From 8cdfbeea01c91416ae9436213dc5a2663bd90502 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Fri, 25 Mar 2016 15:43:20 +0100 Subject: [PATCH] - made AActor::__pos a genuine float vatiable. --- src/actor.h | 60 ++++++++++++++++------------------ src/p_mobj.cpp | 4 +-- src/r_defs.h | 8 ++--- src/thingdef/thingdef_data.cpp | 6 ++-- 4 files changed, 36 insertions(+), 42 deletions(-) diff --git a/src/actor.h b/src/actor.h index 843e928dc..943f137ef 100644 --- a/src/actor.h +++ b/src/actor.h @@ -1089,7 +1089,7 @@ public: // info for drawing // NOTE: The first member variable *must* be snext. AActor *snext, **sprev; // links in sector (if needed) - fixedvec3 __pos; // double underscores so that it won't get used by accident. Access to this should be exclusively through the designated access functions. + DVector3 __Pos; // double underscores so that it won't get used by accident. Access to this should be exclusively through the designated access functions. /* angle_t angle; @@ -1382,36 +1382,36 @@ public: fixed_t _f_X() const { - return __pos.x; + return FLOAT2FIXED(__Pos.X); } fixed_t _f_Y() const { - return __pos.y; + return FLOAT2FIXED(__Pos.Y); } fixed_t _f_Z() const { - return __pos.z; + return FLOAT2FIXED(__Pos.Z); } fixedvec3 _f_Pos() const { - return __pos; + return{ _f_X(), _f_Y(), _f_Z() }; } double X() const { - return FIXED2DBL(__pos.x); + return __Pos.X; } double Y() const { - return FIXED2DBL(__pos.y); + return __Pos.Y; } double Z() const { - return FIXED2DBL(__pos.z); + return __Pos.Z; } DVector3 Pos() const { - return DVector3(X(), Y(), Z()); + return __Pos; } fixedvec3 _f_PosRelative(int grp) const; @@ -1459,11 +1459,11 @@ public: } void _f_SetZ(fixed_t newz, bool moving = true) { - __pos.z = newz; + __Pos.Z = FIXED2DBL(newz); } void _f_AddZ(fixed_t newz, bool moving = true) { - __pos.z += newz; + __Pos.Z += FIXED2DBL(newz); } double Top() const { @@ -1475,53 +1475,49 @@ public: } void SetZ(double newz, bool moving = true) { - __pos.z = FLOAT2FIXED(newz); + __Pos.Z = newz; } void AddZ(double newz, bool moving = true) { - __pos.z += FLOAT2FIXED(newz); - if (!moving) PrevZ = __pos.z; + __Pos.Z += newz; + if (!moving) PrevZ = _f_Z(); } // These are not for general use as they do not link the actor into the world! void SetXY(fixed_t xx, fixed_t yy) { - __pos.x = xx; - __pos.y = yy; + __Pos.X = FIXED2DBL(xx); + __Pos.Y = FIXED2DBL(yy); } void SetXY(const fixedvec2 &npos) { - __pos.x = npos.x; - __pos.y = npos.y; + __Pos.X = FIXED2DBL(npos.x); + __Pos.Y = FIXED2DBL(npos.y); } void SetXY(const DVector2 &npos) { - __pos.x = FLOAT2FIXED(npos.X); - __pos.y = FLOAT2FIXED(npos.Y); + __Pos.X = npos.X; + __Pos.Y = npos.Y; } void SetXYZ(fixed_t xx, fixed_t yy, fixed_t zz) { - __pos.x = xx; - __pos.y = yy; - __pos.z = zz; + __Pos.X = FIXED2DBL(xx); + __Pos.Y = FIXED2DBL(yy); + __Pos.Z = FIXED2DBL(zz); } void SetXYZ(double xx, double yy, double zz) { - __pos.x = FLOAT2FIXED(xx); - __pos.y = FLOAT2FIXED(yy); - __pos.z = FLOAT2FIXED(zz); + __Pos = { xx,yy,zz }; } void SetXYZ(const fixedvec3 &npos) { - __pos.x = npos.x; - __pos.y = npos.y; - __pos.z = npos.z; + __Pos.X = FIXED2DBL(npos.x); + __Pos.Y = FIXED2DBL(npos.y); + __Pos.Z = FIXED2DBL(npos.z); } void