diff --git a/src/d_iwad.cpp b/src/d_iwad.cpp
index 34691739d..eccefa195 100644
--- a/src/d_iwad.cpp
+++ b/src/d_iwad.cpp
@@ -177,12 +177,12 @@ void FIWadManager::ParseIWadInfo(const char *fn, const char *data, int datasize,
 					if (sc.Number) iwad->flags |= GI_IGNORETITLEPATCHES;
 					else iwad->flags &= ~GI_IGNORETITLEPATCHES;
 				}
-				else if (sc.Compare("AlwaysCenterStatusBar"))
+				else if (sc.Compare("FixUnityStatusBar"))
 				{
 				sc.MustGetStringName("=");
 				sc.MustGetNumber();
-				if (sc.Number) iwad->flags |= GI_ALWAYSCENTERSBAR;
-				else iwad->flags &= ~GI_ALWAYSCENTERSBAR;
+				if (sc.Number) iwad->flags |= GI_FIXUNITYSBAR;
+				else iwad->flags &= ~GI_FIXUNITYSBAR;
 				}
 				else if (sc.Compare("Load"))
 				{
diff --git a/src/d_main.cpp b/src/d_main.cpp
index 3bf0685e7..4cb7c89e9 100644
--- a/src/d_main.cpp
+++ b/src/d_main.cpp
@@ -2404,7 +2404,7 @@ static void NewFailure ()
 
 static void FixUnityStatusBar()
 {
-	if (gameinfo.flags & GI_ALWAYSCENTERSBAR)
+	if (gameinfo.flags & GI_FIXUNITYSBAR)
 	{
 		FTexture* sbartex = TexMan.FindTexture("stbar", ETextureType::MiscPatch);
 
diff --git a/src/gi.h b/src/gi.h
index 78c30ed18..9b45fc674 100644
--- a/src/gi.h
+++ b/src/gi.h
@@ -50,7 +50,7 @@ enum
 	GI_COMPATPOLY2			= 0x00000080,	// so does HEXDD's MAP47
 	GI_NOTEXTCOLOR			= 0x00000100,	// Chex Quest 3 would have everything green
 	GI_IGNORETITLEPATCHES	= 0x00000200,	// Ignore the map name graphics when not runnning in English language
-	GI_ALWAYSCENTERSBAR		= 0x00000400,	// Always center the status bar
+	GI_FIXUNITYSBAR			= 0x00000400,	// Center the status bar if it's too wide for a 320 screen
 };
 
 #include "gametype.h"
diff --git a/wadsrc_extra/static/iwadinfo.txt b/wadsrc_extra/static/iwadinfo.txt
index d9e55c172..6b293440e 100644
--- a/wadsrc_extra/static/iwadinfo.txt
+++ b/wadsrc_extra/static/iwadinfo.txt
@@ -337,7 +337,7 @@ IWad
 		          "DMENUPIC"
 	Load = "extras.wad", "soundtrack"
 	BannerColors = "00 7c 00", "a8 a8 a8"
-	AlwaysCenterStatusbar = 1
+	FixUnityStatusBar = 1
 }
 
 IWad
@@ -350,7 +350,7 @@ IWad
 	Compatibility = "Shorttex"
 	MustContain = "SMOOSHED", "ANIMDEFS", "LANGUAGE", "MAPINFO", "ENDOOM", "M_DOOM", "TITLEPIC", "TEXTURES"
 	BannerColors = "a8 00 00", "a8 a8 a8"
-	AlwaysCenterStatusbar = 1
+	FixUnityStatusBar = 1
 }
 
 IWad
@@ -421,7 +421,7 @@ IWad
 	Compatibility = "Shorttex", "Stairs"
 	MustContain = "MAP01", "REDTNT2", "DMAPINFO"
 	BannerColors = "00 7c 00", "a8 a8 a8"
-	AlwaysCenterStatusbar = 1
+	FixUnityStatusBar = 1
 }
 
 IWad
@@ -448,7 +448,7 @@ IWad
 	Compatibility = "Shorttex"
 	MustContain = "MAP01", "CAMO1", "DMAPINFO"
 	BannerColors = "00 7c 00", "a8 a8 a8"
-	AlwaysCenterStatusbar = 1
+	FixUnityStatusBar = 1
 }
 
 IWad
@@ -505,7 +505,7 @@ IWad
 	MustContain = "MAP01", "DMENUPIC"
 	BannerColors = "00 7c 00", "a8 a8 a8"
 	Load = "nerveunity.wad", "extras.wad", "soundtrack"
-	AlwaysCenterStatusbar = 1
+	FixUnityStatusBar = 1
 }
 
 IWad