Merge remote-tracking branch 'gzdoom_upstream/master' into lightmath

This commit is contained in:
Magnus Norddahl 2016-09-18 16:01:21 +02:00
commit 8dd12c8216
15 changed files with 240 additions and 47 deletions

View file

@ -923,10 +923,21 @@ static bool IsActorACountItem(AActor *mo)
return mo->IsKindOf(RUNTIME_CLASS(AInventory)) && mo->flags&MF_SPECIAL && mo->flags&MF_COUNTITEM;
}
static void PrintFilteredActorList(const ActorTypeChecker IsActorType, const char *FilterName)
// [SP] for all actors
static bool IsActor(AActor *mo)
{
if (mo->IsKindOf(RUNTIME_CLASS(AInventory)))
return static_cast<AInventory *>(mo)->Owner == NULL; // [SP] Exclude inventory-owned items
else
return true;
}
// [SP] modified - now allows showing count only, new arg must be passed. Also now still counts regardless, if lists are printed.
static void PrintFilteredActorList(const ActorTypeChecker IsActorType, const char *FilterName, bool countOnly)
{
AActor *mo;
const PClass *FilterClass = NULL;
int counter = 0;
if (FilterName != NULL)
{
@ -943,10 +954,32 @@ static void PrintFilteredActorList(const ActorTypeChecker IsActorType, const cha
{
if ((FilterClass == NULL || mo->IsA(FilterClass)) && IsActorType(mo))
{
Printf ("%s at (%f,%f,%f)\n",
mo->GetClass()->TypeName.GetChars(), mo->X(), mo->Y(), mo->Z());
counter++;
if (!countOnly)
Printf ("%s at (%f,%f,%f)\n",
mo->GetClass()->TypeName.GetChars(), mo->X(), mo->Y(), mo->Z());
}
}
Printf("%i match(s) found.\n", counter);
}
//-----------------------------------------------------------------------------
//
//
//
//-----------------------------------------------------------------------------
CCMD(actorlist) // [SP] print all actors (this can get quite big?)
{
if (CheckCheatmode ()) return;
PrintFilteredActorList(IsActor, argv.argc() > 1 ? argv[1] : NULL, false);
}
CCMD(actornum) // [SP] count all actors
{
if (CheckCheatmode ()) return;
PrintFilteredActorList(IsActor, argv.argc() > 1 ? argv[1] : NULL, true);
}
//-----------------------------------------------------------------------------
@ -958,7 +991,14 @@ CCMD(monster)
{
if (CheckCheatmode ()) return;
PrintFilteredActorList(IsActorAMonster, argv.argc() > 1 ? argv[1] : NULL);
PrintFilteredActorList(IsActorAMonster, argv.argc() > 1 ? argv[1] : NULL, false);
}
CCMD(monsternum) // [SP] count monsters
{
if (CheckCheatmode ()) return;
PrintFilteredActorList(IsActorAMonster, argv.argc() > 1 ? argv[1] : NULL, true);
}
//-----------------------------------------------------------------------------
@ -970,7 +1010,14 @@ CCMD(items)
{
if (CheckCheatmode ()) return;
PrintFilteredActorList(IsActorAnItem, argv.argc() > 1 ? argv[1] : NULL);
PrintFilteredActorList(IsActorAnItem, argv.argc() > 1 ? argv[1] : NULL, false);
}
CCMD(itemsnum) // [SP] # of any items
{
if (CheckCheatmode ()) return;
PrintFilteredActorList(IsActorAnItem, argv.argc() > 1 ? argv[1] : NULL, true);
}
//-----------------------------------------------------------------------------
@ -982,7 +1029,14 @@ CCMD(countitems)
{
if (CheckCheatmode ()) return;
PrintFilteredActorList(IsActorACountItem, argv.argc() > 1 ? argv[1] : NULL);
PrintFilteredActorList(IsActorACountItem, argv.argc() > 1 ? argv[1] : NULL, false);
}
CCMD(countitemsnum) // [SP] # of counted items
{
if (CheckCheatmode ()) return;
PrintFilteredActorList(IsActorACountItem, argv.argc() > 1 ? argv[1] : NULL, true);
}
//-----------------------------------------------------------------------------

