- fixed: "vid_renderer" should NEVER be referenced outside of the hardware code. This may fix a crash when changing modes with vid_renderer not matching actual renderer

This commit is contained in:
Rachael Alexanderson 2017-04-30 16:09:40 -04:00
parent 49449e623e
commit 8c992647de
2 changed files with 4 additions and 4 deletions

View file

@ -76,7 +76,7 @@
#include "gl/system//gl_interface.h" #include "gl/system//gl_interface.h"
#include "vm.h" #include "vm.h"
EXTERN_CVAR(Int, vid_renderer) extern int currentrenderer;
CUSTOM_CVAR (Bool, gl_lights, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL) CUSTOM_CVAR (Bool, gl_lights, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
@ -164,7 +164,7 @@ void ADynamicLight::BeginPlay()
specialf1 = DAngle(double(SpawnAngle)).Normalized360().Degrees; specialf1 = DAngle(double(SpawnAngle)).Normalized360().Degrees;
visibletoplayer = true; visibletoplayer = true;
if (vid_renderer == 1 && gl.legacyMode && (flags4 & MF4_ATTENUATE)) if (currentrenderer == 1 && gl.legacyMode && (flags4 & MF4_ATTENUATE))
{ {
args[LIGHT_INTENSITY] = args[LIGHT_INTENSITY] * 2 / 3; args[LIGHT_INTENSITY] = args[LIGHT_INTENSITY] * 2 / 3;
args[LIGHT_SECONDARY_INTENSITY] = args[LIGHT_SECONDARY_INTENSITY] * 2 / 3; args[LIGHT_SECONDARY_INTENSITY] = args[LIGHT_SECONDARY_INTENSITY] * 2 / 3;

View file

@ -50,7 +50,7 @@
#include "g_levellocals.h" #include "g_levellocals.h"
#include "actorinlines.h" #include "actorinlines.h"
EXTERN_CVAR(Int, vid_renderer) extern int currentrenderer;
//========================================================================== //==========================================================================
// //
@ -197,7 +197,7 @@ static void P_Add3DFloor(sector_t* sec, sector_t* sec2, line_t* master, int flag
// kg3D - software renderer only hack // kg3D - software renderer only hack
// this is really required because of ceilingclip and floorclip // this is really required because of ceilingclip and floorclip
if((vid_renderer == 0) && (flags & FF_BOTHPLANES)) if((currentrenderer == 0) && (flags & FF_BOTHPLANES))
{ {
P_Add3DFloor(sec, sec2, master, FF_EXISTS | FF_THISINSIDE | FF_RENDERPLANES | FF_NOSHADE | FF_SEETHROUGH | FF_SHOOTTHROUGH | P_Add3DFloor(sec, sec2, master, FF_EXISTS | FF_THISINSIDE | FF_RENDERPLANES | FF_NOSHADE | FF_SEETHROUGH | FF_SHOOTTHROUGH |
(flags & (FF_INVERTSECTOR | FF_TRANSLUCENT | FF_ADDITIVETRANS)), alpha); (flags & (FF_INVERTSECTOR | FF_TRANSLUCENT | FF_ADDITIVETRANS)), alpha);