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- fixed: long texture name lookup did not work with TEXMAN_TryAny.
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@ -220,8 +220,8 @@ FTextureID FTextureManager::CheckForTexture (const char *name, int usetype, BITF
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{
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if (firsttype == FTexture::TEX_Null) return FTextureID(0);
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if (firsttype == FTexture::TEX_FirstDefined && !(flags & TEXMAN_ReturnFirst)) return FTextureID(0);
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return FTextureID(firstfound);
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}
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return FTextureID(firstfound);
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}
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