diff --git a/src/gl/renderer/gl_lightdata.cpp b/src/gl/renderer/gl_lightdata.cpp index 1ceb609c8..3caa5cbc5 100644 --- a/src/gl/renderer/gl_lightdata.cpp +++ b/src/gl/renderer/gl_lightdata.cpp @@ -419,6 +419,40 @@ static float gl_GetFogDensity(int lightlevel, PalEntry fogcolor) } +//========================================================================== +// +// Check fog by current lighting info +// +//========================================================================== + +bool gl_CheckFog(FColormap *cm, int lightlevel) +{ + // Check for fog boundaries. This needs a few more checks for the sectors + bool frontfog; + + PalEntry fogcolor = cm->FadeColor; + + if ((fogcolor.d & 0xffffff) == 0) + { + frontfog = false; + } + else if (outsidefogdensity != 0 && outsidefogcolor.a!=0xff && (fogcolor.d & 0xffffff) == (outsidefogcolor.d & 0xffffff)) + { + frontfog = true; + } + else if (fogdensity!=0 || (glset.lightmode & 4)) + { + // case 3: level has fog density set + frontfog = true; + } + else + { + // case 4: use light level + frontfog = lightlevel < 248; + } + return frontfog; +} + //========================================================================== // // Check if the current linedef is a candidate for a fog boundary