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- disabled the non-functional sidedef range check.
Due to how sidedefs are decompressed this must not be checked in the linedef loader.
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1 changed files with 0 additions and 9 deletions
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@ -1675,7 +1675,6 @@ void MapLoader::LoadLineDefs (MapData * map)
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auto mldf = map->Read(ML_LINEDEFS);
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auto mldf = map->Read(ML_LINEDEFS);
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int numlines = mldf.Size() / sizeof(maplinedef_t);
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int numlines = mldf.Size() / sizeof(maplinedef_t);
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int numsides = map->Size(ML_SIDEDEFS) / sizeof(mapsidedef_t);
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linemap.Resize(numlines);
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linemap.Resize(numlines);
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// [RH] Count the number of sidedef references. This is the number of
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// [RH] Count the number of sidedef references. This is the number of
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@ -1742,14 +1741,6 @@ void MapLoader::LoadLineDefs (MapData * map)
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}
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}
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#endif
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#endif
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// cph 2006/09/30 - fix sidedef errors right away.
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// cph 2006/09/30 - fix sidedef errors right away.
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for (int j=0; j < 2; j++)
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{
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if (LittleShort(mld->sidenum[j]) != NO_INDEX && mld->sidenum[j] >= numsides)
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{
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mld->sidenum[j] = 0; // dummy sidedef
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Printf("Linedef %d has a bad sidedef\n", i);
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}
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}
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// patch missing first sides instead of crashing out.
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// patch missing first sides instead of crashing out.
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// Visual glitches are better than not being able to play.
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// Visual glitches are better than not being able to play.
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if (LittleShort(mld->sidenum[0]) == NO_INDEX)
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if (LittleShort(mld->sidenum[0]) == NO_INDEX)
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