View file

@ -1108,7 +1108,7 @@ void DrawHUD()
}
else
{
if (CheckRatio(SCREENWIDTH, SCREENHEIGHT) == 4)
if (AspectTallerThanWide(WidescreenRatio))
{
hudheight = hudwidth * 30 / AspectMultiplier(WidescreenRatio); // BaseRatioSizes is inverted for this mode
}

View file

@ -213,6 +213,17 @@ FFlatVertexBuffer::~FFlatVertexBuffer()
map = nullptr;
}
void FFlatVertexBuffer::OutputResized(int width, int height)
{
vbo_shadowdata[4].Set(0, 0, 0, 0, 0);
vbo_shadowdata[5].Set(0, (float)height, 0, 0, 0);
vbo_shadowdata[6].Set((float)width, 0, 0, 0, 0);
vbo_shadowdata[7].Set((float)width, (float)height, 0, 0, 0);
Map();
memcpy(map, &vbo_shadowdata[4], 4 * sizeof(FFlatVertex));
Unmap();
}
void FFlatVertexBuffer::BindVBO()
{

View file

@ -131,6 +131,8 @@ public:
FFlatVertexBuffer(int width, int height);
~FFlatVertexBuffer();
void OutputResized(int width, int height);
void BindVBO();
void CreateVBO();

View file

@ -107,6 +107,44 @@ static const float LARGE_VALUE = 1e19f;
void GLSprite::CalculateVertices(FVector3 *v)
{
if (actor != nullptr && (actor->renderflags & RF_SPRITETYPEMASK) == RF_FLATSPRITE)
{
Matrix3x4 mat;
mat.MakeIdentity();
// [MC] Rotate around the center or offsets given to the sprites.
// Counteract any existing rotations, then rotate the angle.
// Tilt the actor up or down based on pitch (increase 'somersaults' forward).
// Then counteract the roll and DO A BARREL ROLL.
FAngle pitch = (float)-actor->Angles.Pitch.Degrees;
pitch.Normalized180();
mat.Translate(x, z, y);
mat.Rotate(0, 1, 0, 270. - actor->Angles.Yaw.Degrees);
mat.Rotate(1, 0, 0, pitch.Degrees);
if (actor->renderflags & RF_ROLLCENTER)
{
float cx = (x1 + x2) * 0.5;
float cy = (y1 + y2) * 0.5;
mat.Translate(cx - x, 0, cy - y);
mat.Rotate(0, 1, 0, - actor->Angles.Roll.Degrees);
mat.Translate(-cx, -z, -cy);
}
else
{
mat.Rotate(0, 1, 0, - actor->Angles.Roll.Degrees);
mat.Translate(-x, -z, -y);
}
v[0] = mat * FVector3(x1, z, y2);
v[1] = mat * FVector3(x2, z, y2);
v[2] = mat * FVector3(x1, z, y1);
v[3] = mat * FVector3(x2, z, y1);
return;
}
// [BB] Billboard stuff
const bool drawWithXYBillboard = ((particle && gl_billboard_particles) || (!(actor && actor->renderflags & RF_FORCEYBILLBOARD)
//&& GLRenderer->mViewActor != NULL
@ -363,15 +401,8 @@ void GLSprite::Draw(int pass)
gl_RenderState.Apply();
FVector3 v[4];
if (actor != nullptr && (actor->renderflags & RF_SPRITETYPEMASK) == RF_FLATSPRITE)
{
}
else
{
CalculateVertices(v);
}
CalculateVertices(v);
FQuadDrawer qd;
qd.Set(0, v[0][0], v[0][1], v[0][2], ul, vt);
qd.Set(1, v[1][0], v[1][1], v[1][2], ur, vt);
@ -595,7 +626,7 @@ void GLSprite::Process(AActor* thing, sector_t * sector, int thruportal)
sector_t * rendersector;
// Don't waste time projecting sprites that are definitely not visible.
if (thing == NULL || thing->sprite == 0 || !thing->IsVisibleToPlayer())
if (thing == nullptr || thing->sprite == 0 || !thing->IsVisibleToPlayer())
{
return;
}
@ -728,7 +759,8 @@ void GLSprite::Process(AActor* thing, sector_t * sector, int thruportal)
float rightfac = -r.left;
float leftfac = rightfac - r.width;
float bottomfac = -r.top;
float topfac = bottomfac - r.height;
z1 = z - r.top;
z2 = z1 - r.height;
@ -753,11 +785,15 @@ void GLSprite::Process(AActor* thing, sector_t * sector, int thruportal)
y1 = y + viewvecX*leftfac;
y2 = y + viewvecX*rightfac;
break;
case RF_FLATSPRITE:
// needs careful rethinking
return;
{
x1 = x + leftfac;
x2 = x + rightfac;
y1 = y - topfac;
y2 = y - bottomfac;
}
break;
case RF_WALLSPRITE:
viewvecX = thing->Angles.Yaw.Cos();
viewvecY = thing->Angles.Yaw.Sin();

