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Generalized maximum amount for give cheat
https://forum.zdoom.org/viewtopic.php?t=58930
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1 changed files with 5 additions and 3 deletions
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@ -831,9 +831,11 @@ bool AActor::GiveInventory(PClassActor *type, int amount, bool givecheat)
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{
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if (givecheat)
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{
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item->Amount = MIN(amount, type->IsDescendantOf(NAME_Ammo)
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? item->IntVar("BackpackMaxAmount")
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: item->MaxAmount);
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const AInventory *const haveitem = FindInventory(type);
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item->Amount = MIN(amount, nullptr == haveitem
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? static_cast<AInventory*>(GetDefaultByType(type))->MaxAmount
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: haveitem->MaxAmount);
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}
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else
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{
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