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- fixed a few places in the savegame code where map names were still truncated to 8 characters.
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parent
4acc04ce68
commit
8ec95dc58e
2 changed files with 61 additions and 50 deletions
109
src/g_level.cpp
109
src/g_level.cpp
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@ -1597,30 +1597,9 @@ void G_UnSnapshotLevel (bool hubLoad)
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//
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//==========================================================================
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static void writeMapName (FArchive &arc, const char *name)
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{
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BYTE size;
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if (name[7] != 0)
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{
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size = 8;
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}
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else
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{
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size = (BYTE)strlen (name);
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}
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arc << size;
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arc.Write (name, size);
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}
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//==========================================================================
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//
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//
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//==========================================================================
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static void writeSnapShot (FArchive &arc, level_info_t *i)
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{
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arc << i->snapshotVer;
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writeMapName (arc, i->MapName);
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arc << i->snapshotVer << i->MapName;
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i->snapshot->Serialize (arc);
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}
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@ -1658,14 +1637,14 @@ void G_WriteSnapshots (FILE *file)
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{
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arc = new FPNGChunkArchive (file, VIST_ID);
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}
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writeMapName (*arc, wadlevelinfos[i].MapName);
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(*arc) << wadlevelinfos[i].MapName;
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}
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}
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if (arc != NULL)
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{
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BYTE zero = 0;
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*arc << zero;
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FString empty = "";
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(*arc) << empty;
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delete arc;
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}
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@ -1706,6 +1685,7 @@ void G_ReadSnapshots (PNGHandle *png)
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DWORD chunkLen;
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BYTE namelen;
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char mapname[256];
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FString MapName;
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level_info_t *i;
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G_ClearSnapshots ();
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@ -1717,10 +1697,15 @@ void G_ReadSnapshots (PNGHandle *png)
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DWORD snapver;
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arc << snapver;
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arc << namelen;
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arc.Read (mapname, namelen);
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mapname[namelen] = 0;
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i = FindLevelInfo (mapname);
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if (SaveVersion < 4508)
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{
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arc << namelen;
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arc.Read(mapname, namelen);
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mapname[namelen] = 0;
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MapName = mapname;
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}
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else arc << MapName;
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i = FindLevelInfo (MapName);
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i->snapshotVer = snapver;
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i->snapshot = new FCompressedMemFile;
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i->snapshot->Serialize (arc);
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@ -1746,14 +1731,25 @@ void G_ReadSnapshots (PNGHandle *png)
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{
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FPNGChunkArchive arc (png->File->GetFile(), VIST_ID, chunkLen);
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arc << namelen;
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while (namelen != 0)
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if (SaveVersion < 4508)
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{
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arc.Read (mapname, namelen);
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mapname[namelen] = 0;
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i = FindLevelInfo (mapname);
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i->flags |= LEVEL_VISITED;
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arc << namelen;
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while (namelen != 0)
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{
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arc.Read(mapname, namelen);
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mapname[namelen] = 0;
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i = FindLevelInfo(mapname);
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i->flags |= LEVEL_VISITED;
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arc << namelen;
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}
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}
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else
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{
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while (arc << MapName, MapName.Len() > 0)
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{
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i = FindLevelInfo(MapName);
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i->flags |= LEVEL_VISITED;
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}
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}
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}
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@ -1809,8 +1805,7 @@ CCMD(listsnapshots)
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static void writeDefereds (FArchive &arc, level_info_t *i)
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{
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writeMapName (arc, i->MapName);
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arc << i->defered;
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arc << i->MapName << i->defered;
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}
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//==========================================================================
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@ -1837,8 +1832,8 @@ void P_WriteACSDefereds (FILE *file)
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if (arc != NULL)
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{
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// Signal end of defereds
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BYTE zero = 0;
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*arc << zero;
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FString empty = "";
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(*arc) << empty;
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delete arc;
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}
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}
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@ -1852,6 +1847,7 @@ void P_ReadACSDefereds (PNGHandle *png)
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{
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BYTE namelen;
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char mapname[256];
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FString MapName;
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size_t chunklen;
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P_RemoveDefereds ();
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@ -1860,18 +1856,33 @@ void P_ReadACSDefereds (PNGHandle *png)
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{
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FPNGChunkArchive arc (png->File->GetFile(), ACSD_ID, chunklen);
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arc << namelen;
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while (namelen)
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if (SaveVersion < 4508)
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{
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arc.Read (mapname, namelen);
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mapname[namelen] = 0;
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level_info_t *i = FindLevelInfo (mapname);
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if (i == NULL)
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{
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I_Error ("Unknown map '%s' in savegame", mapname);
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}
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arc << i->defered;
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arc << namelen;
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while (namelen != 0)
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{
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arc.Read(mapname, namelen);
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mapname[namelen] = 0;
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level_info_t *i = FindLevelInfo(mapname);
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if (i == NULL)
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{
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I_Error("Unknown map '%s' in savegame", mapname);
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}
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arc << i->defered;
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arc << namelen;
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}
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}
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else
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{
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while (arc << MapName, MapName.Len() > 0)
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{
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level_info_t *i = FindLevelInfo(MapName);
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if (i == NULL)
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{
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I_Error("Unknown map '%s' in savegame", MapName.GetChars());
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}
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arc << i->defered;
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}
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}
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}
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png->File->ResetFilePtr();
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@ -76,7 +76,7 @@ const char *GetVersionString();
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// Use 4500 as the base git save version, since it's higher than the
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// SVN revision ever got.
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#define SAVEVER 4507
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#define SAVEVER 4508
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#define SAVEVERSTRINGIFY2(x) #x
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#define SAVEVERSTRINGIFY(x) SAVEVERSTRINGIFY2(x)
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