mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-25 05:31:00 +00:00
Merge branch 'master' of https://github.com/rheit/zdoom into zscript
This commit is contained in:
commit
900644e465
9 changed files with 93 additions and 39 deletions
|
@ -1090,6 +1090,7 @@ set (PCH_SOURCES
|
||||||
p_3dfloors.cpp
|
p_3dfloors.cpp
|
||||||
p_3dmidtex.cpp
|
p_3dmidtex.cpp
|
||||||
p_acs.cpp
|
p_acs.cpp
|
||||||
|
p_actionfunctions.cpp
|
||||||
p_buildmap.cpp
|
p_buildmap.cpp
|
||||||
p_ceiling.cpp
|
p_ceiling.cpp
|
||||||
p_conversation.cpp
|
p_conversation.cpp
|
||||||
|
@ -1227,7 +1228,6 @@ set (PCH_SOURCES
|
||||||
textures/warptexture.cpp
|
textures/warptexture.cpp
|
||||||
thingdef/olddecorations.cpp
|
thingdef/olddecorations.cpp
|
||||||
thingdef/thingdef.cpp
|
thingdef/thingdef.cpp
|
||||||
thingdef/thingdef_codeptr.cpp
|
|
||||||
thingdef/thingdef_data.cpp
|
thingdef/thingdef_data.cpp
|
||||||
thingdef/thingdef_exp.cpp
|
thingdef/thingdef_exp.cpp
|
||||||
thingdef/thingdef_expression.cpp
|
thingdef/thingdef_expression.cpp
|
||||||
|
|
|
@ -2622,6 +2622,92 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_GiveToSiblings)
|
||||||
ACTION_RETURN_INT(count);
|
ACTION_RETURN_INT(count);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//===========================================================================
|
||||||
|
//
|
||||||
|
// A_SetInventory
|
||||||
|
//
|
||||||
|
//===========================================================================
|
||||||
|
|
||||||
|
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetInventory)
|
||||||
|
{
|
||||||
|
PARAM_ACTION_PROLOGUE;
|
||||||
|
PARAM_CLASS(itemtype, AInventory);
|
||||||
|
PARAM_INT(amount);
|
||||||
|
PARAM_INT_OPT(ptr) { ptr = AAPTR_DEFAULT; }
|
||||||
|
PARAM_BOOL_OPT(beyondMax) { beyondMax = false; }
|
||||||
|
|
||||||
|
bool res = false;
|
||||||
|
|
||||||
|
if (itemtype == nullptr)
|
||||||
|
{
|
||||||
|
ACTION_RETURN_BOOL(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
AActor *mobj = COPY_AAPTR(self, ptr);
|
||||||
|
|
||||||
|
if (mobj == nullptr)
|
||||||
|
{
|
||||||
|
ACTION_RETURN_BOOL(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
AInventory *item = mobj->FindInventory(itemtype);
|
||||||
|
|
||||||
|
if (item != nullptr)
|
||||||
|
{
|
||||||
|
// A_SetInventory sets the absolute amount.
|
||||||
|
// Subtract or set the appropriate amount as necessary.
|
||||||
|
|
||||||
|
if (amount == item->Amount)
|
||||||
|
{
|
||||||
|
// Nothing was changed.
|
||||||
|
ACTION_RETURN_BOOL(false);
|
||||||
|
}
|
||||||
|
else if (amount <= 0)
|
||||||
|
{
|
||||||
|
//Remove it all.