View file

@ -192,6 +192,7 @@ void OpenGLFrameBuffer::Update()
{
Resize(clientWidth, clientHeight);
V_OutputResized(Width, Height);
GLRenderer->mVBO->OutputResized(Width, Height);
}
}

View file

@ -95,7 +95,7 @@ CUSTOM_CVAR (Int, menu_screenratios, -1, CVAR_ARCHIVE)
}
else
{
BuildModesList (SCREENWIDTH, SCREENHEIGHT, DisplayBits);
BuildModesList (screen->VideoWidth, screen->VideoHeight, DisplayBits);
}
}
@ -139,7 +139,7 @@ public:
DVideoModeMenu()
{
SetModesMenu (SCREENWIDTH, SCREENHEIGHT, DisplayBits);
SetModesMenu (screen->VideoWidth, screen->VideoHeight, DisplayBits);
}
bool MenuEvent(int mkey, bool fromcontroller)
@ -163,13 +163,13 @@ public:
{
if (!GetSelectedSize (&NewWidth, &NewHeight))
{
NewWidth = SCREENWIDTH;
NewHeight = SCREENHEIGHT;
NewWidth = screen->VideoWidth;
NewHeight = screen->VideoHeight;
}
else
{
OldWidth = SCREENWIDTH;
OldHeight = SCREENHEIGHT;
OldWidth = screen->VideoWidth;
OldHeight = screen->VideoHeight;
OldBits = DisplayBits;
NewBits = BitTranslate[DummyDepthCvar];
setmodeneeded = true;
@ -297,11 +297,11 @@ void M_RestoreMode ()
void M_SetDefaultMode ()
{
// Make current resolution the default
vid_defwidth = SCREENWIDTH;
vid_defheight = SCREENHEIGHT;
vid_defwidth = screen->VideoWidth;
vid_defheight = screen->VideoHeight;
vid_defbits = DisplayBits;
testingmode = 0;
SetModesMenu (SCREENWIDTH, SCREENHEIGHT, DisplayBits);
SetModesMenu (screen->VideoWidth, screen->VideoHeight, DisplayBits);
}
@ -314,7 +314,7 @@ void M_SetDefaultMode ()
void M_RefreshModesList ()
{
BuildModesList (SCREENWIDTH, SCREENHEIGHT, DisplayBits);
BuildModesList (screen->VideoWidth, screen->VideoHeight, DisplayBits);
}
void M_InitVideoModesMenu ()
@ -385,8 +385,8 @@ void M_SetVideoMode()
{
if (!GetSelectedSize (&NewWidth, &NewHeight))
{
NewWidth = SCREENWIDTH;
NewHeight = SCREENHEIGHT;
NewWidth = screen->VideoWidth;
NewHeight = screen->VideoHeight;
}
else
{

