- floatified the automap.

This commit is contained in:
Christoph Oelckers 2016-03-25 21:54:59 +01:00
parent fb8e03d5eb
commit 8e13d13916
6 changed files with 283 additions and 266 deletions

View File

@ -737,7 +737,12 @@ public:
inline bool IsNoClip2() const;
void CheckPortalTransition(bool islinked);
fixedvec3 GetPortalTransition(fixed_t byoffset, sector_t **pSec = NULL);
fixedvec3 _f_GetPortalTransition(fixed_t byoffset, sector_t **pSec = NULL);
DVector3 GetPortalTransition(double byoffset, sector_t **pSec = NULL)
{
fixedvec3 pos = _f_GetPortalTransition(FLOAT2FIXED(byoffset), pSec);
return{ FIXED2FLOAT(pos.x), FIXED2FLOAT(pos.y),FIXED2FLOAT(pos.z) };
}
// What species am I?
virtual FName GetSpecies();

File diff suppressed because it is too large Load Diff

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@ -5087,7 +5087,7 @@ void P_UseLines(player_t *player)
bool foundline = false;
// If the player is transitioning a portal, use the group that is at its vertical center.
fixedvec2 start = player->mo->GetPortalTransition(player->mo->_f_height() / 2);
fixedvec2 start = player->mo->_f_GetPortalTransition(player->mo->_f_height() / 2);
// [NS] Now queries the Player's UseRange.
fixedvec2 end = start + Vec2Angle(FLOAT2FIXED(player->mo->UseRange), player->mo->_f_angle());

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@ -3249,7 +3249,7 @@ void AActor::SetRoll(DAngle r, bool interpolate)
}
fixedvec3 AActor::GetPortalTransition(fixed_t byoffset, sector_t **pSec)
fixedvec3 AActor::_f_GetPortalTransition(fixed_t byoffset, sector_t **pSec)
{
bool moved = false;
sector_t *sec = Sector;

View File

@ -626,6 +626,11 @@ struct sector_t
return planes[pos].xform.xoffs;
}
double GetXOffsetF(int pos) const
{
return FIXED2DBL(planes[pos].xform.xoffs);
}
void SetYOffset(int pos, fixed_t o)
{
planes[pos].xform.yoffs = o;
@ -648,6 +653,18 @@ struct sector_t
}
}
double GetYOffsetF(int pos, bool addbase = true) const
{
if (!addbase)
{
return FIXED2DBL(planes[pos].xform.yoffs);
}
else
{
return FIXED2DBL(planes[pos].xform.yoffs + planes[pos].xform.base_yoffs);
}
}
void SetXScale(int pos, fixed_t o)
{
planes[pos].xform.xscale = o;
@ -658,6 +675,11 @@ struct sector_t
return planes[pos].xform.xscale;
}
double GetXScaleF(int pos) const
{
return FIXED2DBL(planes[pos].xform.xscale);
}
void SetYScale(int pos, fixed_t o)
{
planes[pos].xform.yscale = o;
@ -668,6 +690,11 @@ struct sector_t
return planes[pos].xform.yscale;
}
double GetYScaleF(int pos) const
{
return FIXED2DBL(planes[pos].xform.yscale);
}
void SetAngle(int pos, angle_t o)
{
planes[pos].xform.angle = o;
@ -685,6 +712,18 @@ struct sector_t
}
}
DAngle GetAngleF(int pos, bool addbase = true) const
{
if (!addbase)
{
return ANGLE2DBL(planes[pos].xform.angle);
}
else
{
return ANGLE2DBL(planes[pos].xform.angle + planes[pos].xform.base_angle);
}
}
void SetBase(int pos, fixed_t y, angle_t o)
{
planes[pos].xform.base_yoffs = y;
@ -1344,6 +1383,11 @@ inline sector_t *P_PointInSector(const DVector2 &pos)
return P_PointInSubsector(FLOAT2FIXED(pos.X), FLOAT2FIXED(pos.Y))->sector;
}
inline sector_t *P_PointInSector(double X, double Y)
{
return P_PointInSubsector(FLOAT2FIXED(X), FLOAT2FIXED(Y))->sector;
}
inline fixedvec3 AActor::_f_PosRelative(int portalgroup) const
{
return _f_Pos() + Displacements._f_getOffset(Sector->PortalGroup, portalgroup);

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@ -724,7 +724,7 @@ static void CalcPosVel(int type, const AActor *actor, const sector_t *sector,
if ((chanflags & CHAN_LISTENERZ) && players[consoleplayer].camera != NULL)
{
y = players[consoleplayer].camera != NULL ? players[consoleplayer].camera->SoundZ() : 0;
y = players[consoleplayer].camera != NULL ? FLOAT2FIXED(players[consoleplayer].camera->SoundPos().Z) : 0;
}
pos->X = FIXED2FLOAT(x);
pos->Y = FIXED2FLOAT(y);
@ -1952,7 +1952,7 @@ static void S_SetListener(SoundListener &listener, AActor *listenactor)
{
if (listenactor != NULL)
{
listener.angle = ToRadians(listenactor->Angles.Yaw);
listener.angle = (float)ToRadians(listenactor->Angles.Yaw);
/*
listener.velocity.X = listenactor->vel.x * (TICRATE/65536.f);
listener.velocity.Y = listenactor->vel.z * (TICRATE/65536.f);