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Don't use a struct reference for vectors as return type just like for parameters
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1 changed files with 1 additions and 1 deletions
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@ -1967,7 +1967,7 @@ void ZCCCompiler::InitFunctions()
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do
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do
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{
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{
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auto type = DetermineType(c->Type(), f, f->Name, t, false, false);
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auto type = DetermineType(c->Type(), f, f->Name, t, false, false);
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if (type->IsKindOf(RUNTIME_CLASS(PStruct)))
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if (type->IsKindOf(RUNTIME_CLASS(PStruct)) && type != TypeVector2 && type != TypeVector3)
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{
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{
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// structs and classes only get passed by pointer.
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// structs and classes only get passed by pointer.
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type = NewPointer(type);
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type = NewPointer(type);
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