diff --git a/src/d_iwad.cpp b/src/d_iwad.cpp index 34691739d..eccefa195 100644 --- a/src/d_iwad.cpp +++ b/src/d_iwad.cpp @@ -177,12 +177,12 @@ void FIWadManager::ParseIWadInfo(const char *fn, const char *data, int datasize, if (sc.Number) iwad->flags |= GI_IGNORETITLEPATCHES; else iwad->flags &= ~GI_IGNORETITLEPATCHES; } - else if (sc.Compare("AlwaysCenterStatusBar")) + else if (sc.Compare("FixUnityStatusBar")) { sc.MustGetStringName("="); sc.MustGetNumber(); - if (sc.Number) iwad->flags |= GI_ALWAYSCENTERSBAR; - else iwad->flags &= ~GI_ALWAYSCENTERSBAR; + if (sc.Number) iwad->flags |= GI_FIXUNITYSBAR; + else iwad->flags &= ~GI_FIXUNITYSBAR; } else if (sc.Compare("Load")) { diff --git a/src/d_main.cpp b/src/d_main.cpp index 3bf0685e7..4cb7c89e9 100644 --- a/src/d_main.cpp +++ b/src/d_main.cpp @@ -2404,7 +2404,7 @@ static void NewFailure () static void FixUnityStatusBar() { - if (gameinfo.flags & GI_ALWAYSCENTERSBAR) + if (gameinfo.flags & GI_FIXUNITYSBAR) { FTexture* sbartex = TexMan.FindTexture("stbar", ETextureType::MiscPatch); diff --git a/src/gi.h b/src/gi.h index 78c30ed18..9b45fc674 100644 --- a/src/gi.h +++ b/src/gi.h @@ -50,7 +50,7 @@ enum GI_COMPATPOLY2 = 0x00000080, // so does HEXDD's MAP47 GI_NOTEXTCOLOR = 0x00000100, // Chex Quest 3 would have everything green GI_IGNORETITLEPATCHES = 0x00000200, // Ignore the map name graphics when not runnning in English language - GI_ALWAYSCENTERSBAR = 0x00000400, // Always center the status bar + GI_FIXUNITYSBAR = 0x00000400, // Center the status bar if it's too wide for a 320 screen }; #include "gametype.h" diff --git a/wadsrc_extra/static/iwadinfo.txt b/wadsrc_extra/static/iwadinfo.txt index d9e55c172..6b293440e 100644 --- a/wadsrc_extra/static/iwadinfo.txt +++ b/wadsrc_extra/static/iwadinfo.txt @@ -337,7 +337,7 @@ IWad "DMENUPIC" Load = "extras.wad", "soundtrack" BannerColors = "00 7c 00", "a8 a8 a8" - AlwaysCenterStatusbar = 1 + FixUnityStatusBar = 1 } IWad @@ -350,7 +350,7 @@ IWad Compatibility = "Shorttex" MustContain = "SMOOSHED", "ANIMDEFS", "LANGUAGE", "MAPINFO", "ENDOOM", "M_DOOM", "TITLEPIC", "TEXTURES" BannerColors = "a8 00 00", "a8 a8 a8" - AlwaysCenterStatusbar = 1 + FixUnityStatusBar = 1 } IWad @@ -421,7 +421,7 @@ IWad Compatibility = "Shorttex", "Stairs" MustContain = "MAP01", "REDTNT2", "DMAPINFO" BannerColors = "00 7c 00", "a8 a8 a8" - AlwaysCenterStatusbar = 1 + FixUnityStatusBar = 1 } IWad @@ -448,7 +448,7 @@ IWad Compatibility = "Shorttex" MustContain = "MAP01", "CAMO1", "DMAPINFO" BannerColors = "00 7c 00", "a8 a8 a8" - AlwaysCenterStatusbar = 1 + FixUnityStatusBar = 1 } IWad @@ -505,7 +505,7 @@ IWad MustContain = "MAP01", "DMENUPIC" BannerColors = "00 7c 00", "a8 a8 a8" Load = "nerveunity.wad", "extras.wad", "soundtrack" - AlwaysCenterStatusbar = 1 + FixUnityStatusBar = 1 } IWad