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Use ScriptMessage to warn about missing patches in a TEXTURES texture
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@ -1023,7 +1023,7 @@ void FMultiPatchTexture::ParsePatch(FScanner &sc, TexPart & part, bool silent, i
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}
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if (part.Texture == NULL)
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{
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if (!silent) Printf(TEXTCOLOR_RED "Unknown patch '%s' in texture '%s'\n", sc.String, Name.GetChars());
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if (!silent) sc.ScriptMessage(TEXTCOLOR_RED "Unknown patch '%s' in texture '%s'\n", sc.String, Name.GetChars());
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}
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sc.MustGetStringName(",");
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sc.MustGetNumber();
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