Revert "- In software rendering, lights now check if they are too far above or below a certain plane before rendering. An example of this is in unloved.pk3 where in map02, some lights are above the ceiling."

- fixed accidental QZDoom rename

This reverts commit eb425f206a.
This commit is contained in:
Rachael Alexanderson 2017-08-18 18:18:05 -04:00
parent eb425f206a
commit 8a7090b4b7

View file

@ -72,13 +72,13 @@ BEGIN
" BEGIN\r\n"
" VALUE ""Comments"", ""Thanks to id Software for creating DOOM and then releasing the source code. Thanks also to TeamTNT for creating BOOM, which ZDoom is partially based on. Includes code based on the Cajun Bot 0.97 by Martin Collberg.""\r\n"
" VALUE ""CompanyName"", "" ""\r\n"
" VALUE ""FileDescription"", ""QZDoom""\r\n"
" VALUE ""FileDescription"", ""GZDoom""\r\n"
" VALUE ""FileVersion"", RC_FILEVERSION2\r\n"
" VALUE ""InternalName"", ""QZDoom""\r\n"
" VALUE ""InternalName"", ""GZDoom""\r\n"
" VALUE ""LegalCopyright"", ""Copyright \\u00A9 1993-1996 id Software, 1998-2010 Randy Heit, 2002-2010 Christoph Oelckers, et al.""\r\n"
" VALUE ""LegalTrademarks"", ""DoomR is a Registered Trademark of id Software, Inc.""\r\n"
" VALUE ""OriginalFilename"", ""qzdoom.exe""\r\n"
" VALUE ""ProductName"", ""QZDoom""\r\n"
" VALUE ""OriginalFilename"", ""gzdoom.exe""\r\n"
" VALUE ""ProductName"", ""GZDoom""\r\n"
" VALUE ""ProductVersion"", RC_PRODUCTVERSION2\r\n"
" END\r\n"
" END\r\n"
@ -228,7 +228,7 @@ LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
FONT 8, "MS Shell Dlg"
{
CONTROL 101, IDC_STATIC, STATIC, SS_ICON | WS_CHILD | WS_VISIBLE, 7, 7, 21, 20
CONTROL "Welcome to QZDoom!", IDC_STATIC, STATIC, SS_LEFT | WS_CHILD | WS_VISIBLE | WS_GROUP, 42, 8, 180, 8
CONTROL "Welcome to GZDoom!", IDC_STATIC, STATIC, SS_LEFT | WS_CHILD | WS_VISIBLE | WS_GROUP, 42, 8, 180, 8
CONTROL "<Version info>", IDC_WELCOME_VERSION, STATIC, SS_LEFT | WS_CHILD | WS_VISIBLE | WS_GROUP, 42, 18, 180, 8
CONTROL "IWAD selection", IDC_STATIC, BUTTON, BS_GROUPBOX | WS_CHILD | WS_VISIBLE, 8, 32, 208, 117
CONTROL "Select which game file (IWAD) to run.", IDC_STATIC, STATIC, SS_LEFT | WS_CHILD | WS_VISIBLE | WS_GROUP, 12, 44, 190, 8
@ -242,7 +242,7 @@ FONT 8, "MS Shell Dlg"
CONTROL "Load lights", IDC_WELCOME_LIGHTS, BUTTON, BS_AUTOCHECKBOX | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 130, 180, 51, 10
CONTROL "Load brightmaps", IDC_WELCOME_BRIGHTMAPS, BUTTON, BS_AUTOCHECKBOX | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 130, 190, 65, 10
CONTROL "Don't ask me this again", IDC_DONTASKIWAD, BUTTON, BS_AUTOCHECKBOX | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 73, 211, 87, 10
CONTROL "Play QZDoom", IDOK, BUTTON, BS_DEFPUSHBUTTON | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 8, 228, 90, 14
CONTROL "Play GZDoom", IDOK, BUTTON, BS_DEFPUSHBUTTON | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 8, 228, 90, 14
CONTROL "Exit", IDCANCEL, BUTTON, BS_PUSHBUTTON | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 166, 228, 50, 14
}
@ -504,13 +504,13 @@ BEGIN
BEGIN
VALUE "Comments", "Thanks to id Software for creating DOOM and then releasing the source code. Thanks also to TeamTNT for creating BOOM, which ZDoom is partially based on. Includes code based on the Cajun Bot 0.97 by Martin Collberg."
VALUE "CompanyName", " "
VALUE "FileDescription", "QZDoom"
VALUE "FileDescription", "GZDoom"
VALUE "FileVersion", RC_FILEVERSION2
VALUE "InternalName", "QZDoom"
VALUE "InternalName", "GZDoom"
VALUE "LegalCopyright", "Copyright \u00A9 1993-1996 id Software, 1998-2010 Randy Heit, 2002-2010 Christoph Oelckers, et al."
VALUE "LegalTrademarks", "DoomR is a Registered Trademark of id Software, Inc."
VALUE "OriginalFilename", "qzdoom.exe"
VALUE "ProductName", "QZDoom"
VALUE "OriginalFilename", "gzdoom.exe"
VALUE "ProductName", "GZDoom"
VALUE "ProductVersion", RC_PRODUCTVERSION2
END
END