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- Fixed: P_CheckOnMobjZ returned the first thing an actor could stand on,
not the highest possible. SVN r290 (trunk)
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3 changed files with 13 additions and 5 deletions
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@ -1,4 +1,6 @@
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August 11, 2006 (Changes by Graf Zahl)
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August 11, 2006 (Changes by Graf Zahl)
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- Fixed: P_CheckOnMobjZ returned the first thing an actor could stand on,
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not the highest possible.
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- Added disintegration damage to SectorDamage.
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- Added disintegration damage to SectorDamage.
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- Bumped savegame version, min. savegame version, netgame version and
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- Bumped savegame version, min. savegame version, netgame version and
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demo version because the inventory and damage changes are incompatible
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demo version because the inventory and damage changes are incompatible
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@ -277,7 +277,7 @@ extern bool DoRipping;
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extern AActor *LastRipped;
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extern AActor *LastRipped;
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BOOL P_TestMobjLocation (AActor *mobj);
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BOOL P_TestMobjLocation (AActor *mobj);
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bool P_TestMobjZ (AActor *mobj);
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bool P_TestMobjZ (AActor *mobj, bool quick=true);
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BOOL P_CheckPosition (AActor *thing, fixed_t x, fixed_t y);
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BOOL P_CheckPosition (AActor *thing, fixed_t x, fixed_t y);
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AActor *P_CheckOnmobj (AActor *thing);
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AActor *P_CheckOnmobj (AActor *thing);
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void P_FakeZMovement (AActor *mo);
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void P_FakeZMovement (AActor *mo);
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@ -1171,13 +1171,17 @@ BOOL PIT_CheckOnmobjZ (AActor *thing)
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{ // under thing
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{ // under thing
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return true;
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return true;
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}
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}
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else if (!tmflags && onmobj != NULL && thing->z + thing->height < onmobj->z + onmobj->height)
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{ // something higher is in the way
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return true;
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}
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fixed_t blockdist = thing->radius+tmthing->radius;
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fixed_t blockdist = thing->radius+tmthing->radius;
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if (abs(thing->x-tmx) >= blockdist || abs(thing->y-tmy) >= blockdist)
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if (abs(thing->x-tmx) >= blockdist || abs(thing->y-tmy) >= blockdist)
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{ // Didn't hit thing
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{ // Didn't hit thing
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return true;
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return true;
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}
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}
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onmobj = thing;
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onmobj = thing;
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return false;
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return !tmflags;
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}
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}
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/*
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/*
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@ -1421,7 +1425,7 @@ AActor *P_CheckOnmobj (AActor *thing)
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oldz = thing->z;
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oldz = thing->z;
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P_FakeZMovement (thing);
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P_FakeZMovement (thing);
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good = P_TestMobjZ (thing);
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good = P_TestMobjZ (thing, false);
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thing->z = oldz;
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thing->z = oldz;
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return good ? NULL : onmobj;
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return good ? NULL : onmobj;
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@ -1433,19 +1437,21 @@ AActor *P_CheckOnmobj (AActor *thing)
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//
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//
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//=============================================================================
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//=============================================================================
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bool P_TestMobjZ (AActor *actor)
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bool P_TestMobjZ (AActor *actor, bool quick)
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{
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{
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static TArray<AActor *> mobjzbt;
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static TArray<AActor *> mobjzbt;
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int xl,xh,yl,yh,bx,by;
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int xl,xh,yl,yh,bx,by;
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fixed_t x, y;
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fixed_t x, y;
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onmobj = NULL;
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if (actor->flags & MF_NOCLIP)
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if (actor->flags & MF_NOCLIP)
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return true;
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return true;
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tmx = x = actor->x;
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tmx = x = actor->x;
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tmy = y = actor->y;
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tmy = y = actor->y;
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tmthing = actor;
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tmthing = actor;
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tmflags = quick;
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tmbbox[BOXTOP] = y + actor->radius;
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tmbbox[BOXTOP] = y + actor->radius;
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tmbbox[BOXBOTTOM] = y - actor->radius;
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tmbbox[BOXBOTTOM] = y - actor->radius;
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@ -1468,7 +1474,7 @@ bool P_TestMobjZ (AActor *actor)
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if (!P_BlockThingsIterator (bx, by, PIT_CheckOnmobjZ, mobjzbt))
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if (!P_BlockThingsIterator (bx, by, PIT_CheckOnmobjZ, mobjzbt))
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return false;
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return false;
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return true;
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return onmobj == NULL;
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}
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}
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//=============================================================================
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//=============================================================================
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