|
||||||
|
res = (mobj->TakeInventory(itemtype, item->Amount, true, false));
|
||||||
|
ACTION_RETURN_BOOL(res);
|
||||||
|
}
|
||||||
|
else if (amount < item->Amount)
|
||||||
|
{
|
||||||
|
int amt = abs(item->Amount - amount);
|
||||||
|
res = (mobj->TakeInventory(itemtype, amt, true, false));
|
||||||
|
ACTION_RETURN_BOOL(res);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
item->Amount = (beyondMax ? amount : clamp(amount, 0, item->MaxAmount));
|
||||||
|
ACTION_RETURN_BOOL(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (amount <= 0)
|
||||||
|
{
|
||||||
|
ACTION_RETURN_BOOL(false);
|
||||||
|
}
|
||||||
|
item = static_cast<AInventory *>(Spawn(itemtype));
|
||||||
|
if (item == nullptr)
|
||||||
|
{
|
||||||
|
ACTION_RETURN_BOOL(false);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
item->Amount = amount;
|
||||||
|
item->flags |= MF_DROPPED;
|
||||||
|
item->ItemFlags |= IF_IGNORESKILL;
|
||||||
|
item->ClearCounters();
|
||||||
|
if (!item->CallTryPickup(mobj))
|
||||||
|
{
|
||||||
|
item->Destroy();
|
||||||
|
ACTION_RETURN_BOOL(false);
|
||||||
|
}
|
||||||
|
ACTION_RETURN_BOOL(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
ACTION_RETURN_BOOL(false);
|
||||||
|
}
|
||||||
|
|
||||||
//===========================================================================
|
//===========================================================================
|
||||||
//
|
//
|
||||||
// A_TakeInventory
|
// A_TakeInventory
|
|
@ -634,6 +634,7 @@ void AActor::RemoveInventory(AInventory *item)
|
||||||
|
|
||||||
bool AActor::TakeInventory(PClassActor *itemclass, int amount, bool fromdecorate, bool notakeinfinite)
|
bool AActor::TakeInventory(PClassActor *itemclass, int amount, bool fromdecorate, bool notakeinfinite)
|
||||||
{
|
{
|
||||||
|
amount = abs(amount);
|
||||||
AInventory *item = FindInventory(itemclass);
|
AInventory *item = FindInventory(itemclass);
|
||||||
|
|
||||||
if (item == NULL)
|
if (item == NULL)
|
||||||
|
@ -666,6 +667,7 @@ bool AActor::TakeInventory(PClassActor *itemclass, int amount, bool fromdecorate
|
||||||
item->IsKindOf(RUNTIME_CLASS(AAmmo)))
|
item->IsKindOf(RUNTIME_CLASS(AAmmo)))
|
||||||
{
|
{
|
||||||
// Nothing to do here, except maybe res = false;? Would it make sense?
|
// Nothing to do here, except maybe res = false;? Would it make sense?
|
||||||
|
result = false;
|
||||||
}
|
}
|
||||||
else if (!amount || amount>=item->Amount)
|
else if (!amount || amount>=item->Amount)
|
||||||
{
|
{
|
||||||
|
|
|
@ -57,6 +57,7 @@ enum PSPFlags
|
||||||
PSPF_ADDBOB = 1 << 1,
|
PSPF_ADDBOB = 1 << 1,
|
||||||
PSPF_POWDOUBLE = 1 << 2,
|
PSPF_POWDOUBLE = 1 << 2,
|
||||||
PSPF_CVARFAST = 1 << 3,
|
PSPF_CVARFAST = 1 << 3,
|
||||||
|
PSPF_FLIP = 1 << 6,
|
||||||
};
|
};
|
||||||
|
|
||||||
class DPSprite : public DObject
|
class DPSprite : public DObject
|
||||||
|
|
|
@ -1404,7 +1404,7 @@ void R_DrawPSprite(DPSprite *pspr, AActor *owner, float bobx, float boby, double
|
||||||
vis->pic = tex;
|
vis->pic = tex;
|
||||||
vis->ColormapNum = 0;
|
vis->ColormapNum = 0;
|
||||||
|
|
||||||
if (flip)
|
if (!(flip) != !(pspr->Flags & PSPF_FLIP))
|
||||||
{
|
{
|
||||||
vis->xiscale = -FLOAT2FIXED(pspritexiscale * tex->Scale.X);
|
vis->xiscale = -FLOAT2FIXED(pspritexiscale * tex->Scale.X);
|
||||||
vis->startfrac = (tex->GetWidth() << FRACBITS) - 1;
|
vis->startfrac = (tex->GetWidth() << FRACBITS) - 1;
|
||||||
|
|
|
@ -472,32 +472,3 @@ void LoadActors ()
|
||||||
if (!batchrun) Printf("DECORATE parsing took %.2f ms\n", timer.TimeMS());
|
if (!batchrun) Printf("DECORATE parsing took %.2f ms\n", timer.TimeMS());
|
||||||
// Base time: ~52 ms
|
// Base time: ~52 ms
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
//==========================================================================
|
|
||||||
//
|
|
||||||
// CreateDamageFunction
|
|
||||||
//
|
|
||||||
// Creates a damage function suitable for a constant, non-expressioned
|
|
||||||
// value.