View file

@ -850,6 +850,9 @@ DFrameBuffer::DFrameBuffer (int width, int height)
{
LastMS = LastSec = FrameCount = LastCount = LastTic = 0;
Accel2D = false;
VideoWidth = width;
VideoHeight = height;
}
//==========================================================================
@ -1352,6 +1355,7 @@ void V_OutputResized (int width, int height)
{
StatusBar->ScreenSizeChanged();
}
C_NewModeAdjust();
}
void V_CalcCleanFacs (int designwidth, int designheight, int realwidth, int realheight, int *cleanx, int *cleany, int *_cx1, int *_cx2)

View file

@ -422,6 +422,10 @@ public:
virtual bool Is8BitMode() = 0;
#endif
// The original size of the framebuffer as selected in the video menu.
int VideoWidth = 0;
int VideoHeight = 0;
protected:
void DrawRateStuff ();
void CopyFromBuff (BYTE *src, int srcPitch, int width, int height, BYTE *dest);

View file

@ -156,6 +156,15 @@ enum
ATAG_RNG, // pointer to FRandom
};
enum EVMAbortException
{
X_READ_NIL,
X_WRITE_NIL,
X_TOO_MANY_TRIES,
X_ARRAY_OUT_OF_BOUNDS,
X_DIVISION_BY_ZERO,
};
class VMFunction : public DObject
{
DECLARE_ABSTRACT_CLASS(VMFunction, DObject);

View file

@ -44,7 +44,7 @@
#define ASSERTKA(x) assert(sfunc != NULL && (unsigned)(x) < sfunc->NumKonstA)
#define ASSERTKS(x) assert(sfunc != NULL && (unsigned)(x) < sfunc->NumKonstS)
#define THROW(x)
#define THROW(x) throw(EVMAbortException(x))
#define CMPJMP(test) \
if ((test) == (a & CMP_CHECK)) { \
@ -54,14 +54,6 @@
pc += 1; \
}
enum
{
X_READ_NIL,
X_WRITE_NIL,
X_TOO_MANY_TRIES,
X_ARRAY_OUT_OF_BOUNDS
};
#define GETADDR(a,o,x) \
if (a == NULL) { THROW(x); } \
ptr = (VM_SBYTE *)a + o