SetXYZ(const DVector3 &npos) { - __pos.x = FLOAT2FIXED(npos.X); - __pos.y = FLOAT2FIXED(npos.Y); - __pos.z = FLOAT2FIXED(npos.Z); + __Pos = npos; } double VelXYToSpeed() const diff --git a/src/p_mobj.cpp b/src/p_mobj.cpp index 17b529ca9..f13d6f395 100644 --- a/src/p_mobj.cpp +++ b/src/p_mobj.cpp @@ -235,9 +235,7 @@ void AActor::Serialize(FArchive &arc) sprite = arc.ReadSprite(); } - arc << __pos.x - << __pos.y - << __pos.z + arc << __Pos << Angles.Yaw << Angles.Pitch << Angles.Roll diff --git a/src/r_defs.h b/src/r_defs.h index f8260996b..db4a3161f 100644 --- a/src/r_defs.h +++ b/src/r_defs.h @@ -1336,22 +1336,22 @@ inline sector_t *P_PointInSector(const DVector2 &pos) inline fixedvec3 AActor::_f_PosRelative(int portalgroup) const { - return __pos + Displacements.getOffset(Sector->PortalGroup, portalgroup); + return _f_Pos() + Displacements.getOffset(Sector->PortalGroup, portalgroup); } inline fixedvec3 AActor::_f_PosRelative(const AActor *other) const { - return __pos + Displacements.getOffset(Sector->PortalGroup, other->Sector->PortalGroup); + return _f_Pos() + Displacements.getOffset(Sector->PortalGroup, other->Sector->PortalGroup); } inline fixedvec3 AActor::_f_PosRelative(sector_t *sec) const { - return __pos + Displacements.getOffset(Sector->PortalGroup, sec->PortalGroup); + return _f_Pos() + Displacements.getOffset(Sector->PortalGroup, sec->PortalGroup); } inline fixedvec3 AActor::_f_PosRelative(line_t *line) const { - return __pos + Displacements.getOffset(Sector->PortalGroup, line->frontsector->PortalGroup); + return _f_Pos() + Displacements.getOffset(Sector->PortalGroup, line->frontsector->PortalGroup); } inline fixedvec3 _f_PosRelative(const fixedvec3 &pos, line_t *line, sector_t *refsec = NULL) diff --git a/src/thingdef/thingdef_data.cpp b/src/thingdef/thingdef_data.cpp index 1531b46f7..16fcc9a55 100644 --- a/src/thingdef/thingdef_data.cpp +++ b/src/thingdef/thingdef_data.cpp @@ -632,9 +632,9 @@ void InitThingdef() symt.AddSymbol(new PField(NAME_TID, TypeSInt32, VARF_Native, myoffsetof(AActor,tid))); symt.AddSymbol(new PField(NAME_TIDtoHate, TypeSInt32, VARF_Native, myoffsetof(AActor,TIDtoHate))); symt.AddSymbol(new PField(NAME_WaterLevel, TypeSInt32, VARF_Native, myoffsetof(AActor,waterlevel))); - symt.AddSymbol(new PField(NAME_X, TypeFixed, VARF_Native, myoffsetof(AActor,__pos.x))); // must remain read-only! - symt.AddSymbol(new PField(NAME_Y, TypeFixed, VARF_Native, myoffsetof(AActor,__pos.y))); // must remain read-only! - symt.AddSymbol(new PField(NAME_Z, TypeFixed, VARF_Native, myoffsetof(AActor,__pos.z))); // must remain read-only! + symt.AddSymbol(new PField(NAME_X, TypeFloat64, VARF_Native, myoffsetof(AActor,__Pos.X))); // must remain read-only! + symt.AddSymbol(new PField(NAME_Y, TypeFloat64, VARF_Native, myoffsetof(AActor,__Pos.Y))); // must remain read-only! + symt.AddSymbol(new PField(NAME_Z, TypeFloat64, VARF_Native, myoffsetof(AActor,__Pos.Z))); // must remain read-only! symt.AddSymbol(new PField(NAME_VelX, TypeFloat64, VARF_Native, myoffsetof(AActor,Vel.X))); symt.AddSymbol(new PField(NAME_VelY, TypeFloat64, VARF_Native, myoffsetof(AActor, Vel.Y))); symt.AddSymbol(new PField(NAME_VelZ, TypeFloat64, VARF_Native, myoffsetof(AActor, Vel.Z)));