|
|
||||||
//
|
|
||||||
//==========================================================================
|
|
||||||
|
|
||||||
VMScriptFunction *CreateDamageFunction(int dmg)
|
|
||||||
{
|
|
||||||
if (dmg == 0)
|
|
||||||
{
|
|
||||||
// For zero damage, do not create a function so that the special collision detection case still works as before.
|
|
||||||
return NULL;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
VMFunctionBuilder build;
|
|
||||||
build.Registers[REGT_POINTER].Get(1); // The self pointer
|
|
||||||
build.EmitRetInt(0, false, dmg);
|
|
||||||
build.EmitRetInt(1, true, 0);
|
|
||||||
VMScriptFunction *sfunc = build.MakeFunction();
|
|
||||||
sfunc->NumArgs = 1;
|
|
||||||
return sfunc;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
|
@ -165,14 +165,6 @@ inline void ResetBaggage (Baggage *bag, PClassActor *stateclass)
|
||||||
bag->statedef.MakeStateDefines(stateclass);
|
bag->statedef.MakeStateDefines(stateclass);
|
||||||
}
|
}
|
||||||
|
|
||||||
//==========================================================================
|
|
||||||
//
|
|
||||||
// Damage function creation
|
|
||||||
//
|
|
||||||
//==========================================================================
|
|
||||||
|
|
||||||
VMScriptFunction *CreateDamageFunction(int dmg);
|
|
||||||
|
|
||||||
//==========================================================================
|
//==========================================================================
|
||||||
//
|
//
|
||||||
// Action function lookup
|
// Action function lookup
|
||||||
|
|
|
@ -211,6 +211,7 @@ ACTOR Actor native //: Thinker
|
||||||
native state A_JumpIfTargetInsideMeleeRange(state label);
|
native state A_JumpIfTargetInsideMeleeRange(state label);
|
||||||
native state A_JumpIfInventory(class<Inventory> itemtype, int itemamount, state label, int owner = AAPTR_DEFAULT);
|
native state A_JumpIfInventory(class<Inventory> itemtype, int itemamount, state label, int owner = AAPTR_DEFAULT);
|
||||||
native state A_JumpIfArmorType(name Type, state label, int amount = 1);
|
native state A_JumpIfArmorType(name Type, state label, int amount = 1);
|
||||||
|
action native bool A_SetInventory(class<Inventory> itemtype, int amount, int ptr = AAPTR_DEFAULT, bool beyondMax = false);
|
||||||
native bool A_GiveInventory(class<Inventory> itemtype, int amount = 0, int giveto = AAPTR_DEFAULT);
|
native bool A_GiveInventory(class<Inventory> itemtype, int amount = 0, int giveto = AAPTR_DEFAULT);
|
||||||
native bool A_TakeInventory(class<Inventory> itemtype, int amount = 0, int flags = 0, int giveto = AAPTR_DEFAULT);
|
native bool A_TakeInventory(class<Inventory> itemtype, int amount = 0, int flags = 0, int giveto = AAPTR_DEFAULT);
|
||||||
action native bool A_SpawnItem(class<Actor> itemtype = "Unknown", float distance = 0, float zheight = 0, bool useammo = true, bool transfer_translation = false);
|
action native bool A_SpawnItem(class<Actor> itemtype = "Unknown", float distance = 0, float zheight = 0, bool useammo = true, bool transfer_translation = false);
|
||||||
|
|
|
@ -693,6 +693,7 @@ enum EPSpriteFlags
|
||||||
PSPF_ADDBOB = 1 << 1,
|
PSPF_ADDBOB = 1 << 1,
|
||||||
PSPF_POWDOUBLE = 1 << 2,
|
PSPF_POWDOUBLE = 1 << 2,
|
||||||
PSPF_CVARFAST = 1 << 3,
|
PSPF_CVARFAST = 1 << 3,
|
||||||
|
PSPF_FLIP = 1 << 6,
|
||||||
};
|
};
|
||||||
|
|
||||||
// Default psprite layers
|
// Default psprite layers
|
||||||
|
|
Loading…
Reference in a new issue