View file

@ -786,27 +786,51 @@ begin:
OP(DIV_RR):
ASSERTD(a); ASSERTD(B); ASSERTD(C);
if (reg.d[C] == 0)
{
THROW(X_DIVISION_BY_ZERO);
}
reg.d[a] = reg.d[B] / reg.d[C];
NEXTOP;
OP(DIV_RK):
ASSERTD(a); ASSERTD(B); ASSERTKD(C);
if (konstd[C] == 0)
{
THROW(X_DIVISION_BY_ZERO);
}
reg.d[a] = reg.d[B] / konstd[C];
NEXTOP;
OP(DIV_KR):
ASSERTD(a); ASSERTKD(B); ASSERTD(C);
if (reg.d[C] == 0)
{
THROW(X_DIVISION_BY_ZERO);
}
reg.d[a] = konstd[B] / reg.d[C];
NEXTOP;
OP(MOD_RR):
ASSERTD(a); ASSERTD(B); ASSERTD(C);
if (reg.d[C] == 0)
{
THROW(X_DIVISION_BY_ZERO);
}
reg.d[a] = reg.d[B] % reg.d[C];
NEXTOP;
OP(MOD_RK):
ASSERTD(a); ASSERTD(B); ASSERTKD(C);
if (konstd[C] == 0)
{
THROW(X_DIVISION_BY_ZERO);
}
reg.d[a] = reg.d[B] % konstd[C];
NEXTOP;
OP(MOD_KR):
ASSERTD(a); ASSERTKD(B); ASSERTD(C);
if (reg.d[C] == 0)
{
THROW(X_DIVISION_BY_ZERO);
}
reg.d[a] = konstd[B] % reg.d[C];
NEXTOP;
@ -981,14 +1005,26 @@ begin:
OP(DIVF_RR):
ASSERTF(a); ASSERTF(B); ASSERTF(C);
if (reg.f[C] == 0.)
{
THROW(X_DIVISION_BY_ZERO);
}
reg.f[a] = reg.f[B] / reg.f[C];
NEXTOP;
OP(DIVF_RK):
ASSERTF(a); ASSERTF(B); ASSERTKF(C);
if (konstf[C] == 0.)
{
THROW(X_DIVISION_BY_ZERO);
}
reg.f[a] = reg.f[B] / konstf[C];
NEXTOP;
OP(DIVF_KR):
ASSERTF(a); ASSERTKF(B); ASSERTF(C);
if (reg.f[C] == 0.)
{
THROW(X_DIVISION_BY_ZERO);
}
reg.f[a] = konstf[B] / reg.f[C];
NEXTOP;
@ -996,6 +1032,10 @@ begin:
ASSERTF(a); ASSERTF(B); ASSERTF(C);
fb = reg.f[B]; fc = reg.f[C];
Do_MODF:
if (fc == 0.)
{
THROW(X_DIVISION_BY_ZERO);
}
reg.f[a] = luai_nummod(fb, fc);
NEXTOP;
OP(MODF_RK):

View file

@ -407,6 +407,44 @@ int VMFrameStack::Call(VMFunction *func, VMValue *params, int numparams, VMRetur
}
throw;
}
catch (EVMAbortException exception)
{
if (allocated)
{
PopFrame();
}
if (trap != nullptr)
{
*trap = nullptr;
}
Printf("VM execution aborted: ");
switch (exception)
{
case X_READ_NIL:
Printf("tried to read from address zero.");
break;
case X_WRITE_NIL:
Printf("tried to write to address zero.");
break;
case X_TOO_MANY_TRIES:
Printf("too many try-catch blocks.");
break;
case X_ARRAY_OUT_OF_BOUNDS:
Printf("array access out of bounds.");
break;
case X_DIVISION_BY_ZERO:
Printf("division by zero.");
break;
}
Printf("\n");
return -1;
}
catch (...)
{
if (allocated)

View file

@ -5,9 +5,10 @@ vec4 ProcessTexel()
{
vec2 texCoord = vTexCoord.st;
vec4 basicColor = getTexel(texCoord);
ivec2 texSize = textureSize(tex, 0);
texCoord.x = float( int(texCoord.x * 128.0) ) / 128.0;
texCoord.y = float( int(texCoord.y * 128.0) ) / 128.0;
texCoord.x = float( int(texCoord.x * texSize.x) ) / texSize.x;
texCoord.y = float( int(texCoord.y * texSize.y) ) / texSize.y;
float texX = sin(mod(texCoord.x * 100.0 + timer*5.0, 3.489)) + texCoord.x / 4.0;
float texY = cos(mod(texCoord.y * 100.0 + timer*5.0, 3.489)) + texCoord.y / 4.0;

View file

@ -5,9 +5,10 @@ vec4 ProcessTexel()
{
vec2 texCoord = vTexCoord.st;
vec4 basicColor = getTexel(texCoord);
ivec2 texSize = textureSize(tex, 0);
texCoord.x = float( int(texCoord.x * 128.0) ) / 128.0;
texCoord.y = float( int(texCoord.y * 128.0) ) / 128.0;
texCoord.x = float( int(texCoord.x * texSize.x) ) / texSize.x;
texCoord.y = float( int(texCoord.y * texSize.y) ) / texSize.y;
float texX = texCoord.x / 3.0 + 0.66;
float texY = 0.34 - texCoord.y / 3.0;