void SetCapture(bool on)
|
||||||
|
{
|
||||||
|
if (mMouseCapture != on)
|
||||||
|
{
|
||||||
|
mMouseCapture = on;
|
||||||
|
SetMouseCapture(on);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//=============================================================================
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//=============================================================================
|
||||||
|
|
||||||
virtual bool TranslateKeyboardEvents() { return true; }
|
virtual bool TranslateKeyboardEvents() { return true; }
|
||||||
virtual void SetFocus(MenuItemBase fc) {}
|
virtual void SetFocus(MenuItemBase fc) {}
|
||||||
virtual bool CheckFocus(MenuItemBase fc) { return false; }
|
virtual bool CheckFocus(MenuItemBase fc) { return false; }
|
||||||
virtual void ReleaseFocus() {}
|
virtual void ReleaseFocus() {}
|
||||||
virtual void ResetColor() {}
|
virtual void ResetColor() {}
|
||||||
|
virtual bool MouseEvent(int type, int mx, int my) { return false; }
|
||||||
|
virtual void Ticker() {}
|
||||||
|
|
||||||
|
//=============================================================================
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//=============================================================================
|
||||||
|
|
||||||
native virtual bool Responder(InputEventData ev);
|
|
||||||
native virtual bool MenuEvent (int mkey, bool fromcontroller);
|
|
||||||
native virtual bool MouseEvent(int type, int mx, int my);
|
|
||||||
native virtual void Ticker();
|
|
||||||
native virtual void Drawer();
|
|
||||||
native void Close();
|
|
||||||
native void ActivateMenu();
|
|
||||||
|
|
||||||
static void MenuSound(Sound snd)
|
static void MenuSound(Sound snd)
|
||||||
{
|
{
|
||||||
S_Sound (snd, CHAN_VOICE | CHAN_UI, snd_menuvolume, ATTN_NONE);
|
S_Sound (snd, CHAN_VOICE | CHAN_UI, snd_menuvolume, ATTN_NONE);
|
||||||
|
|
Loading…
Reference in a new issue